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The Tao OpenGL, OpenAL, GLU, FreeGlut bindings for .NET and Mono
C# Other

fixing the bits of Freetype we need, for x64

latest commit 358f61adc4
@chrisforbes chrisforbes authored Chris committed
Failed to load latest commit information.
examples small fixes
gpg
lib updates
m4 I think I got everything except the examples
other adding some support files
src fixing the bits of Freetype we need, for x64
tests update prebuild and nunit
AUTHORS updates
COPYING Documentation update, GlfwExamples.Pong joystick fix.
ChangeLog
CodingStandards - I meant -u
INSTALL 2006-09-28 C.J. Collier <cjcollier@colliertech.org>
NEWS fix typos
README updates
README.autotools added more context to example
TODO I think I got everything except the examples
autotools.bat make files executable
autotools.sh 2006-09-28 C.J. Collier <cjcollier@colliertech.org>
build-debug.bat fix scripts. add some new build scripts. Add deps. This makes builds …
build-debug.sh fix scripts. add some new build scripts. Add deps. This makes builds …
build.bat create nant files automatically
build.sh create nant files automatically
buildmono-debug.bat fix scripts. add some new build scripts. Add deps. This makes builds …
buildmono.bat fix scripts. add some new build scripts. Add deps. This makes builds …
checkbuild.sh.in I think I got everything except the examples
clean.bat make files executable
clean.sh added /yes to args to prebuild so the build script doesn't have to mess
cleanbuild.bat make files executable
cleanbuild.sh make files executable
make.sh 10:48 < kraptor> cj, I found a bug in make.sh in Tao, pushd is only d…
monodev.sh 2006-09-28 C.J. Collier <cjcollier@colliertech.org>
nantfiles.bat mono on windows is more "pure" mono. the script would use .NET resgen…
nantfiles.sh mono on windows is more "pure" mono. the script would use .NET resgen…
prebuild.xml added Tao.FreeType
prj2make.sh 2006-11-03T18:04 C.J. Adams-Collier <cjcollier@colliertech.org>
sharpdev2.bat make files executable
tao.build prep for final release.
vs2005.bat make files executable

README

The Tao Framework for .NET is a collection of bindings to facilitate
cross-platform game-related development utilizing the .NET platform.

Currently included bindings are OpenGL 2.1, GLU 1.3, FreeGLUT 2.4.0, WGL,
various GL and WGL-related extensions, OpenAL 1.1, Cg 1.4.1, DevIL 1.6.8 RC2,
SDL 1.2.12, PhysFs 1.0.1, ODE 0.8.0, GLFW 2.6.1, Lua 5.1.1.

These bindings all function in a cross-platform and cross-runtime manner
using Microsoft's .NET 2.0 runtime on Windows and the Mono runtime
on Windows and Linux.  Other platforms and runtimes have not been tested,
but, would most likely work with a minimal amount of changes.

The bindings are also CLS-compliant, meaning that they can be used by any
.NET language, including C# and Visual Basic .NET, amongst others.

The Tao Framework bindings and example applications are free for commercial
and non-commercial usage and all source code is provided under the very
liberal MIT-X11 license.  However, any source code and documentation changes,
corrections, improvements, and additions are requested for the good of all
Tao Framework users.

For more information and resources, visit the Tao Framework web site.

The Tao Framework Team
http://www.taoframework.com
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