Simple GLSL shader harness program. Does nothing more than draw a line on the screen. The color is controlled by the shader.vert GSL source.
Create a shader program. Load GLSL source from a file. Compile the source to attach to a Shader program. Use Program Parameters. Shader Program linkage. Obtaining log info for the different program objects.
The supplied solution requires MonoMac bindings from the Mono Project.
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