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Implement more Math LLVM intrinsics #16578

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merged 4 commits into from
Sep 4, 2019
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@EgorBo EgorBo commented Aug 29, 2019

This PR adds all missing Math/MathF intrinsics except:

  1. Round(float) -- is not yet implemented (should not use high level llvm.round.f32)
  2. All methods LLVM doesn't have intrinsics for, e.g. Asin, Acos, etc
  3. All methods with "throw" inside, e.g. Math.Sign

I reorganized them a bit (grouped by parameters count and type) I suspect it's easier to look at the change like this: https://github.com/EgorBo/mono/blob/llvm-math-more2/mono/mini/intrinsics.c#L108-L245

Also, some opcodes use OP_XXXF for float and OP_XXX for double, the others use OP_RXXX for float and OP_FXXX for double so it was difficult to make it consistent (I didn't rename the existing ones).

Test:

using System;
using System.Runtime.CompilerServices;

namespace HelloWorld
{
    class Program
    {
        static void Main(string[] args)
        {
            // MathF
            // (float)
            Console.WriteLine(MyAbsF(-1.5f));
            Console.WriteLine(MyCeilingF(1.5f));
            Console.WriteLine(MyCosF(1.5f));
            Console.WriteLine(MyExpF(1.5f));
            Console.WriteLine(MyFloorF(1.5f));
            Console.WriteLine(MyLog2F(1.5f));
            Console.WriteLine(MyLog10F(1.5f));
            Console.WriteLine(MySinF(1.5f));
            Console.WriteLine(MySqrtF(1.5f));
            Console.WriteLine(MyTruncateF(1.5f));
            // (float, float)
            Console.WriteLine(MyMinF(1.5f, 3));
            Console.WriteLine(MyMaxF(1.5f, 3));
            Console.WriteLine(MyPowF(1.5f, 3));
            Console.WriteLine(MyCopySignF(1.5f, -1.5f));
            // (float, float, float)
            Console.WriteLine(MyFusedMultiplyAddF(2, 3, 4));


            // Math
            // (double)
            Console.WriteLine(MyAbs(-1.5));
            Console.WriteLine(MyCeiling(1.5));
            Console.WriteLine(MyCos(1.5));
            Console.WriteLine(MyExp(1.5));
            Console.WriteLine(MyFloor(1.5));
            Console.WriteLine(MyLog(1.5));
            Console.WriteLine(MyLog2(1.5));
            Console.WriteLine(MyLog10(1.5));
            Console.WriteLine(MySin(1.5));
            Console.WriteLine(MySqrt(1.5));
            Console.WriteLine(MyTruncate(1.5));
            // (double, double)
            Console.WriteLine(MyMin(1.5, 3));
            Console.WriteLine(MyMax(1.5, 3));
            Console.WriteLine(MyPow(1.5, 3));
            Console.WriteLine(MyCopySign(1.5, -1.5));
            // (double, double, double)
            Console.WriteLine(MyFusedMultiplyAdd(2, 3, 4));
        }

        // MathF
        // (float)
        [MethodImpl(MethodImplOptions.NoInlining)] static float MyAbsF(float x) => MathF.Abs(x); // should inline Math.Abs
        [MethodImpl(MethodImplOptions.NoInlining)] static float MyCeilingF(float x) => MathF.Ceiling(x);
        [MethodImpl(MethodImplOptions.NoInlining)] static float MyCosF(float x) => MathF.Cos(x);
        [MethodImpl(MethodImplOptions.NoInlining)] static float MyExpF(float x) => MathF.Exp(x);
        [MethodImpl(MethodImplOptions.NoInlining)] static float MyFloorF(float x) => MathF.Floor(x);
        [MethodImpl(MethodImplOptions.NoInlining)] static float MyLog2F(float x) => MathF.Log2(x);
        [MethodImpl(MethodImplOptions.NoInlining)] static float MyLog10F(float x) => MathF.Log10(x);
        [MethodImpl(MethodImplOptions.NoInlining)] static float MySinF(float x) => MathF.Sin(x);
        [MethodImpl(MethodImplOptions.NoInlining)] static float MySqrtF(float x) => MathF.Sqrt(x);
        [MethodImpl(MethodImplOptions.NoInlining)] static float MyTruncateF(float x) => MathF.Truncate(x);
        // (float, float)
        [MethodImpl(MethodImplOptions.NoInlining)] static float MyMinF(float x, float y) => MathF.Min(x, y); // should inline Math.Min
        [MethodImpl(MethodImplOptions.NoInlining)] static float MyMaxF(float x, float y) => MathF.Max(x, y); // should inline Math.Max
        [MethodImpl(MethodImplOptions.NoInlining)] static float MyPowF(float x, float y) => MathF.Pow(x, y);
        [MethodImpl(MethodImplOptions.NoInlining)] static float MyCopySignF(float x, float y) => MathF.CopySign(x, y);
        // (float, float, float)
        [MethodImpl(MethodImplOptions.NoInlining)] static float MyFusedMultiplyAddF(float x, float y, float z) => MathF.FusedMultiplyAdd(x, y, z);

        // Math
        // (double)
        [MethodImpl(MethodImplOptions.NoInlining)] static double MyAbs(double x) => Math.Abs(x);
        [MethodImpl(MethodImplOptions.NoInlining)] static double MyCeiling(double x) => Math.Ceiling(x);
        [MethodImpl(MethodImplOptions.NoInlining)] static double MyCos(double x) => Math.Cos(x);
        [MethodImpl(MethodImplOptions.NoInlining)] static double MyExp(double x) => Math.Exp(x);
        [MethodImpl(MethodImplOptions.NoInlining)] static double MyFloor(double x) => Math.Floor(x);
        [MethodImpl(MethodImplOptions.NoInlining)] static double MyLog(double x) => Math.Log(x);
        [MethodImpl(MethodImplOptions.NoInlining)] static double MyLog2(double x) => Math.Log2(x);
        [MethodImpl(MethodImplOptions.NoInlining)] static double MyLog10(double x) => Math.Log10(x);
        [MethodImpl(MethodImplOptions.NoInlining)] static double MySin(double x) => Math.Sin(x);
        [MethodImpl(MethodImplOptions.NoInlining)] static double MySqrt(double x) => Math.Sqrt(x);
        [MethodImpl(MethodImplOptions.NoInlining)] static double MyTruncate(double x) => Math.Truncate(x);
        // (double, double)
        [MethodImpl(MethodImplOptions.NoInlining)] static double MyMin(double x, double y) => Math.Min(x, y);
        [MethodImpl(MethodImplOptions.NoInlining)] static double MyMax(double x, double y) => Math.Max(x, y);
        [MethodImpl(MethodImplOptions.NoInlining)] static double MyPow(double x, double y) => Math.Pow(x, y);
        [MethodImpl(MethodImplOptions.NoInlining)] static double MyCopySign(double x, double y) => Math.CopySign(x, y);
        // (double, double, double)
        [MethodImpl(MethodImplOptions.NoInlining)] static double MyFusedMultiplyAdd(double x, double y, double z) => Math.FusedMultiplyAdd(x, y, z);
    }
}

Codegen:
LLVM IR (fast math): https://gist.github.com/EgorBo/219c5979272e2079b0d063ffbb7b7e19
ASM (fast math): https://gist.github.com/EgorBo/2cec0d58d00a3b19132c1d27962319c3

Some funny optimizations (with --ffast-math):
image

@EgorBo EgorBo marked this pull request as ready for review August 30, 2019 23:20
if (in_corlib && !strcmp (m_class_get_name (cmethod->klass), "MathF") && cfg->r4fp) {
// (float)
if (fsig->param_count == 1 && fsig->params [0]->type == MONO_TYPE_R4) {
if (!strcmp (cmethod->name, "Ceiling")) {
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It might be useful to add an intrinsics-methods.h file similar to simd-methods-netcore.h and do a binary search.

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EgorBo commented Sep 3, 2019

@monojenkins build failed

@vargaz vargaz merged commit 30625b2 into mono:master Sep 4, 2019
ManickaP pushed a commit to ManickaP/runtime that referenced this pull request Jan 20, 2020
* Implement more Math intrinsics

* Test on CI

* Update pipeline-netcore-runtime.yml

* undo "test on CI"


Commit migrated from mono/mono@30625b2
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