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migueldeicaza committed Mar 29, 2012
1 parent ee1bf7c commit 0d1d256eac5efcec9c5557e2e6e74def599142fc
Showing with 7 additions and 4 deletions.
  1. +7 −4 LICENSE
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11 LICENSE
@@ -8,8 +8,8 @@ For comments, corrections and updates, please contact mono@xamarin.com
Parts of Mono are dual licensed, they are available to the
public in GPL or LGPL forms, but we also offer those pieces
- under commercial terms from Novell for when the GPL and the
- LGPL are not suitable.
+ under commercial terms from Xamarin for the cases wher the GPL
+ and the LGPL are not suitable.
We have tried to pick the licenses that will maximize adoption
of Mono, so we tend to use the MIT X11 or LGPL liceses.
@@ -22,6 +22,9 @@ For comments, corrections and updates, please contact mono@xamarin.com
Contributions for other modules should be under the same license
terms as the rest of the module, or under MIT X11 terms.
+ For the actual license links in the Mono distribution see the
+ bottom of this file.
+
If you need further information, please contact mono@xamarin.com
* The Modules
@@ -31,15 +34,15 @@ For comments, corrections and updates, please contact mono@xamarin.com
This code is dual licensed under the LGPL or commercial licenses.
The LGPL ensures that Mono can be used in most scenarios, but
- gives Novell the flexibility to relicense the code for
+ gives Xamarin the flexibility to relicense the code for
embedded systems, static linking or commercial settings where
the LGPL can not be used.
We consider non-LGPL use instances where you use this on an
embedded system where the end user is not able to upgrade the
Mono VM or Moonlight installation or distribution that is part
of your product (Section 6 and 7), you would have to obtain a
- commercial license from Novell (consider software burned into
+ commercial license from Xamarin (consider software burned into
a ROM, systems where end users would not be able to upgrade,
an embedded console, a game console that imposes limitations
on the distribution and access to the code, a phone platform

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