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The spine-cocos2dxna runtime provides functionality to load, manipulate and render Spine skeletal animation data using cocos2d-x. spine-cocos2dx is based on spine-c.


  1. Download the Spine Runtimes source using git or by downloading it as a zip.
  2. Place the cocos2dx directory from a cocos2d-x (cocos2d-2.1rc0-x-2.1.2 or later) distribution into the spine-cocos2dx directory.
  3. Open the XCode (Mac) or Visual C++ 2012 Express (Windows) project file from the spine-cocos2dx/example directory. Build files are also provided for Android.

Alternatively, the contents of the spine-c/src, spine-c/include and spine-cocos2dx/src directories can be copied into your project. Be sure your header search path will find the contents of the spine-c/include and spine-cocos2dx/src directories. Note that the includes use spine/Xxx.h, so the spine directory cannot be omitted when copying the files.


Simple example

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