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Use DoxyToEcma to bring Cocos2D docs

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1 parent 97dab45 commit 439fe08b58987dd4f67909a410a99d4afaeac802 @migueldeicaza migueldeicaza committed Jan 15, 2013
Showing with 5,703 additions and 1,816 deletions.
  1. +2 −1 cocos2d/docs/ApiDefinition/Messaging.xml
  2. +22 −7 cocos2d/docs/MonoTouch.Cocos2D/CCAccelAmplitude.xml
  3. +22 −7 cocos2d/docs/MonoTouch.Cocos2D/CCAccelDeccelAmplitude.xml
  4. +44 −15 cocos2d/docs/MonoTouch.Cocos2D/CCAction.xml
  5. +8 −3 cocos2d/docs/MonoTouch.Cocos2D/CCActionCamera.xml
  6. +14 −5 cocos2d/docs/MonoTouch.Cocos2D/CCActionEase.xml
  7. +8 −3 cocos2d/docs/MonoTouch.Cocos2D/CCActionInstant.xml
  8. +33 −9 cocos2d/docs/MonoTouch.Cocos2D/CCActionInterval.xml
  9. +81 −25 cocos2d/docs/MonoTouch.Cocos2D/CCActionManager.xml
  10. +31 −5 cocos2d/docs/MonoTouch.Cocos2D/CCActionTween.xml
  11. +26 −9 cocos2d/docs/MonoTouch.Cocos2D/CCAnimate.xml
  12. +82 −27 cocos2d/docs/MonoTouch.Cocos2D/CCAnimation.xml
  13. +49 −15 cocos2d/docs/MonoTouch.Cocos2D/CCAnimationCache.xml
  14. +39 −11 cocos2d/docs/MonoTouch.Cocos2D/CCAnimationFrame.xml
  15. +2 −1 cocos2d/docs/MonoTouch.Cocos2D/CCArray.xml
  16. +54 −17 cocos2d/docs/MonoTouch.Cocos2D/CCAtlasNode.xml
  17. +16 −5 cocos2d/docs/MonoTouch.Cocos2D/CCBMFontConfiguration.xml
  18. +20 −7 cocos2d/docs/MonoTouch.Cocos2D/CCBezierBy.xml
  19. +2 −1 cocos2d/docs/MonoTouch.Cocos2D/CCBezierConfig.xml
  20. +8 −3 cocos2d/docs/MonoTouch.Cocos2D/CCBezierTo.xml
  21. +2 −1 cocos2d/docs/MonoTouch.Cocos2D/CCBlendFunc.xml
  22. +20 −7 cocos2d/docs/MonoTouch.Cocos2D/CCBlink.xml
  23. +20 −7 cocos2d/docs/MonoTouch.Cocos2D/CCCallBlock.xml
  24. +14 −5 cocos2d/docs/MonoTouch.Cocos2D/CCCallFunc.xml
  25. +8 −3 cocos2d/docs/MonoTouch.Cocos2D/CCCallFuncN.xml
  26. +79 −21 cocos2d/docs/MonoTouch.Cocos2D/CCCamera.xml
  27. +2 −1 cocos2d/docs/MonoTouch.Cocos2D/CCCardianSpline.xml
  28. +8 −3 cocos2d/docs/MonoTouch.Cocos2D/CCCardinalSplineBy.xml
  29. +20 −7 cocos2d/docs/MonoTouch.Cocos2D/CCCardinalSplineTo.xml
  30. +14 −5 cocos2d/docs/MonoTouch.Cocos2D/CCCatmullRomBy.xml
  31. +14 −5 cocos2d/docs/MonoTouch.Cocos2D/CCCatmullRomTo.xml
  32. +2 −1 cocos2d/docs/MonoTouch.Cocos2D/CCColor3B.xml
  33. +2 −1 cocos2d/docs/MonoTouch.Cocos2D/CCColor4B.xml
  34. +2 −1 cocos2d/docs/MonoTouch.Cocos2D/CCColor4F.xml
  35. +90 −23 cocos2d/docs/MonoTouch.Cocos2D/CCConfiguration.xml
  36. +22 −7 cocos2d/docs/MonoTouch.Cocos2D/CCDeccelAmplitude.xml
  37. +8 −3 cocos2d/docs/MonoTouch.Cocos2D/CCDelayTime.xml
  38. +206 −67 cocos2d/docs/MonoTouch.Cocos2D/CCDirector.xml
  39. +2 −1 cocos2d/docs/MonoTouch.Cocos2D/CCDirectorDelegate.xml
  40. +2 −1 cocos2d/docs/MonoTouch.Cocos2D/CCDirectorDisplayLink.xml
  41. +2 −1 cocos2d/docs/MonoTouch.Cocos2D/CCDirectorIOS.xml
  42. +10 −3 cocos2d/docs/MonoTouch.Cocos2D/CCEaseBackIn.xml
  43. +10 −3 cocos2d/docs/MonoTouch.Cocos2D/CCEaseBackInOut.xml
  44. +10 −3 cocos2d/docs/MonoTouch.Cocos2D/CCEaseBackOut.xml
  45. +10 −3 cocos2d/docs/MonoTouch.Cocos2D/CCEaseBounce.xml
  46. +10 −3 cocos2d/docs/MonoTouch.Cocos2D/CCEaseBounceIn.xml
  47. +10 −3 cocos2d/docs/MonoTouch.Cocos2D/CCEaseBounceInOut.xml
  48. +8 −3 cocos2d/docs/MonoTouch.Cocos2D/CCEaseBounceOut.xml
  49. +20 −7 cocos2d/docs/MonoTouch.Cocos2D/CCEaseElastic.xml
  50. +8 −3 cocos2d/docs/MonoTouch.Cocos2D/CCEaseElasticIn.xml
  51. +8 −3 cocos2d/docs/MonoTouch.Cocos2D/CCEaseElasticInOut.xml
  52. +8 −3 cocos2d/docs/MonoTouch.Cocos2D/CCEaseElasticOut.xml
  53. +8 −3 cocos2d/docs/MonoTouch.Cocos2D/CCEaseExponentialIn.xml
  54. +8 −3 cocos2d/docs/MonoTouch.Cocos2D/CCEaseExponentialInOut.xml
  55. +8 −3 cocos2d/docs/MonoTouch.Cocos2D/CCEaseExponentialOut.xml
  56. +10 −3 cocos2d/docs/MonoTouch.Cocos2D/CCEaseIn.xml
  57. +10 −3 cocos2d/docs/MonoTouch.Cocos2D/CCEaseInOut.xml
  58. +10 −3 cocos2d/docs/MonoTouch.Cocos2D/CCEaseOut.xml
  59. +20 −7 cocos2d/docs/MonoTouch.Cocos2D/CCEaseRateAction.xml
  60. +8 −3 cocos2d/docs/MonoTouch.Cocos2D/CCEaseSineIn.xml
  61. +8 −3 cocos2d/docs/MonoTouch.Cocos2D/CCEaseSineInOut.xml
  62. +8 −3 cocos2d/docs/MonoTouch.Cocos2D/CCEaseSineOut.xml
  63. +8 −3 cocos2d/docs/MonoTouch.Cocos2D/CCFadeIn.xml
  64. +8 −3 cocos2d/docs/MonoTouch.Cocos2D/CCFadeOut.xml
  65. +10 −3 cocos2d/docs/MonoTouch.Cocos2D/CCFadeOutBLTiles.xml
  66. +10 −3 cocos2d/docs/MonoTouch.Cocos2D/CCFadeOutDownTiles.xml
  67. +10 −3 cocos2d/docs/MonoTouch.Cocos2D/CCFadeOutTRTiles.xml
  68. +10 −3 cocos2d/docs/MonoTouch.Cocos2D/CCFadeOutUpTiles.xml
  69. +20 −7 cocos2d/docs/MonoTouch.Cocos2D/CCFadeTo.xml
  70. +8 −3 cocos2d/docs/MonoTouch.Cocos2D/CCFileUtils.xml
  71. +14 −5 cocos2d/docs/MonoTouch.Cocos2D/CCFiniteTimeAction.xml
  72. +8 −3 cocos2d/docs/MonoTouch.Cocos2D/CCFlipX.xml
  73. +16 −5 cocos2d/docs/MonoTouch.Cocos2D/CCFlipX3D.xml
  74. +8 −3 cocos2d/docs/MonoTouch.Cocos2D/CCFlipY.xml
  75. +10 −3 cocos2d/docs/MonoTouch.Cocos2D/CCFlipY3D.xml
  76. +42 −13 cocos2d/docs/MonoTouch.Cocos2D/CCFollow.xml
  77. +106 −33 cocos2d/docs/MonoTouch.Cocos2D/CCGLProgram.xml
  78. +2 −1 cocos2d/docs/MonoTouch.Cocos2D/CCGLView.xml
  79. +8 −3 cocos2d/docs/MonoTouch.Cocos2D/CCGrabber.xml
  80. +28 −9 cocos2d/docs/MonoTouch.Cocos2D/CCGrid3D.xml
  81. +26 −9 cocos2d/docs/MonoTouch.Cocos2D/CCGrid3DAction.xml
  82. +26 −9 cocos2d/docs/MonoTouch.Cocos2D/CCGridAction.xml
  83. +50 −17 cocos2d/docs/MonoTouch.Cocos2D/CCGridBase.xml
  84. +8 −3 cocos2d/docs/MonoTouch.Cocos2D/CCHide.xml
  85. +20 −7 cocos2d/docs/MonoTouch.Cocos2D/CCJumpBy.xml
  86. +28 −9 cocos2d/docs/MonoTouch.Cocos2D/CCJumpTiles3D.xml
  87. +26 −7 cocos2d/docs/MonoTouch.Cocos2D/CCLabelAtlas.xml
  88. +86 −25 cocos2d/docs/MonoTouch.Cocos2D/CCLabelBMFont.xml
  89. +22 −7 cocos2d/docs/MonoTouch.Cocos2D/CCLabelTTF.xml
  90. +2 −1 cocos2d/docs/MonoTouch.Cocos2D/CCLayer.xml
  91. +58 −19 cocos2d/docs/MonoTouch.Cocos2D/CCLayerColor.xml
  92. +69 −19 cocos2d/docs/MonoTouch.Cocos2D/CCLayerGradient.xml
  93. +28 −9 cocos2d/docs/MonoTouch.Cocos2D/CCLayerMultiplex.xml
  94. +28 −9 cocos2d/docs/MonoTouch.Cocos2D/CCLens3D.xml
  95. +28 −9 cocos2d/docs/MonoTouch.Cocos2D/CCLiquid.xml
  96. +57 −19 cocos2d/docs/MonoTouch.Cocos2D/CCMenu.xml
  97. +41 −13 cocos2d/docs/MonoTouch.Cocos2D/CCMenuItem.xml
  98. +8 −3 cocos2d/docs/MonoTouch.Cocos2D/CCMenuItemAtlasFont.xml
  99. +8 −3 cocos2d/docs/MonoTouch.Cocos2D/CCMenuItemFont.xml
  100. +11 −3 cocos2d/docs/MonoTouch.Cocos2D/CCMenuItemImage.xml
  101. +20 −7 cocos2d/docs/MonoTouch.Cocos2D/CCMenuItemLabel.xml
  102. +15 −3 cocos2d/docs/MonoTouch.Cocos2D/CCMenuItemSprite.xml
  103. +32 −11 cocos2d/docs/MonoTouch.Cocos2D/CCMenuItemToggle.xml
  104. +44 −15 cocos2d/docs/MonoTouch.Cocos2D/CCMotionStreak.xml
  105. +24 −7 cocos2d/docs/MonoTouch.Cocos2D/CCMoveBy.xml
  106. +20 −7 cocos2d/docs/MonoTouch.Cocos2D/CCMoveTo.xml
  107. +364 −113 cocos2d/docs/MonoTouch.Cocos2D/CCNode.xml
  108. +22 −7 cocos2d/docs/MonoTouch.Cocos2D/CCOrbitCamera.xml
  109. +14 −3 cocos2d/docs/MonoTouch.Cocos2D/CCPageTurn3D.xml
  110. +23 −7 cocos2d/docs/MonoTouch.Cocos2D/CCParallaxNode.xml
  111. +2 −1 cocos2d/docs/MonoTouch.Cocos2D/CCParticle.xml
  112. +61 −19 cocos2d/docs/MonoTouch.Cocos2D/CCParticleBatchNode.xml
  113. +2 −1 cocos2d/docs/MonoTouch.Cocos2D/CCParticleExplosion.xml
  114. +2 −1 cocos2d/docs/MonoTouch.Cocos2D/CCParticleFire.xml
  115. +2 −1 cocos2d/docs/MonoTouch.Cocos2D/CCParticleFireworks.xml
  116. +2 −1 cocos2d/docs/MonoTouch.Cocos2D/CCParticleFlower.xml
  117. +2 −1 cocos2d/docs/MonoTouch.Cocos2D/CCParticleGalaxy.xml
  118. +2 −1 cocos2d/docs/MonoTouch.Cocos2D/CCParticleMeteor.xml
  119. +2 −1 cocos2d/docs/MonoTouch.Cocos2D/CCParticleModeA.xml
  120. +2 −1 cocos2d/docs/MonoTouch.Cocos2D/CCParticleModeB.xml
  121. +2 −1 cocos2d/docs/MonoTouch.Cocos2D/CCParticleRain.xml
  122. +2 −1 cocos2d/docs/MonoTouch.Cocos2D/CCParticleSmoke.xml
  123. +2 −1 cocos2d/docs/MonoTouch.Cocos2D/CCParticleSnow.xml
  124. +2 −1 cocos2d/docs/MonoTouch.Cocos2D/CCParticleSpiral.xml
  125. +2 −1 cocos2d/docs/MonoTouch.Cocos2D/CCParticleSun.xml
  126. +267 −85 cocos2d/docs/MonoTouch.Cocos2D/CCParticleSystem.xml
  127. +36 −11 cocos2d/docs/MonoTouch.Cocos2D/CCParticleSystemQuad.xml
  128. +2 −1 cocos2d/docs/MonoTouch.Cocos2D/CCParticleUnion.xml
  129. +14 −5 cocos2d/docs/MonoTouch.Cocos2D/CCPlace.xml
  130. +56 −19 cocos2d/docs/MonoTouch.Cocos2D/CCPointArray.xml
  131. +14 −5 cocos2d/docs/MonoTouch.Cocos2D/CCProgressFromTo.xml
  132. +44 −15 cocos2d/docs/MonoTouch.Cocos2D/CCProgressTimer.xml
  133. +14 −5 cocos2d/docs/MonoTouch.Cocos2D/CCProgressTo.xml
  134. +2 −1 cocos2d/docs/MonoTouch.Cocos2D/CCQuad2.xml
  135. +2 −1 cocos2d/docs/MonoTouch.Cocos2D/CCQuad3.xml
  136. +93 −29 cocos2d/docs/MonoTouch.Cocos2D/CCRenderTexture.xml
  137. +26 −9 cocos2d/docs/MonoTouch.Cocos2D/CCRepeat.xml
  138. +26 −9 cocos2d/docs/MonoTouch.Cocos2D/CCRepeatForever.xml
  139. +16 −5 cocos2d/docs/MonoTouch.Cocos2D/CCReuseGrid.xml
  140. +25 −7 cocos2d/docs/MonoTouch.Cocos2D/CCReverseTime.xml
  141. +34 −11 cocos2d/docs/MonoTouch.Cocos2D/CCRipple3D.xml
  142. +20 −7 cocos2d/docs/MonoTouch.Cocos2D/CCRotateBy.xml
  143. +24 −7 cocos2d/docs/MonoTouch.Cocos2D/CCRotateTo.xml
  144. +8 −3 cocos2d/docs/MonoTouch.Cocos2D/CCScaleBy.xml
  145. +32 −11 cocos2d/docs/MonoTouch.Cocos2D/CCScaleTo.xml
  146. +14 −3 cocos2d/docs/MonoTouch.Cocos2D/CCScene.xml
  147. +102 −31 cocos2d/docs/MonoTouch.Cocos2D/CCScheduler.xml
  148. +20 −7 cocos2d/docs/MonoTouch.Cocos2D/CCSequence.xml
  149. +34 −11 cocos2d/docs/MonoTouch.Cocos2D/CCShaderCache.xml
  150. +16 −5 cocos2d/docs/MonoTouch.Cocos2D/CCShaky3D.xml
  151. +16 −5 cocos2d/docs/MonoTouch.Cocos2D/CCShakyTiles3D.xml
  152. +16 −5 cocos2d/docs/MonoTouch.Cocos2D/CCShatteredTiles3D.xml
  153. +8 −3 cocos2d/docs/MonoTouch.Cocos2D/CCShow.xml
  154. +16 −5 cocos2d/docs/MonoTouch.Cocos2D/CCShuffleTiles.xml
  155. +8 −3 cocos2d/docs/MonoTouch.Cocos2D/CCSkewBy.xml
  156. +20 −7 cocos2d/docs/MonoTouch.Cocos2D/CCSkewTo.xml
  157. +20 −7 cocos2d/docs/MonoTouch.Cocos2D/CCSpawn.xml
  158. +32 −11 cocos2d/docs/MonoTouch.Cocos2D/CCSpeed.xml
  159. +16 −5 cocos2d/docs/MonoTouch.Cocos2D/CCSplitCols.xml
  160. +16 −5 cocos2d/docs/MonoTouch.Cocos2D/CCSplitRows.xml
  161. +190 −59 cocos2d/docs/MonoTouch.Cocos2D/CCSprite.xml
  162. +59 −17 cocos2d/docs/MonoTouch.Cocos2D/CCSpriteBatchNode.xml
  163. +87 −27 cocos2d/docs/MonoTouch.Cocos2D/CCSpriteFrame.xml
  164. +68 −23 cocos2d/docs/MonoTouch.Cocos2D/CCSpriteFrameCache.xml
  165. +10 −3 cocos2d/docs/MonoTouch.Cocos2D/CCStopGrid.xml
  166. +142 −41 cocos2d/docs/MonoTouch.Cocos2D/CCTMXLayer.xml
  167. +2 −1 cocos2d/docs/MonoTouch.Cocos2D/CCTMXLayerInfo.xml
  168. +14 −5 cocos2d/docs/MonoTouch.Cocos2D/CCTMXMapInfo.xml
  169. +56 −15 cocos2d/docs/MonoTouch.Cocos2D/CCTMXObjectGroup.xml
  170. +89 −25 cocos2d/docs/MonoTouch.Cocos2D/CCTMXTiledMap.xml
  171. +2 −1 cocos2d/docs/MonoTouch.Cocos2D/CCTMXTilesetInfo.xml
  172. +2 −1 cocos2d/docs/MonoTouch.Cocos2D/CCTex2F.xml
  173. +115 −37 cocos2d/docs/MonoTouch.Cocos2D/CCTexture2D.xml
  174. +129 −41 cocos2d/docs/MonoTouch.Cocos2D/CCTextureAtlas.xml
  175. +74 −25 cocos2d/docs/MonoTouch.Cocos2D/CCTextureCache.xml
  176. +57 −17 cocos2d/docs/MonoTouch.Cocos2D/CCTexturePVR.xml
  177. +28 −9 cocos2d/docs/MonoTouch.Cocos2D/CCTiledGrid3D.xml
  178. +26 −9 cocos2d/docs/MonoTouch.Cocos2D/CCTiledGrid3DAction.xml
  179. +32 −11 cocos2d/docs/MonoTouch.Cocos2D/CCTimer.xml
  180. +20 −7 cocos2d/docs/MonoTouch.Cocos2D/CCTintBy.xml
  181. +20 −7 cocos2d/docs/MonoTouch.Cocos2D/CCTintTo.xml
  182. +8 −3 cocos2d/docs/MonoTouch.Cocos2D/CCToggleVisibility.xml
  183. +2 −1 cocos2d/docs/MonoTouch.Cocos2D/CCTouchDispatcher.xml
  184. +2 −1 cocos2d/docs/MonoTouch.Cocos2D/CCTransitionCrossFade.xml
  185. +16 −5 cocos2d/docs/MonoTouch.Cocos2D/CCTransitionFade.xml
  186. +2 −1 cocos2d/docs/MonoTouch.Cocos2D/CCTransitionFlipAnguled.xml
  187. +10 −3 cocos2d/docs/MonoTouch.Cocos2D/CCTransitionFlipX.xml
  188. +10 −3 cocos2d/docs/MonoTouch.Cocos2D/CCTransitionFlipY.xml
  189. +10 −3 cocos2d/docs/MonoTouch.Cocos2D/CCTransitionJumpZoom.xml
  190. +10 −3 cocos2d/docs/MonoTouch.Cocos2D/CCTransitionMoveInB.xml
  191. +16 −5 cocos2d/docs/MonoTouch.Cocos2D/CCTransitionMoveInL.xml
  192. +10 −3 cocos2d/docs/MonoTouch.Cocos2D/CCTransitionMoveInR.xml
  193. +10 −3 cocos2d/docs/MonoTouch.Cocos2D/CCTransitionMoveInT.xml
  194. +23 −5 cocos2d/docs/MonoTouch.Cocos2D/CCTransitionPageTurn.xml
  195. +2 −1 cocos2d/docs/MonoTouch.Cocos2D/CCTransitionProgress.xml
  196. +10 −3 cocos2d/docs/MonoTouch.Cocos2D/CCTransitionProgressHorizontal.xml
  197. +2 −1 cocos2d/docs/MonoTouch.Cocos2D/CCTransitionProgressInOut.xml
  198. +8 −3 cocos2d/docs/MonoTouch.Cocos2D/CCTransitionProgressRadialCCW.xml
  199. +10 −3 cocos2d/docs/MonoTouch.Cocos2D/CCTransitionRotoZoom.xml
  200. +14 −5 cocos2d/docs/MonoTouch.Cocos2D/CCTransitionScene.xml
  201. +14 −5 cocos2d/docs/MonoTouch.Cocos2D/CCTransitionSceneOriented.xml
  202. +8 −3 cocos2d/docs/MonoTouch.Cocos2D/CCTransitionShrinkGrow.xml
  203. +10 −3 cocos2d/docs/MonoTouch.Cocos2D/CCTransitionSlideInB.xml
  204. +16 −5 cocos2d/docs/MonoTouch.Cocos2D/CCTransitionSlideInL.xml
  205. +10 −3 cocos2d/docs/MonoTouch.Cocos2D/CCTransitionSlideInR.xml
  206. +10 −3 cocos2d/docs/MonoTouch.Cocos2D/CCTransitionSlideInT.xml
  207. +10 −3 cocos2d/docs/MonoTouch.Cocos2D/CCTransitionSplitCols.xml
  208. +10 −3 cocos2d/docs/MonoTouch.Cocos2D/CCTransitionSplitRows.xml
  209. +10 −3 cocos2d/docs/MonoTouch.Cocos2D/CCTransitionTurnOffTiles.xml
  210. +10 −3 cocos2d/docs/MonoTouch.Cocos2D/CCTransitionZoomFlipAngular.xml
  211. +10 −3 cocos2d/docs/MonoTouch.Cocos2D/CCTransitionZoomFlipX.xml
  212. +10 −3 cocos2d/docs/MonoTouch.Cocos2D/CCTransitionZoomFlipY.xml
  213. +16 −5 cocos2d/docs/MonoTouch.Cocos2D/CCTurnOffTiles.xml
  214. +34 −11 cocos2d/docs/MonoTouch.Cocos2D/CCTwirl.xml
  215. +2 −1 cocos2d/docs/MonoTouch.Cocos2D/CCV2F_C4B_T2F.xml
  216. +2 −1 cocos2d/docs/MonoTouch.Cocos2D/CCV3F_C4B_T2F.xml
  217. +2 −1 cocos2d/docs/MonoTouch.Cocos2D/CCV3F_C4B_T2F_Quad.xml
  218. +28 −9 cocos2d/docs/MonoTouch.Cocos2D/CCWaves.xml
  219. +22 −7 cocos2d/docs/MonoTouch.Cocos2D/CCWaves3D.xml
  220. +28 −9 cocos2d/docs/MonoTouch.Cocos2D/CCWavesTiles3D.xml
View
3 cocos2d/docs/ApiDefinition/Messaging.xml
@@ -1,3 +1,4 @@
+<?xml version="1.0" encoding="utf-8"?>
<Type Name="Messaging" FullName="ApiDefinition.Messaging">
<TypeSignature Language="C#" Value="public class Messaging" />
<TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit Messaging extends System.Object" />
@@ -5184,4 +5185,4 @@
</Docs>
</Member>
</Members>
-</Type>
+</Type>
View
29 cocos2d/docs/MonoTouch.Cocos2D/CCAccelAmplitude.xml
@@ -1,3 +1,4 @@
+<?xml version="1.0" encoding="utf-8"?>
<Type Name="CCAccelAmplitude" FullName="MonoTouch.Cocos2D.CCAccelAmplitude">
<TypeSignature Language="C#" Value="public class CCAccelAmplitude : MonoTouch.Cocos2D.CCActionInterval" />
<TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit CCAccelAmplitude extends MonoTouch.Cocos2D.CCActionInterval" />
@@ -15,8 +16,14 @@
</Attribute>
</Attributes>
<Docs>
- <summary>To be added.</summary>
- <remarks>To be added.</remarks>
+ <summary>
+ <para>
+ <see cref="T:MonoTouch.Cocos2D.CCAccelAmplitude" /> action </para>
+ </summary>
+ <remarks>
+ <para>
+ <see cref="T:MonoTouch.Cocos2D.CCAccelAmplitude" /> action </para>
+ </remarks>
</Docs>
<Members>
<Member MemberName=".ctor">
@@ -104,8 +111,12 @@
<Docs>
<param name="action">To be added.</param>
<param name="d">To be added.</param>
- <summary>To be added.</summary>
- <remarks>To be added.</remarks>
+ <summary>
+ <para>initializes the action with an inner action that has the amplitude property, and a duration time </para>
+ </summary>
+ <remarks>
+ <para>initializes the action with an inner action that has the amplitude property, and a duration time </para>
+ </remarks>
</Docs>
</Member>
<Member MemberName="ClassHandle">
@@ -143,10 +154,14 @@
<ReturnType>System.Single</ReturnType>
</ReturnValue>
<Docs>
- <summary>To be added.</summary>
+ <summary>
+ <para>amplitude rate </para>
+ </summary>
<value>To be added.</value>
- <remarks>To be added.</remarks>
+ <remarks>
+ <para>amplitude rate </para>
+ </remarks>
</Docs>
</Member>
</Members>
-</Type>
+</Type>
View
29 cocos2d/docs/MonoTouch.Cocos2D/CCAccelDeccelAmplitude.xml
@@ -1,3 +1,4 @@
+<?xml version="1.0" encoding="utf-8"?>
<Type Name="CCAccelDeccelAmplitude" FullName="MonoTouch.Cocos2D.CCAccelDeccelAmplitude">
<TypeSignature Language="C#" Value="public class CCAccelDeccelAmplitude : MonoTouch.Cocos2D.CCActionInterval" />
<TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit CCAccelDeccelAmplitude extends MonoTouch.Cocos2D.CCActionInterval" />
@@ -15,8 +16,14 @@
</Attribute>
</Attributes>
<Docs>
- <summary>To be added.</summary>
- <remarks>To be added.</remarks>
+ <summary>
+ <para>
+ <see cref="T:MonoTouch.Cocos2D.CCAccelDeccelAmplitude" /> action </para>
+ </summary>
+ <remarks>
+ <para>
+ <see cref="T:MonoTouch.Cocos2D.CCAccelDeccelAmplitude" /> action </para>
+ </remarks>
</Docs>
<Members>
<Member MemberName=".ctor">
@@ -104,8 +111,12 @@
<Docs>
<param name="action">To be added.</param>
<param name="d">To be added.</param>
- <summary>To be added.</summary>
- <remarks>To be added.</remarks>
+ <summary>
+ <para>initializes the action with an inner action that has the amplitude property, and a duration time </para>
+ </summary>
+ <remarks>
+ <para>initializes the action with an inner action that has the amplitude property, and a duration time </para>
+ </remarks>
</Docs>
</Member>
<Member MemberName="ClassHandle">
@@ -143,10 +154,14 @@
<ReturnType>System.Single</ReturnType>
</ReturnValue>
<Docs>
- <summary>To be added.</summary>
+ <summary>
+ <para>amplitude rate </para>
+ </summary>
<value>To be added.</value>
- <remarks>To be added.</remarks>
+ <remarks>
+ <para>amplitude rate </para>
+ </remarks>
</Docs>
</Member>
</Members>
-</Type>
+</Type>
View
59 cocos2d/docs/MonoTouch.Cocos2D/CCAction.xml
@@ -1,3 +1,4 @@
+<?xml version="1.0" encoding="utf-8"?>
<Type Name="CCAction" FullName="MonoTouch.Cocos2D.CCAction">
<TypeSignature Language="C#" Value="public class CCAction : MonoTouch.Foundation.NSObject" />
<TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit CCAction extends MonoTouch.Foundation.NSObject" />
@@ -15,8 +16,12 @@
</Attribute>
</Attributes>
<Docs>
- <summary>To be added.</summary>
- <remarks>To be added.</remarks>
+ <summary>
+ <para>Base class for <see cref="T:MonoTouch.Cocos2D.CCAction" /> objects. </para>
+ </summary>
+ <remarks>
+ <para>Base class for <see cref="T:MonoTouch.Cocos2D.CCAction" /> objects. </para>
+ </remarks>
</Docs>
<Members>
<Member MemberName=".ctor">
@@ -36,8 +41,12 @@
</Attributes>
<Parameters />
<Docs>
- <summary>To be added.</summary>
- <remarks>To be added.</remarks>
+ <summary>
+ <para>Initializes the action </para>
+ </summary>
+ <remarks>
+ <para>Initializes the action </para>
+ </remarks>
</Docs>
</Member>
<Member MemberName=".ctor">
@@ -178,9 +187,13 @@
<ReturnType>MonoTouch.Cocos2D.CCNode</ReturnType>
</ReturnValue>
<Docs>
- <summary>To be added.</summary>
+ <summary>
+ <para>The original target, since target can be nil. Is the target that were used to run the action. Unless you are doing something complex, like <see cref="T:MonoTouch.Cocos2D.CCActionManager" />, you should NOT call this method. <simplesect kind="since"><para>v0.8.2 </para></simplesect></para>
+ </summary>
<value>To be added.</value>
- <remarks>To be added.</remarks>
+ <remarks>
+ <para>The original target, since target can be nil. Is the target that were used to run the action. Unless you are doing something complex, like <see cref="T:MonoTouch.Cocos2D.CCActionManager" />, you should NOT call this method. <simplesect kind="since"><para>v0.8.2 </para></simplesect></para>
+ </remarks>
</Docs>
</Member>
<Member MemberName="Start">
@@ -248,8 +261,12 @@
</ReturnValue>
<Parameters />
<Docs>
- <summary>To be added.</summary>
- <remarks>To be added.</remarks>
+ <summary>
+ <para>called after the action has finished. It will set the 'target' to nil. IMPORTANT: You should never call "[action stop]" manually. Instead, use: "[target stopAction:action];" </para>
+ </summary>
+ <remarks>
+ <para>called after the action has finished. It will set the 'target' to nil. IMPORTANT: You should never call "[action stop]" manually. Instead, use: "[target stopAction:action];" </para>
+ </remarks>
</Docs>
</Member>
<Member MemberName="Tag">
@@ -271,9 +288,13 @@
<ReturnType>System.Int32</ReturnType>
</ReturnValue>
<Docs>
- <summary>To be added.</summary>
+ <summary>
+ <para>The action tag. An identifier of the action </para>
+ </summary>
<value>To be added.</value>
- <remarks>To be added.</remarks>
+ <remarks>
+ <para>The action tag. An identifier of the action </para>
+ </remarks>
</Docs>
</Member>
<Member MemberName="Target">
@@ -292,9 +313,13 @@
<ReturnType>MonoTouch.Cocos2D.CCNode</ReturnType>
</ReturnValue>
<Docs>
- <summary>To be added.</summary>
+ <summary>
+ <para>The "target". The action will modify the target properties. The target will be set with the 'startWithTarget' method. When the 'stop' method is called, target will be set to nil. The target is 'assigned', it is not 'retained'. </para>
+ </summary>
<value>To be added.</value>
- <remarks>To be added.</remarks>
+ <remarks>
+ <para>The "target". The action will modify the target properties. The target will be set with the 'startWithTarget' method. When the 'stop' method is called, target will be set to nil. The target is 'assigned', it is not 'retained'. </para>
+ </remarks>
</Docs>
</Member>
<Member MemberName="Update">
@@ -317,9 +342,13 @@
</Parameters>
<Docs>
<param name="time">To be added.</param>
- <summary>To be added.</summary>
- <remarks>To be added.</remarks>
+ <summary>
+ <para>called once per frame. time a value between 0 and 1 For example:<list type="bullet"><item><description>0 means that the action just started</description></item><item><description>0.5 means that the action is in the middle</description></item><item><description>1 means that the action is over </description></item></list></para>
+ </summary>
+ <remarks>
+ <para>called once per frame. time a value between 0 and 1 For example:<list type="bullet"><item><description>0 means that the action just started</description></item><item><description>0.5 means that the action is in the middle</description></item><item><description>1 means that the action is over </description></item></list></para>
+ </remarks>
</Docs>
</Member>
</Members>
-</Type>
+</Type>
View
11 cocos2d/docs/MonoTouch.Cocos2D/CCActionCamera.xml
@@ -1,3 +1,4 @@
+<?xml version="1.0" encoding="utf-8"?>
<Type Name="CCActionCamera" FullName="MonoTouch.Cocos2D.CCActionCamera">
<TypeSignature Language="C#" Value="public class CCActionCamera : MonoTouch.Cocos2D.CCActionInterval" />
<TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit CCActionCamera extends MonoTouch.Cocos2D.CCActionInterval" />
@@ -15,8 +16,12 @@
</Attribute>
</Attributes>
<Docs>
- <summary>To be added.</summary>
- <remarks>To be added.</remarks>
+ <summary>
+ <para>Base class for <see cref="T:MonoTouch.Cocos2D.CCCamera" /> actions </para>
+ </summary>
+ <remarks>
+ <para>Base class for <see cref="T:MonoTouch.Cocos2D.CCCamera" /> actions </para>
+ </remarks>
</Docs>
<Members>
<Member MemberName=".ctor">
@@ -123,4 +128,4 @@
</Docs>
</Member>
</Members>
-</Type>
+</Type>
View
19 cocos2d/docs/MonoTouch.Cocos2D/CCActionEase.xml
@@ -1,3 +1,4 @@
+<?xml version="1.0" encoding="utf-8"?>
<Type Name="CCActionEase" FullName="MonoTouch.Cocos2D.CCActionEase">
<TypeSignature Language="C#" Value="public class CCActionEase : MonoTouch.Cocos2D.CCActionInterval" />
<TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit CCActionEase extends MonoTouch.Cocos2D.CCActionInterval" />
@@ -15,8 +16,12 @@
</Attribute>
</Attributes>
<Docs>
- <summary>To be added.</summary>
- <remarks>To be added.</remarks>
+ <summary>
+ <para>Base class for Easing actions </para>
+ </summary>
+ <remarks>
+ <para>Base class for Easing actions </para>
+ </remarks>
</Docs>
<Members>
<Member MemberName=".ctor">
@@ -36,8 +41,12 @@
</Parameters>
<Docs>
<param name="action">To be added.</param>
- <summary>To be added.</summary>
- <remarks>To be added.</remarks>
+ <summary>
+ <para>initializes the action </para>
+ </summary>
+ <remarks>
+ <para>initializes the action </para>
+ </remarks>
</Docs>
</Member>
<Member MemberName=".ctor">
@@ -123,4 +132,4 @@
</Docs>
</Member>
</Members>
-</Type>
+</Type>
View
11 cocos2d/docs/MonoTouch.Cocos2D/CCActionInstant.xml
@@ -1,3 +1,4 @@
+<?xml version="1.0" encoding="utf-8"?>
<Type Name="CCActionInstant" FullName="MonoTouch.Cocos2D.CCActionInstant">
<TypeSignature Language="C#" Value="public class CCActionInstant : MonoTouch.Cocos2D.CCFiniteTimeAction" />
<TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit CCActionInstant extends MonoTouch.Cocos2D.CCFiniteTimeAction" />
@@ -15,8 +16,12 @@
</Attribute>
</Attributes>
<Docs>
- <summary>To be added.</summary>
- <remarks>To be added.</remarks>
+ <summary>
+ <para>Instant actions are immediate actions. They don't have a duration like the CCIntervalAction actions. </para>
+ </summary>
+ <remarks>
+ <para>Instant actions are immediate actions. They don't have a duration like the CCIntervalAction actions. </para>
+ </remarks>
</Docs>
<Members>
<Member MemberName=".ctor">
@@ -123,4 +128,4 @@
</Docs>
</Member>
</Members>
-</Type>
+</Type>
View
42 cocos2d/docs/MonoTouch.Cocos2D/CCActionInterval.xml
@@ -1,3 +1,4 @@
+<?xml version="1.0" encoding="utf-8"?>
<Type Name="CCActionInterval" FullName="MonoTouch.Cocos2D.CCActionInterval">
<TypeSignature Language="C#" Value="public class CCActionInterval : MonoTouch.Cocos2D.CCFiniteTimeAction" />
<TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit CCActionInterval extends MonoTouch.Cocos2D.CCFiniteTimeAction" />
@@ -15,8 +16,19 @@
</Attribute>
</Attributes>
<Docs>
- <summary>To be added.</summary>
- <remarks>To be added.</remarks>
+ <summary>
+ <para>
+ <verbatim>An interval action is an action that takes place within a certain period of time.
+</verbatim> It has an start time, and a finish time. The finish time is the parameter duration plus the start time.</para>
+ </summary>
+ <remarks>
+ <para>
+ <verbatim>An interval action is an action that takes place within a certain period of time.
+</verbatim> It has an start time, and a finish time. The finish time is the parameter duration plus the start time.</para>
+ <para>These <see cref="T:MonoTouch.Cocos2D.CCActionInterval" /> actions have some interesting properties, like:<list type="bullet"><item><description>They can run normally (default)</description></item><item><description>They can run reversed with the reverse method</description></item><item><description>They can run with the time altered with the Accelerate, AccelDeccel and Speed actions.</description></item></list></para>
+ <para>For example, you can simulate a Ping Pong effect running the action normally and then running it again in Reverse mode.</para>
+ <para>Example: <verbatim> CCAction * pingPongAction = [CCSequence actions: action, [action reverse], nil];</verbatim></para>
+ </remarks>
</Docs>
<Members>
<Member MemberName=".ctor">
@@ -102,8 +114,12 @@
</Parameters>
<Docs>
<param name="duration">To be added.</param>
- <summary>To be added.</summary>
- <remarks>To be added.</remarks>
+ <summary>
+ <para>initializes the action </para>
+ </summary>
+ <remarks>
+ <para>initializes the action </para>
+ </remarks>
</Docs>
</Member>
<Member MemberName="ClassHandle">
@@ -145,9 +161,13 @@
</Parameters>
<Docs>
<param name="duration">To be added.</param>
- <summary>To be added.</summary>
+ <summary>
+ <para>creates the action </para>
+ </summary>
<returns>To be added.</returns>
- <remarks>To be added.</remarks>
+ <remarks>
+ <para>creates the action </para>
+ </remarks>
</Docs>
</Member>
<Member MemberName="Elapsed">
@@ -166,10 +186,14 @@
<ReturnType>System.Single</ReturnType>
</ReturnValue>
<Docs>
- <summary>To be added.</summary>
+ <summary>
+ <para>how many seconds had elapsed since the actions started to run. </para>
+ </summary>
<value>To be added.</value>
- <remarks>To be added.</remarks>
+ <remarks>
+ <para>how many seconds had elapsed since the actions started to run. </para>
+ </remarks>
</Docs>
</Member>
</Members>
-</Type>
+</Type>
View
106 cocos2d/docs/MonoTouch.Cocos2D/CCActionManager.xml
@@ -1,3 +1,4 @@
+<?xml version="1.0" encoding="utf-8"?>
<Type Name="CCActionManager" FullName="MonoTouch.Cocos2D.CCActionManager">
<TypeSignature Language="C#" Value="public class CCActionManager : MonoTouch.Foundation.NSObject" />
<TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit CCActionManager extends MonoTouch.Foundation.NSObject" />
@@ -15,8 +16,19 @@
</Attribute>
</Attributes>
<Docs>
- <summary>To be added.</summary>
- <remarks>To be added.</remarks>
+ <summary>
+ <para>
+ <see cref="T:MonoTouch.Cocos2D.CCActionManager" /> the object that manages all the actions. Normally you won't need to use this API directly. 99% of the cases you will use the <see cref="T:MonoTouch.Cocos2D.CCNode" /> interface, which uses this object. But there are some cases where you might need to use this API dirctly: Examples:<list type="bullet"><item><description>When you want to run an action where the target is different from a CCNode.</description></item><item><description>When you want to pause / resume the actions</description></item></list></para>
+ </summary>
+ <remarks>
+ <para>
+ <see cref="T:MonoTouch.Cocos2D.CCActionManager" /> the object that manages all the actions. Normally you won't need to use this API directly. 99% of the cases you will use the <see cref="T:MonoTouch.Cocos2D.CCNode" /> interface, which uses this object. But there are some cases where you might need to use this API dirctly: Examples:<list type="bullet"><item><description>When you want to run an action where the target is different from a CCNode.</description></item><item><description>When you want to pause / resume the actions</description></item></list></para>
+ <para>
+ <simplesect kind="since">
+ <para>v0.8 </para>
+ </simplesect>
+ </para>
+ </remarks>
</Docs>
<Members>
<Member MemberName=".ctor">
@@ -126,9 +138,13 @@
</Parameters>
<Docs>
<param name="target">To be added.</param>
- <summary>To be added.</summary>
+ <summary>
+ <para>Returns the numbers of actions that are running in a certain target Composable actions are counted as 1 action. Example: If you are running 1 Sequence of 7 actions, it will return 1. If you are running 7 Sequences of 2 actions, it will return 7. </para>
+ </summary>
<returns>To be added.</returns>
- <remarks>To be added.</remarks>
+ <remarks>
+ <para>Returns the numbers of actions that are running in a certain target Composable actions are counted as 1 action. Example: If you are running 1 Sequence of 7 actions, it will return 1. If you are running 7 Sequences of 2 actions, it will return 7. </para>
+ </remarks>
</Docs>
</Member>
<Member MemberName="AddAction">
@@ -155,8 +171,12 @@
<param name="action">To be added.</param>
<param name="target">To be added.</param>
<param name="paused">To be added.</param>
- <summary>To be added.</summary>
- <remarks>To be added.</remarks>
+ <summary>
+ <para>Adds an action with a target. If the target is already present, then the action will be added to the existing target. If the target is not present, a new instance of this target will be created either paused or paused, and the action will be added to the newly created target. When the target is paused, the queued actions won't be 'ticked'. </para>
+ </summary>
+ <remarks>
+ <para>Adds an action with a target. If the target is already present, then the action will be added to the existing target. If the target is not present, a new instance of this target will be created either paused or paused, and the action will be added to the newly created target. When the target is paused, the queued actions won't be 'ticked'. </para>
+ </remarks>
</Docs>
</Member>
<Member MemberName="ClassHandle">
@@ -197,9 +217,13 @@
<Docs>
<param name="tag">To be added.</param>
<param name="target">To be added.</param>
- <summary>To be added.</summary>
+ <summary>
+ <para>Gets an action given its tag an a target <simplesect kind="return"><para>the Action the with the given tag </para></simplesect></para>
+ </summary>
<returns>To be added.</returns>
- <remarks>To be added.</remarks>
+ <remarks>
+ <para>Gets an action given its tag an a target <simplesect kind="return"><para>the Action the with the given tag </para></simplesect></para>
+ </remarks>
</Docs>
</Member>
<Member MemberName="PauseAllRunningActions">
@@ -219,9 +243,13 @@
</ReturnValue>
<Parameters />
<Docs>
- <summary>To be added.</summary>
+ <summary>
+ <para>Pauses all running actions, returning a list of targets whose actions were paused. </para>
+ </summary>
<returns>To be added.</returns>
- <remarks>To be added.</remarks>
+ <remarks>
+ <para>Pauses all running actions, returning a list of targets whose actions were paused. </para>
+ </remarks>
</Docs>
</Member>
<Member MemberName="PauseTarget">
@@ -244,8 +272,12 @@
</Parameters>
<Docs>
<param name="target">To be added.</param>
- <summary>To be added.</summary>
- <remarks>To be added.</remarks>
+ <summary>
+ <para>Pauses the target: all running actions and newly added actions will be paused. </para>
+ </summary>
+ <remarks>
+ <para>Pauses the target: all running actions and newly added actions will be paused. </para>
+ </remarks>
</Docs>
</Member>
<Member MemberName="RemoveAction">
@@ -268,8 +300,12 @@
</Parameters>
<Docs>
<param name="action">To be added.</param>
- <summary>To be added.</summary>
- <remarks>To be added.</remarks>
+ <summary>
+ <para>Removes an action given an action reference. </para>
+ </summary>
+ <remarks>
+ <para>Removes an action given an action reference. </para>
+ </remarks>
</Docs>
</Member>
<Member MemberName="RemoveAction">
@@ -294,8 +330,12 @@
<Docs>
<param name="tag">To be added.</param>
<param name="target">To be added.</param>
- <summary>To be added.</summary>
- <remarks>To be added.</remarks>
+ <summary>
+ <para>Removes an action given its tag and the target </para>
+ </summary>
+ <remarks>
+ <para>Removes an action given its tag and the target </para>
+ </remarks>
</Docs>
</Member>
<Member MemberName="RemoveActions">
@@ -318,8 +358,12 @@
</Parameters>
<Docs>
<param name="target">To be added.</param>
- <summary>To be added.</summary>
- <remarks>To be added.</remarks>
+ <summary>
+ <para>Removes all actions from a certain target. All the actions that belongs to the target will be removed. </para>
+ </summary>
+ <remarks>
+ <para>Removes all actions from a certain target. All the actions that belongs to the target will be removed. </para>
+ </remarks>
</Docs>
</Member>
<Member MemberName="RemoveAllActions">
@@ -339,8 +383,12 @@
</ReturnValue>
<Parameters />
<Docs>
- <summary>To be added.</summary>
- <remarks>To be added.</remarks>
+ <summary>
+ <para>Removes all actions from all the targers. </para>
+ </summary>
+ <remarks>
+ <para>Removes all actions from all the targers. </para>
+ </remarks>
</Docs>
</Member>
<Member MemberName="ResumeTarget">
@@ -363,8 +411,12 @@
</Parameters>
<Docs>
<param name="target">To be added.</param>
- <summary>To be added.</summary>
- <remarks>To be added.</remarks>
+ <summary>
+ <para>Resumes the target. All queued actions will be resumed. </para>
+ </summary>
+ <remarks>
+ <para>Resumes the target. All queued actions will be resumed. </para>
+ </remarks>
</Docs>
</Member>
<Member MemberName="ResumeTargets">
@@ -387,9 +439,13 @@
</Parameters>
<Docs>
<param name="targetsToResume">To be added.</param>
- <summary>To be added.</summary>
- <remarks>To be added.</remarks>
+ <summary>
+ <para>Resume a set of targets (convenience function to reverse a pauseAllRunningActions call) </para>
+ </summary>
+ <remarks>
+ <para>Resume a set of targets (convenience function to reverse a pauseAllRunningActions call) </para>
+ </remarks>
</Docs>
</Member>
</Members>
-</Type>
+</Type>
View
36 cocos2d/docs/MonoTouch.Cocos2D/CCActionTween.xml
@@ -1,3 +1,4 @@
+<?xml version="1.0" encoding="utf-8"?>
<Type Name="CCActionTween" FullName="MonoTouch.Cocos2D.CCActionTween">
<TypeSignature Language="C#" Value="public class CCActionTween : MonoTouch.Cocos2D.CCActionInterval" />
<TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit CCActionTween extends MonoTouch.Cocos2D.CCActionInterval" />
@@ -15,8 +16,29 @@
</Attribute>
</Attributes>
<Docs>
- <summary>To be added.</summary>
- <remarks>To be added.</remarks>
+ <summary>
+ <para>
+ <verbatim>CCActionTween
+</verbatim>
+ </para>
+ </summary>
+ <remarks>
+ <para>
+ <verbatim>CCActionTween
+</verbatim>
+ </para>
+ <para>
+ <see cref="T:MonoTouch.Cocos2D.CCActionTween" /> is an action that lets you update any property of an object. For example, if you want to modify the "width" property of a target from 200 to 300 in 2 seconds, then: <verbatim> id modifyWidth = [CCActionTween actionWithDuration:2 key:@"width" from:200 to:300];
+ [target runAction:modifyWidth];
+</verbatim></para>
+ <para>Another example: <see cref="T:MonoTouch.Cocos2D.CCScaleTo" /> action could be rewriten using CCPropertyAction:</para>
+ <para>scaleA and scaleB are equivalents id scaleA = [<see cref="T:MonoTouch.Cocos2D.CCScaleTo" /> actionWithDuration:2 scale:3]; id scaleB = [<see cref="T:MonoTouch.Cocos2D.CCActionTween" /> actionWithDuration:2 key:"scale" from:1 to:3];</para>
+ <para>
+ <simplesect kind="since">
+ <para>v0.99.2 </para>
+ </simplesect>
+ </para>
+ </remarks>
</Docs>
<Members>
<Member MemberName=".ctor">
@@ -108,8 +130,12 @@
<param name="key">To be added.</param>
<param name="from">To be added.</param>
<param name="to">To be added.</param>
- <summary>To be added.</summary>
- <remarks>To be added.</remarks>
+ <summary>
+ <para>initializes the action with the property name (key), and the from and to parameters. </para>
+ </summary>
+ <remarks>
+ <para>initializes the action with the property name (key), and the from and to parameters. </para>
+ </remarks>
</Docs>
</Member>
<Member MemberName="ClassHandle">
@@ -129,4 +155,4 @@
</Docs>
</Member>
</Members>
-</Type>
+</Type>
View
35 cocos2d/docs/MonoTouch.Cocos2D/CCAnimate.xml
@@ -1,3 +1,4 @@
+<?xml version="1.0" encoding="utf-8"?>
<Type Name="CCAnimate" FullName="MonoTouch.Cocos2D.CCAnimate">
<TypeSignature Language="C#" Value="public class CCAnimate : MonoTouch.Cocos2D.CCActionInterval" />
<TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit CCAnimate extends MonoTouch.Cocos2D.CCActionInterval" />
@@ -15,8 +16,12 @@
</Attribute>
</Attributes>
<Docs>
- <summary>To be added.</summary>
- <remarks>To be added.</remarks>
+ <summary>
+ <para>Animates a sprite given the name of an Animation </para>
+ </summary>
+ <remarks>
+ <para>Animates a sprite given the name of an Animation </para>
+ </remarks>
</Docs>
<Members>
<Member MemberName=".ctor">
@@ -36,8 +41,12 @@
</Parameters>
<Docs>
<param name="animation">To be added.</param>
- <summary>To be added.</summary>
- <remarks>To be added.</remarks>
+ <summary>
+ <para>initializes the action with an Animation and will restore the original frame when the animtion is over </para>
+ </summary>
+ <remarks>
+ <para>initializes the action with an Animation and will restore the original frame when the animtion is over </para>
+ </remarks>
</Docs>
</Member>
<Member MemberName=".ctor">
@@ -173,9 +182,13 @@
<ReturnType>MonoTouch.Cocos2D.CCAnimation</ReturnType>
</ReturnValue>
<Docs>
- <summary>To be added.</summary>
+ <summary>
+ <para>animation used for the animage </para>
+ </summary>
<value>To be added.</value>
- <remarks>To be added.</remarks>
+ <remarks>
+ <para>animation used for the animage </para>
+ </remarks>
</Docs>
</Member>
<Member MemberName="ClassHandle">
@@ -298,10 +311,14 @@
</Parameters>
<Docs>
<param name="animation">To be added.</param>
- <summary>To be added.</summary>
+ <summary>
+ <para>creates the action with an Animation and will restore the original frame when the animation is over </para>
+ </summary>
<returns>To be added.</returns>
- <remarks>To be added.</remarks>
+ <remarks>
+ <para>creates the action with an Animation and will restore the original frame when the animation is over </para>
+ </remarks>
</Docs>
</Member>
</Members>
-</Type>
+</Type>
View
109 cocos2d/docs/MonoTouch.Cocos2D/CCAnimation.xml
@@ -1,3 +1,4 @@
+<?xml version="1.0" encoding="utf-8"?>
<Type Name="CCAnimation" FullName="MonoTouch.Cocos2D.CCAnimation">
<TypeSignature Language="C#" Value="public class CCAnimation : MonoTouch.Foundation.NSObject" />
<TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit CCAnimation extends MonoTouch.Foundation.NSObject" />
@@ -15,8 +16,14 @@
</Attribute>
</Attributes>
<Docs>
- <summary>To be added.</summary>
- <remarks>To be added.</remarks>
+ <summary>
+ <para>A <see cref="T:MonoTouch.Cocos2D.CCAnimation" /> object is used to perform animations on the <see cref="T:MonoTouch.Cocos2D.CCSprite" /> objects.</para>
+ </summary>
+ <remarks>
+ <para>A <see cref="T:MonoTouch.Cocos2D.CCAnimation" /> object is used to perform animations on the <see cref="T:MonoTouch.Cocos2D.CCSprite" /> objects.</para>
+ <para>The <see cref="T:MonoTouch.Cocos2D.CCAnimation" /> object contains <see cref="T:MonoTouch.Cocos2D.CCAnimationFrame" /> objects, and a possible delay between the frames. You can animate a <see cref="T:MonoTouch.Cocos2D.CCAnimation" /> object by using the <see cref="T:MonoTouch.Cocos2D.CCAnimate" /> action. Example:</para>
+ <para>[sprite runAction:[<see cref="T:MonoTouch.Cocos2D.CCAnimate" /> actionWithAnimation:animation]]; </para>
+ </remarks>
</Docs>
<Members>
<Member MemberName=".ctor">
@@ -57,8 +64,12 @@
</Parameters>
<Docs>
<param name="frames">To be added.</param>
- <summary>To be added.</summary>
- <remarks>To be added.</remarks>
+ <summary>
+ <para>Initializes a <see cref="T:MonoTouch.Cocos2D.CCAnimation" /> with an array of <see cref="T:MonoTouch.Cocos2D.CCSpriteFrame" />. The frames will be added with one "delay unit". <simplesect kind="since"><para>v0.99.5 </para></simplesect></para>
+ </summary>
+ <remarks>
+ <para>Initializes a <see cref="T:MonoTouch.Cocos2D.CCAnimation" /> with an array of <see cref="T:MonoTouch.Cocos2D.CCSpriteFrame" />. The frames will be added with one "delay unit". <simplesect kind="since"><para>v0.99.5 </para></simplesect></para>
+ </remarks>
</Docs>
</Member>
<Member MemberName=".ctor">
@@ -146,8 +157,12 @@
<Docs>
<param name="spriteFrames">To be added.</param>
<param name="delay">To be added.</param>
- <summary>To be added.</summary>
- <remarks>To be added.</remarks>
+ <summary>
+ <para>Initializes a <see cref="T:MonoTouch.Cocos2D.CCAnimation" /> with an array of CCSpriteFrames and a delay between frames in seconds. The frames will be added with one "delay unit". <simplesect kind="since"><para>v0.99.5 </para></simplesect></para>
+ </summary>
+ <remarks>
+ <para>Initializes a <see cref="T:MonoTouch.Cocos2D.CCAnimation" /> with an array of CCSpriteFrames and a delay between frames in seconds. The frames will be added with one "delay unit". <simplesect kind="since"><para>v0.99.5 </para></simplesect></para>
+ </remarks>
</Docs>
</Member>
<Member MemberName=".ctor">
@@ -195,8 +210,12 @@
</Parameters>
<Docs>
<param name="frame">To be added.</param>
- <summary>To be added.</summary>
- <remarks>To be added.</remarks>
+ <summary>
+ <para>Adds a <see cref="T:MonoTouch.Cocos2D.CCSpriteFrame" /> to a <see cref="T:MonoTouch.Cocos2D.CCAnimation" />. The frame will be added with one "delay unit". </para>
+ </summary>
+ <remarks>
+ <para>Adds a <see cref="T:MonoTouch.Cocos2D.CCSpriteFrame" /> to a <see cref="T:MonoTouch.Cocos2D.CCAnimation" />. The frame will be added with one "delay unit". </para>
+ </remarks>
</Docs>
</Member>
<Member MemberName="AddSpriteFrame">
@@ -219,8 +238,12 @@
</Parameters>
<Docs>
<param name="spriteFilename">To be added.</param>
- <summary>To be added.</summary>
- <remarks>To be added.</remarks>
+ <summary>
+ <para>Adds a frame with an image filename. Internally it will create a <see cref="T:MonoTouch.Cocos2D.CCSpriteFrame" /> and it will add it. The frame will be added with one "delay unit". Added to facilitate the migration from v0.8 to v0.9. </para>
+ </summary>
+ <remarks>
+ <para>Adds a frame with an image filename. Internally it will create a <see cref="T:MonoTouch.Cocos2D.CCSpriteFrame" /> and it will add it. The frame will be added with one "delay unit". Added to facilitate the migration from v0.8 to v0.9. </para>
+ </remarks>
</Docs>
</Member>
<Member MemberName="AddSpriteFrame">
@@ -245,8 +268,12 @@
<Docs>
<param name="texture">To be added.</param>
<param name="rect">To be added.</param>
- <summary>To be added.</summary>
- <remarks>To be added.</remarks>
+ <summary>
+ <para>Adds a frame with a texture and a rect. Internally it will create a <see cref="T:MonoTouch.Cocos2D.CCSpriteFrame" /> and it will add it. The frame will be added with one "delay unit". Added to facilitate the migration from v0.8 to v0.9. </para>
+ </summary>
+ <remarks>
+ <para>Adds a frame with a texture and a rect. Internally it will create a <see cref="T:MonoTouch.Cocos2D.CCSpriteFrame" /> and it will add it. The frame will be added with one "delay unit". Added to facilitate the migration from v0.8 to v0.9. </para>
+ </remarks>
</Docs>
</Member>
<Member MemberName="ClassHandle">
@@ -285,9 +312,13 @@
</ReturnValue>
<Parameters />
<Docs>
- <summary>To be added.</summary>
+ <summary>
+ <para>Creates an animation <simplesect kind="since"><para>v0.99.5 </para></simplesect></para>
+ </summary>
<returns>To be added.</returns>
- <remarks>To be added.</remarks>
+ <remarks>
+ <para>Creates an animation <simplesect kind="since"><para>v0.99.5 </para></simplesect></para>
+ </remarks>
</Docs>
</Member>
<Member MemberName="DelayPerUnit">
@@ -309,9 +340,13 @@
<ReturnType>System.Single</ReturnType>
</ReturnValue>
<Docs>
- <summary>To be added.</summary>
+ <summary>
+ <para>Delay in seconds of the "delay unit" </para>
+ </summary>
<value>To be added.</value>
- <remarks>To be added.</remarks>
+ <remarks>
+ <para>Delay in seconds of the "delay unit" </para>
+ </remarks>
</Docs>
</Member>
<Member MemberName="Dispose">
@@ -349,9 +384,13 @@
<ReturnType>System.Single</ReturnType>
</ReturnValue>
<Docs>
- <summary>To be added.</summary>
+ <summary>
+ <para>duration in seconds of the whole animation. It is the result of totalDelayUnits * delayPerUnit </para>
+ </summary>
<value>To be added.</value>
- <remarks>To be added.</remarks>
+ <remarks>
+ <para>duration in seconds of the whole animation. It is the result of totalDelayUnits * delayPerUnit </para>
+ </remarks>
</Docs>
</Member>
<Member MemberName="Frames">
@@ -373,9 +412,13 @@
<ReturnType>MonoTouch.Cocos2D.CCSpriteFrame[]</ReturnType>
</ReturnValue>
<Docs>
- <summary>To be added.</summary>
+ <summary>
+ <para>array of CCAnimationFrames </para>
+ </summary>
<value>To be added.</value>
- <remarks>To be added.</remarks>
+ <remarks>
+ <para>array of CCAnimationFrames </para>
+ </remarks>
</Docs>
</Member>
<Member MemberName="Loops">
@@ -397,9 +440,13 @@
<ReturnType>System.Int32</ReturnType>
</ReturnValue>
<Docs>
- <summary>To be added.</summary>
+ <summary>
+ <para>how many times the animation is going to loop. 0 means animation is not animated. 1, animation is executed one time, ... </para>
+ </summary>
<value>To be added.</value>
- <remarks>To be added.</remarks>
+ <remarks>
+ <para>how many times the animation is going to loop. 0 means animation is not animated. 1, animation is executed one time, ... </para>
+ </remarks>
</Docs>
</Member>
<Member MemberName="RestoreOriginalFrame">
@@ -421,9 +468,13 @@
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Docs>
- <summary>To be added.</summary>
+ <summary>
+ <para>whether or not it shall restore the original frame when the animation finishes </para>
+ </summary>
<value>To be added.</value>
- <remarks>To be added.</remarks>
+ <remarks>
+ <para>whether or not it shall restore the original frame when the animation finishes </para>
+ </remarks>
</Docs>
</Member>
<Member MemberName="TotalDelayUnits">
@@ -442,10 +493,14 @@
<ReturnType>System.Single</ReturnType>
</ReturnValue>
<Docs>
- <summary>To be added.</summary>
+ <summary>
+ <para>total Delay units of the <see cref="T:MonoTouch.Cocos2D.CCAnimation" />. </para>
+ </summary>
<value>To be added.</value>
- <remarks>To be added.</remarks>
+ <remarks>
+ <para>total Delay units of the <see cref="T:MonoTouch.Cocos2D.CCAnimation" />. </para>
+ </remarks>
</Docs>
</Member>
</Members>
-</Type>
+</Type>
View
64 cocos2d/docs/MonoTouch.Cocos2D/CCAnimationCache.xml
@@ -1,3 +1,4 @@
+<?xml version="1.0" encoding="utf-8"?>
<Type Name="CCAnimationCache" FullName="MonoTouch.Cocos2D.CCAnimationCache">
<TypeSignature Language="C#" Value="public class CCAnimationCache : MonoTouch.Foundation.NSObject" />
<TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit CCAnimationCache extends MonoTouch.Foundation.NSObject" />
@@ -15,8 +16,17 @@
</Attribute>
</Attributes>
<Docs>
- <summary>To be added.</summary>
- <remarks>To be added.</remarks>
+ <summary>
+ <para>Singleton that manages the <see cref="T:MonoTouch.Cocos2D.CCAnimation" /> objects. It saves in a cache the animations. You should use this class if you want to save your animations in a cache.</para>
+ </summary>
+ <remarks>
+ <para>Singleton that manages the <see cref="T:MonoTouch.Cocos2D.CCAnimation" /> objects. It saves in a cache the animations. You should use this class if you want to save your animations in a cache.</para>
+ <para>
+ <simplesect kind="since">
+ <para>v0.99.5 </para>
+ </simplesect>
+ </para>
+ </remarks>
</Docs>
<Members>
<Member MemberName=".ctor">
@@ -128,8 +138,12 @@
<Docs>
<param name="animation">To be added.</param>
<param name="name">To be added.</param>
- <summary>To be added.</summary>
- <remarks>To be added.</remarks>
+ <summary>
+ <para>Adds a <see cref="T:MonoTouch.Cocos2D.CCAnimation" /> with a name. </para>
+ </summary>
+ <remarks>
+ <para>Adds a <see cref="T:MonoTouch.Cocos2D.CCAnimation" /> with a name. </para>
+ </remarks>
</Docs>
</Member>
<Member MemberName="AddAnimations">
@@ -152,8 +166,12 @@
</Parameters>
<Docs>
<param name="dictionary">To be added.</param>
- <summary>To be added.</summary>
- <remarks>To be added.</remarks>
+ <summary>
+ <para>Adds an animation from an NSDictionary Make sure that the frames were previously loaded in the <see cref="T:MonoTouch.Cocos2D.CCSpriteFrameCache" />. <simplesect kind="since"><para>v1.1 </para></simplesect></para>
+ </summary>
+ <remarks>
+ <para>Adds an animation from an NSDictionary Make sure that the frames were previously loaded in the <see cref="T:MonoTouch.Cocos2D.CCSpriteFrameCache" />. <simplesect kind="since"><para>v1.1 </para></simplesect></para>
+ </remarks>
</Docs>
</Member>
<Member MemberName="AddAnimationsFromFile">
@@ -176,8 +194,12 @@
</Parameters>
<Docs>
<param name="plist">To be added.</param>
- <summary>To be added.</summary>
- <remarks>To be added.</remarks>
+ <summary>
+ <para>Adds an animation from a plist file. Make sure that the frames were previously loaded in the <see cref="T:MonoTouch.Cocos2D.CCSpriteFrameCache" />. <simplesect kind="since"><para>v1.1 </para></simplesect></para>
+ </summary>
+ <remarks>
+ <para>Adds an animation from a plist file. Make sure that the frames were previously loaded in the <see cref="T:MonoTouch.Cocos2D.CCSpriteFrameCache" />. <simplesect kind="since"><para>v1.1 </para></simplesect></para>
+ </remarks>
</Docs>
</Member>
<Member MemberName="ClassHandle">
@@ -216,9 +238,13 @@
</Parameters>
<Docs>
<param name="name">To be added.</param>
- <summary>To be added.</summary>
+ <summary>
+ <para>Returns a <see cref="T:MonoTouch.Cocos2D.CCAnimation" /> that was previously added. If the name is not found it will return nil. You should retain the returned copy if you are going to use it. </para>
+ </summary>
<returns>To be added.</returns>
- <remarks>To be added.</remarks>
+ <remarks>
+ <para>Returns a <see cref="T:MonoTouch.Cocos2D.CCAnimation" /> that was previously added. If the name is not found it will return nil. You should retain the returned copy if you are going to use it. </para>
+ </remarks>
</Docs>
</Member>
<Member MemberName="PurgeSharedAnimationCache">
@@ -238,8 +264,12 @@
</ReturnValue>
<Parameters />
<Docs>
- <summary>To be added.</summary>
- <remarks>To be added.</remarks>
+ <summary>
+ <para>Purges the cache. It releases all the <see cref="T:MonoTouch.Cocos2D.CCAnimation" /> objects and the shared instance. </para>
+ </summary>
+ <remarks>
+ <para>Purges the cache. It releases all the <see cref="T:MonoTouch.Cocos2D.CCAnimation" /> objects and the shared instance. </para>
+ </remarks>
</Docs>
</Member>
<Member MemberName="RemoveAnimation">
@@ -262,8 +292,12 @@
</Parameters>
<Docs>
<param name="name">To be added.</param>
- <summary>To be added.</summary>
- <remarks>To be added.</remarks>
+ <summary>
+ <para>Deletes a <see cref="T:MonoTouch.Cocos2D.CCAnimation" /> from the cache. </para>
+ </summary>
+ <remarks>
+ <para>Deletes a <see cref="T:MonoTouch.Cocos2D.CCAnimation" /> from the cache. </para>
+ </remarks>
</Docs>
</Member>
<Member MemberName="SharedAnimationCache">
@@ -288,4 +322,4 @@
</Docs>
</Member>
</Members>
-</Type>
+</Type>
View
50 cocos2d/docs/MonoTouch.Cocos2D/CCAnimationFrame.xml
@@ -1,3 +1,4 @@
+<?xml version="1.0" encoding="utf-8"?>
<Type Name="CCAnimationFrame" FullName="MonoTouch.Cocos2D.CCAnimationFrame">
<TypeSignature Language="C#" Value="public class CCAnimationFrame : MonoTouch.Foundation.NSObject" />
<TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit CCAnimationFrame extends MonoTouch.Foundation.NSObject" />
@@ -15,8 +16,19 @@
</Attribute>
</Attributes>
<Docs>
- <summary>To be added.</summary>
- <remarks>To be added.</remarks>
+ <summary>
+ <para>
+ <see cref="T:MonoTouch.Cocos2D.CCAnimationFrame" /> A frame of the animation. It contains information like:<list type="bullet"><item><description>sprite frame name</description></item><item><description># of delay units.</description></item><item><description>offset</description></item></list></para>
+ </summary>
+ <remarks>
+ <para>
+ <see cref="T:MonoTouch.Cocos2D.CCAnimationFrame" /> A frame of the animation. It contains information like:<list type="bullet"><item><description>sprite frame name</description></item><item><description># of delay units.</description></item><item><description>offset</description></item></list></para>
+ <para>
+ <simplesect kind="since">
+ <para>v2.0 </para>
+ </simplesect>
+ </para>
+ </remarks>
</Docs>
<Members>
<Member MemberName=".ctor">
@@ -127,8 +139,12 @@
<param name="spriteFrame">To be added.</param>
<param name="delayUnits">To be added.</param>
<param name="userInfo">To be added.</param>
- <summary>To be added.</summary>
- <remarks>To be added.</remarks>
+ <summary>
+ <para>initializes the animation frame with a spriteframe, number of delay units and a notification user info </para>
+ </summary>
+ <remarks>
+ <para>initializes the animation frame with a spriteframe, number of delay units and a notification user info </para>
+ </remarks>
</Docs>
</Member>
<Member MemberName="ClassHandle">
@@ -166,9 +182,13 @@
<ReturnType>System.Single</ReturnType>
</ReturnValue>
<Docs>
- <summary>To be added.</summary>
+ <summary>
+ <para>how many units of time the frame takes </para>
+ </summary>
<value>To be added.</value>
- <remarks>To be added.</remarks>
+ <remarks>
+ <para>how many units of time the frame takes </para>
+ </remarks>
</Docs>
</Member>
<Member MemberName="Dispose">
@@ -209,9 +229,13 @@
<ReturnType>MonoTouch.Cocos2D.CCSpriteFrame</ReturnType>
</ReturnValue>
<Docs>
- <summary>To be added.</summary>
+ <summary>
+ <para>CCSpriteFrameName to be used </para>
+ </summary>
<value>To be added.</value>
- <remarks>To be added.</remarks>
+ <remarks>
+ <para>CCSpriteFrameName to be used </para>
+ </remarks>
</Docs>
</Member>
<Member MemberName="UserInfo">
@@ -233,10 +257,14 @@
<ReturnType>MonoTouch.Foundation.NSDictionary</ReturnType>
</ReturnValue>
<Docs>
- <summary>To be added.</summary>
+ <summary>
+ <para>A CCAnimationFrameDisplayedNotification notification will be broadcasted when the frame is displayed with this dictionary as UserInfo. If UserInfo is nil, then no notification will be broadcasted. </para>
+ </summary>
<value>To be added.</value>
- <remarks>To be added.</remarks>
+ <remarks>
+ <para>A CCAnimationFrameDisplayedNotification notification will be broadcasted when the frame is displayed with this dictionary as UserInfo. If UserInfo is nil, then no notification will be broadcasted. </para>
+ </remarks>
</Docs>
</Member>
</Members>
-</Type>
+</Type>
View
3 cocos2d/docs/MonoTouch.Cocos2D/CCArray.xml
@@ -1,3 +1,4 @@
+<?xml version="1.0" encoding="utf-8"?>
<Type Name="CCArray" FullName="MonoTouch.Cocos2D.CCArray">
<TypeSignature Language="C#" Value="public class CCArray : MonoTouch.Foundation.NSObject" />
<TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit CCArray extends MonoTouch.Foundation.NSObject" />
@@ -123,4 +124,4 @@
</Docs>
</Member>
</Members>
-</Type>
+</Type>
View
71 cocos2d/docs/MonoTouch.Cocos2D/CCAtlasNode.xml
@@ -1,3 +1,4 @@
+<?xml version="1.0" encoding="utf-8"?>
<Type Name="CCAtlasNode" FullName="MonoTouch.Cocos2D.CCAtlasNode">
<TypeSignature Language="C#" Value="public class CCAtlasNode : MonoTouch.Cocos2D.CCNode" />
<TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit CCAtlasNode extends MonoTouch.Cocos2D.CCNode" />
@@ -15,8 +16,16 @@
</Attribute>
</Attributes>
<Docs>
- <summary>To be added.</summary>
- <remarks>To be added.</remarks>
+ <summary>
+ <para>
+ <see cref="T:MonoTouch.Cocos2D.CCAtlasNode" /> is a subclass of <see cref="T:MonoTouch.Cocos2D.CCNode" /> that implements the <ref refid="protocol_c_c_r_g_b_a_protocol-p" kindref="compound">CCRGBAProtocol</ref> and <ref refid="protocol_c_c_texture_protocol-p" kindref="compound">CCTextureProtocol</ref> protocol</para>
+ </summary>
+ <remarks>
+ <para>
+ <see cref="T:MonoTouch.Cocos2D.CCAtlasNode" /> is a subclass of <see cref="T:MonoTouch.Cocos2D.CCNode" /> that implements the <ref refid="protocol_c_c_r_g_b_a_protocol-p" kindref="compound">CCRGBAProtocol</ref> and <ref refid="protocol_c_c_texture_protocol-p" kindref="compound">CCTextureProtocol</ref> protocol</para>
+ <para>It knows how to render a TextureAtlas object. If you are going to render a TextureAtlas consider subclassing <see cref="T:MonoTouch.Cocos2D.CCAtlasNode" /> (or a subclass of <see cref="T:MonoTouch.Cocos2D.CCAtlasNode" />)</para>
+ <para>All features from <see cref="T:MonoTouch.Cocos2D.CCNode" /> are valid, plus the following features:<list type="bullet"><item><description>opacity and RGB colors </description></item></list></para>
+ </remarks>
</Docs>
<Members>
<Member MemberName=".ctor">
@@ -108,8 +117,12 @@
<param name="tileWidth">To be added.</param>
<param name="tileHeight">To be added.</param>
<param name="itemsToRenderCount">To be added.</param>
- <summary>To be added.</summary>
- <remarks>To be added.</remarks>
+ <summary>
+ <para>initializes an <see cref="T:MonoTouch.Cocos2D.CCAtlasNode" /> with an Atlas file the width and height of each item measured in points and the quantity of items to render </para>
+ </summary>
+ <remarks>
+ <para>initializes an <see cref="T:MonoTouch.Cocos2D.CCAtlasNode" /> with an Atlas file the width and height of each item measured in points and the quantity of items to render </para>
+ </remarks>
</Docs>
</Member>
<Member MemberName="BlendFunc">
@@ -131,9 +144,13 @@
<ReturnType>MonoTouch.Cocos2D.CCBlendFunc</ReturnType>
</ReturnValue>
<Docs>
- <summary>To be added.</summary>
+ <summary>
+ <para>conforms to <ref refid="protocol_c_c_texture_protocol-p" kindref="compound">CCTextureProtocol</ref> protocol </para>
+ </summary>
<value>To be added.</value>
- <remarks>To be added.</remarks>
+ <remarks>
+ <para>conforms to <ref refid="protocol_c_c_texture_protocol-p" kindref="compound">CCTextureProtocol</ref> protocol </para>
+ </remarks>
</Docs>
</Member>
<Member MemberName="ClassHandle">
@@ -171,9 +188,13 @@
<ReturnType>MonoTouch.Cocos2D.CCColor3B</ReturnType>
</ReturnValue>
<Docs>
- <summary>To be added.</summary>
+ <summary>
+ <para>conforms to <ref refid="protocol_c_c_r_g_b_a_protocol-p" kindref="compound">CCRGBAProtocol</ref> protocol </para>
+ </summary>
<value>To be added.</value>
- <remarks>To be added.</remarks>
+ <remarks>
+ <para>conforms to <ref refid="protocol_c_c_r_g_b_a_protocol-p" kindref="compound">CCRGBAProtocol</ref> protocol </para>
+ </remarks>
</Docs>
</Member>
<Member MemberName="Dispose">
@@ -214,9 +235,13 @@
<ReturnType>System.Byte</ReturnType>
</ReturnValue>
<Docs>
- <summary>To be added.</summary>
+ <summary>
+ <para>conforms to <ref refid="protocol_c_c_r_g_b_a_protocol-p" kindref="compound">CCRGBAProtocol</ref> protocol </para>
+ </summary>
<value>To be added.</value>
- <remarks>To be added.</remarks>
+ <remarks>
+ <para>conforms to <ref refid="protocol_c_c_r_g_b_a_protocol-p" kindref="compound">CCRGBAProtocol</ref> protocol </para>
+ </remarks>
</Docs>
</Member>
<Member MemberName="OpacityModifyRGB">
@@ -262,9 +287,13 @@
<ReturnType>System.UInt32</ReturnType>
</ReturnValue>
<Docs>
- <summary>To be added.</summary>
+ <summary>
+ <para>how many quads to draw </para>
+ </summary>
<value>To be added.</value>
- <remarks>To be added.</remarks>
+ <remarks>
+ <para>how many quads to draw </para>
+ </remarks>
</Docs>
</Member>
<Member MemberName="Texture">
@@ -310,9 +339,13 @@
<ReturnType>MonoTouch.Cocos2D.CCTextureAtlas</ReturnType>
</ReturnValue>
<Docs>
- <summary>To be added.</summary>
+ <summary>
+ <para>conforms to <ref refid="protocol_c_c_texture_protocol-p" kindref="compound">CCTextureProtocol</ref> protocol </para>
+ </summary>
<value>To be added.</value>
- <remarks>To be added.</remarks>
+ <remarks>
+ <para>conforms to <ref refid="protocol_c_c_texture_protocol-p" kindref="compound">CCTextureProtocol</ref> protocol </para>
+ </remarks>
</Docs>
</Member>
<Member MemberName="UpdateAtlasValues">
@@ -332,9 +365,13 @@
</ReturnValue>
<Parameters />
<Docs>
- <summary>To be added.</summary>
- <remarks>To be added.</remarks>
+ <summary>
+ <para>updates the Atlas (indexed vertex array). Shall be overriden in subclasses </para>
+ </summary>
+ <remarks>
+ <para>updates the Atlas (indexed vertex array). Shall be overriden in subclasses </para>
+ </remarks>
</Docs>
</Member>
</Members>
-</Type>
+</Type>
View
21 cocos2d/docs/MonoTouch.Cocos2D/CCBMFontConfiguration.xml
@@ -1,3 +1,4 @@
+<?xml version="1.0" encoding="utf-8"?>
<Type Name="CCBMFontConfiguration" FullName="MonoTouch.Cocos2D.CCBMFontConfiguration">
<TypeSignature Language="C#" Value="public class CCBMFontConfiguration : MonoTouch.Foundation.NSObject" />
<TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit CCBMFontConfiguration extends MonoTouch.Foundation.NSObject" />
@@ -15,8 +16,14 @@
</Attribute>
</Attributes>
<Docs>
- <summary>To be added.</summary>
- <remarks>To be added.</remarks>
+ <summary>
+ <para>
+ <see cref="T:MonoTouch.Cocos2D.CCBMFontConfiguration" /> has parsed configuration of the the .fnt file <simplesect kind="since"><para>v0.8 </para></simplesect></para>
+ </summary>
+ <remarks>
+ <para>
+ <see cref="T:MonoTouch.Cocos2D.CCBMFontConfiguration" /> has parsed configuration of the the .fnt file <simplesect kind="since"><para>v0.8 </para></simplesect></para>
+ </remarks>
</Docs>
<Members>
<Member MemberName=".ctor">
@@ -123,8 +130,12 @@
</Parameters>
<Docs>
<param name="fontConfigFile">To be added.</param>
- <summary>To be added.</summary>
- <remarks>To be added.</remarks>
+ <summary>
+ <para>initializes a <see cref="T:MonoTouch.Cocos2D.CCBMFontConfiguration" /> with a FNT file </para>
+ </summary>
+ <remarks>
+ <para>initializes a <see cref="T:MonoTouch.Cocos2D.CCBMFontConfiguration" /> with a FNT file </para>
+ </remarks>
</Docs>
</Member>
<Member MemberName="AtlasName">
@@ -168,4 +179,4 @@
</Docs>
</Member>
</Members>
-</Type>
+</Type>
View
27 cocos2d/docs/MonoTouch.Cocos2D/CCBezierBy.xml
@@ -1,3 +1,4 @@
+<?xml version="1.0" encoding="utf-8"?>
<Type Name="CCBezierBy" FullName="MonoTouch.Cocos2D.CCBezierBy">
<TypeSignature Language="C#" Value="public class CCBezierBy : MonoTouch.Cocos2D.CCActionInterval" />
<TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit CCBezierBy extends MonoTouch.Cocos2D.CCActionInterval" />
@@ -15,8 +16,12 @@
</Attribute>
</Attributes>
<Docs>
- <summary>To be added.</summary>
- <remarks>To be added.</remarks>
+ <summary>
+ <para>An action that moves the target with a cubic Bezier curve by a certain distance. </para>
+ </summary>
+ <remarks>
+ <para>An action that moves the target with a cubic Bezier curve by a certain distance. </para>
+ </remarks>
</Docs>
<Members>
<Member MemberName=".ctor">
@@ -104,8 +109,12 @@
<Docs>
<param name="duration">To be added.</param>
<param name="config">To be added.</param>
- <summary>To be added.</summary>
- <remarks>To be added.</remarks>
+ <summary>
+ <para>initializes the action with a duration and a bezier configuration </para>
+ </summary>
+ <remarks>
+ <para>initializes the action with a duration and a bezier configuration </para>
+ </remarks>
</Docs>
</Member>
<Member MemberName="ClassHandle">
@@ -146,10 +155,14 @@
<Docs>
<param name="duration">To be added.</param>
<param name="config">To be added.</param>
- <summary>To be added.</summary>
+ <summary>
+ <para>creates the action with a duration and a bezier configuration </para>
+ </summary>
<returns>To be added.</returns>
- <remarks>To be added.</remarks>
+ <remarks>
+ <para>creates the action with a duration and a bezier configuration </para>
+ </remarks>
</Docs>
</Member>
</Members>
-</Type>
+</Type>
View
3 cocos2d/docs/MonoTouch.Cocos2D/CCBezierConfig.xml
@@ -1,3 +1,4 @@
+<?xml version="1.0" encoding="utf-8"?>
<Type Name="CCBezierConfig" FullName="MonoTouch.Cocos2D.CCBezierConfig">
<TypeSignature Language="C#" Value="public struct CCBezierConfig" />
<TypeSignature Language="ILAsm" Value=".class public sequential ansi sealed beforefieldinit CCBezierConfig extends System.ValueType" />
@@ -60,4 +61,4 @@
</Docs>
</Member>
</Members>
-</Type>
+</Type>
View
11 cocos2d/docs/MonoTouch.Cocos2D/CCBezierTo.xml
@@ -1,3 +1,4 @@
+<?xml version="1.0" encoding="utf-8"?>
<Type Name="CCBezierTo" FullName="MonoTouch.Cocos2D.CCBezierTo">
<TypeSignature Language="C#" Value="public class CCBezierTo : MonoTouch.Cocos2D.CCBezierBy" />
<TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit CCBezierTo extends MonoTouch.Cocos2D.CCBezierBy" />
@@ -15,8 +16,12 @@
</Attribute>
</Attributes>
<Docs>
- <summary>To be added.</summary>
- <remarks>To be added.</remarks>
+ <summary>
+ <para>An action that moves the target with a cubic Bezier curve to a destination point. <simplesect kind="since"><para>v0.8.2 </para></simplesect></para>
+ </summary>
+ <remarks>
+ <para>An action that moves the target with a cubic Bezier curve to a destination point. <simplesect kind="since"><para>v0.8.2 </para></simplesect></para>
+ </remarks>
</Docs>
<Members>
<Member MemberName=".ctor">
@@ -152,4 +157,4 @@
</Docs>
</Member>
</Members>
-</Type>
+</Type>
View
3 cocos2d/docs/MonoTouch.Cocos2D/CCBlendFunc.xml
@@ -1,3 +1,4 @@
+<?xml version="1.0" encoding="utf-8"?>
<Type Name="CCBlendFunc" FullName="MonoTouch.Cocos2D.CCBlendFunc">
<TypeSignature Language="C#" Value="public struct CCBlendFunc" />
<TypeSignature Language="ILAsm" Value=".class public sequential ansi sealed beforefieldinit CCBlendFunc extends System.ValueType" />