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100644 45 lines (39 sloc) 1.214 kB
45309a5 Initial revision
Vladimir Vukicevic authored
1 //
2 // Tsunami.Bindings.Gl
3 //
4 // Copyright (c) 2004 Vladimir Vukicevic <vladimir@pobox.com>
5 //
6 // Tsunami.Bindings code and DLLs are licensed under the MIT/X11
7 // license. Please see the file MIT.X11 for more information.
8 //
9
10 using System;
11 using System.Runtime.InteropServices;
12
13 using GLenum = System.UInt32;
14 using GLboolean = System.Boolean;
15 using GLbitfield = System.UInt32;
16 using GLbyte = System.Byte;
17 using GLubyte = System.Byte;
18 using GLshort = System.Int16;
19 using GLushort = System.UInt16;
20 using GLint = System.Int32;
21 using GLuint = System.UInt32;
22 using GLsizei = System.Int32;
23 using GLfloat = System.Single;
24 using GLclampf = System.Single;
25 using GLdouble = System.Double;
26 using GLclampd = System.Double;
27
28 //using GLsizeiptr = System.IntPtr;
29 //using GLintptr = System.IntPtr;
30 //using GLsizeiptrARB = System.IntPtr;
31 //using GLintptrARB = System.IntPtr;
32 using GLsizeiptr = System.UInt32;
33 using GLintptr = System.UInt32;
34 using GLsizeiptrARB = System.UInt32;
35 using GLintptrARB = System.UInt32;
36 using GLhalf = System.UInt16;
37 using GLchar = System.Byte;
38 using GLcharARB = System.Byte;
39 using GLhandle = System.Int32;
40 using GLhandleARB = System.Int32;
41
42 namespace Tsunami.Bindings {
43
44 public sealed class Gl {
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