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Commits on Jan 19, 2015
  1. @olegoid
  2. @olegoid
  3. @olegoid
  4. @olegoid
  5. @olegoid
Commits on Jan 12, 2015
  1. @pa-w
Commits on Mar 21, 2014
  1. @DarkDeny
Commits on Nov 5, 2013
  1. @dalexsoto
  2. @dalexsoto

    Merge branch 'fixcocos2d' of github.com:StephaneDelcroix/monotouch-bi…

    dalexsoto authored
    …ndings into StephaneDelcroix-fixcocos2d
    
    Conflicts:
    	chipmunk/binding/Makefile
Commits on Nov 3, 2013
  1. @StephaneDelcroix
Commits on Oct 29, 2013
  1. @dalexsoto
Commits on Oct 28, 2013
  1. @dalexsoto
Commits on Apr 2, 2013
  1. @migueldeicaza
Commits on Mar 26, 2013
  1. @StephaneDelcroix
Commits on Mar 22, 2013
  1. @StephaneDelcroix
  2. @StephaneDelcroix
  3. @StephaneDelcroix
Commits on Mar 21, 2013
  1. @StephaneDelcroix
Commits on Mar 20, 2013
  1. @StephaneDelcroix
  2. @StephaneDelcroix
  3. @StephaneDelcroix
Commits on Mar 18, 2013
  1. @StephaneDelcroix

    [chipmunk] unseal Body, Constraint, Shape, ...

    StephaneDelcroix authored
    Keep a reference of the managed object in the native UserData. Allows
    subclasses of Shape and Constraint returned by callbacks to be the right
    one instead of parent's.
    
    Allow also user to subclass Bodies, Constraints, Shapes. Arbiters are
    still sealed: we don't control their livetimes, so if we keep a
    referenced to the managed object, we don't know at which point in time
    to clear it.
  2. @StephaneDelcroix
Commits on Mar 12, 2013
  1. @StephaneDelcroix

    [cocos2d] Clean the TextAlignment

    StephaneDelcroix authored
    use UITextAlignment on iOS, NSTextAlignment on OSX. Prevent using
    Justified or Natural alignments as it's not supported by cocos2d
  2. @StephaneDelcroix

    [cocos2d] CCLayer: split for ios/osx

    StephaneDelcroix authored
    CCLayer is so different tht it's better to have 2 different interfaces
    instead fo a lot of #if.
    Finally implement the CCAccelerometerDelegate
    Also fix the interface which was not quite right for none of the
    profiles
  3. @StephaneDelcroix
  4. @StephaneDelcroix
  5. @StephaneDelcroix

    [cocos2d] Use own CCVertex*

    StephaneDelcroix authored
    Stop depending on OpenTK structs, for compatibility between Xamarin.iOS
    and Xamarin.Mac
  6. @StephaneDelcroix
  7. @StephaneDelcroix
Commits on Mar 11, 2013
  1. @dalexsoto
  2. @StephaneDelcroix
  3. @StephaneDelcroix
  4. @StephaneDelcroix
  5. @StephaneDelcroix
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