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weaver.c
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weaver.c
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/***
* weaver
* c->lua and lua->c interface
* @module system
*/
// standard
#include <math.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
// linux / posix
#include <glob.h>
#include <pthread.h>
#include <signal.h>
#include <sys/time.h>
#include <unistd.h>
// lua
#include <lauxlib.h>
#include <lua.h>
#include <lualib.h>
// norns
#include "clock.h"
#include "clocks/clock_crow.h"
#include "clocks/clock_internal.h"
#include "clocks/clock_link.h"
#include "clocks/clock_scheduler.h"
#include "device_crow.h"
#include "device_hid.h"
#include "device_midi.h"
#include "device_monome.h"
#include "events.h"
#include "event_custom.h"
#include "hello.h"
#include "i2c.h"
#include "jack_client.h"
#include "lua_eval.h"
#include "metro.h"
#include "oracle.h"
#include "osc.h"
#include "platform.h"
#include "screen.h"
#include "screen_events.h"
#include "screen_results.h"
#include "snd_file.h"
#include "system_cmd.h"
#include "time_since.h"
#include "weaver.h"
// registered lua functions require the LVM state as a parameter.
// but often we don't need it.
// use pragma instead of casting to void as a workaround.
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wunused-parameter"
//------
//---- global lua state!
static lua_State *lvm;
void w_run_code(const char *code) {
l_dostring(lvm, code, "w_run_code");
fflush(stdout);
}
void w_handle_exec_code_line(char *line) {
l_handle_line(lvm, line);
}
//-------------
//--- declare lua->c glue
// NB these static functions are prefixed with '_'
// to avoid shadowing similar-named extern functions in other modules (like
// screen)
// and also to distinguish from extern 'w_' functions.
// grid
static int _grid_set_led(lua_State *l);
static int _grid_all_led(lua_State *l);
static int _grid_rows(lua_State *l);
static int _grid_cols(lua_State *l);
static int _grid_set_rotation(lua_State *l);
static int _grid_tilt_enable(lua_State *l);
static int _grid_tilt_disable(lua_State *l);
static int _arc_set_led(lua_State *l);
static int _arc_all_led(lua_State *l);
static int _monome_refresh(lua_State *l);
static int _monome_intensity(lua_State *l);
// screen
static int _screen_update(lua_State *l);
static int _screen_save(lua_State *l);
static int _screen_restore(lua_State *l);
static int _screen_font_face(lua_State *l);
static int _screen_font_size(lua_State *l);
static int _screen_aa(lua_State *l);
static int _screen_gamma(lua_State *l);
static int _screen_brightness(lua_State*l);
static int _screen_contrast(lua_State*l);
static int _screen_invert(lua_State *l);
static int _screen_level(lua_State *l);
static int _screen_line_width(lua_State *l);
static int _screen_line_cap(lua_State *l);
static int _screen_line_join(lua_State *l);
static int _screen_miter_limit(lua_State *l);
static int _screen_move(lua_State *l);
static int _screen_line(lua_State *l);
static int _screen_move_rel(lua_State *l);
static int _screen_line_rel(lua_State *l);
static int _screen_curve(lua_State *l);
static int _screen_curve_rel(lua_State *l);
static int _screen_arc(lua_State *l);
static int _screen_rect(lua_State *l);
static int _screen_stroke(lua_State *l);
static int _screen_fill(lua_State *l);
static int _screen_text(lua_State *l);
static int _screen_text_right(lua_State *l);
static int _screen_text_center(lua_State *l);
static int _screen_text_extents(lua_State *l);
static int _screen_text_trim(lua_State *l);
static int _screen_clear(lua_State *l);
static int _screen_close(lua_State *l);
static int _screen_export_png(lua_State *l);
static int _screen_export_screenshot(lua_State *l);
static int _screen_display_png(lua_State *l);
static int _screen_peek(lua_State *l);
static int _screen_poke(lua_State *l);
static int _screen_rotate(lua_State *l);
static int _screen_translate(lua_State *l);
static int _screen_set_operator(lua_State *l);
// image
typedef struct {
screen_surface_t *surface;
screen_context_t *context;
const screen_context_t *previous_context;
char *name;
} _image_t;
static luaL_Reg _image_methods[];
static luaL_Reg _image_functions[];
static const char *_image_class_name = "norns.image";
static int _image_new(lua_State *l, screen_surface_t *surface, const char *name);
static _image_t *_image_check(lua_State *l, int arg);
static int _image_context_focus(lua_State *l);
static int _image_context_defocus(lua_State *l);
static int _image_free(lua_State *l);
static int _image_equals(lua_State *l);
static int _image_tostring(lua_State *l);
static int _image_extents(lua_State *l);
static int _image_name(lua_State *l);
static int _screen_load_png(lua_State *l);
static int _screen_create_image(lua_State *l);
static int _screen_current_point(lua_State *l);
static int _screen_display_image(lua_State *l);
static int _screen_display_image_region(lua_State *l);
// i2c
static int _gain_hp(lua_State *l);
static int _adc_rev(lua_State *l);
// osc
static int _osc_send(lua_State *l);
static int _osc_send_crone(lua_State *l);
// midi
static int _midi_send(lua_State *l);
static int _midi_clock_receive(lua_State *l);
// crow
static int _crow_send(lua_State *l);
// crone
/// engines
static int _request_engine_report(lua_State *l);
static int _load_engine(lua_State *l);
static int _free_engine(lua_State *l);
/// commands
static int _send_command(lua_State *l);
static int _start_poll(lua_State *l);
static int _stop_poll(lua_State *l);
static int _set_poll_time(lua_State *l);
static int _request_poll_value(lua_State *l);
// timing
static int _metro_start(lua_State *l);
static int _metro_stop(lua_State *l);
static int _metro_set_time(lua_State *l);
// get the current system time
static int _get_time(lua_State *l);
// usleep!
static int _micro_sleep(lua_State *l);
// audio context control
static int _set_level_dac(lua_State *l);
static int _set_level_adc(lua_State *l);
static int _set_level_ext(lua_State *l);
static int _set_level_tape(lua_State *l);
static int _set_level_monitor(lua_State *l);
static int _set_monitor_mix_mono(lua_State *l);
static int _set_monitor_mix_stereo(lua_State *l);
static int _set_audio_pitch_on(lua_State *l);
static int _set_audio_pitch_off(lua_State *l);
static int _poll_start_vu(lua_State *l);
static int _poll_stop_vu(lua_State *l);
static int _poll_start_cut_phase(lua_State *l);
static int _poll_stop_cut_phase(lua_State *l);
// tape control
static int _tape_rec_open(lua_State *l);
static int _tape_rec_start(lua_State *l);
static int _tape_rec_stop(lua_State *l);
static int _tape_play_open(lua_State *l);
static int _tape_play_start(lua_State *l);
static int _tape_play_stop(lua_State *l);
// cut
static int _set_level_adc_cut(lua_State *l);
static int _set_level_ext_cut(lua_State *l);
static int _set_level_tape_cut(lua_State *l);
static int _set_level_cut_rev(lua_State *l);
static int _set_level_cut_master(lua_State *l);
static int _set_level_cut(lua_State *l);
static int _set_level_cut_cut(lua_State *l);
static int _set_pan_cut(lua_State *l);
static int _cut_enable(lua_State *l);
static int _cut_buffer_clear(lua_State *l);
static int _cut_buffer_clear_channel(lua_State *l);
static int _cut_buffer_clear_region(lua_State *l);
static int _cut_buffer_clear_region_channel(lua_State *l);
static int _cut_buffer_copy_mono(lua_State *l);
static int _cut_buffer_copy_stereo(lua_State *l);
static int _cut_buffer_read_mono(lua_State *l);
static int _cut_buffer_read_stereo(lua_State *l);
static int _cut_buffer_write_mono(lua_State *l);
static int _cut_buffer_write_stereo(lua_State *l);
static int _cut_buffer_render(lua_State *l);
static int _cut_query_position(lua_State *l);
static int _cut_reset(lua_State *l);
static int _set_cut_param(lua_State *l);
static int _set_cut_param_ii(lua_State *l);
static int _set_cut_param_iif(lua_State *l);
static int _set_level_input_cut(lua_State *l);
// rev effects controls
static int _set_rev_on(lua_State *l);
static int _set_rev_off(lua_State *l);
static int _set_level_monitor_rev(lua_State *l);
static int _set_level_ext_rev(lua_State *l);
static int _set_level_tape_rev(lua_State *l);
static int _set_level_rev_dac(lua_State *l);
static int _set_rev_param(lua_State *l);
// comp effects controls
static int _set_comp_on(lua_State *l);
static int _set_comp_off(lua_State *l);
static int _set_comp_mix(lua_State *l);
static int _set_comp_param(lua_State *l);
// start audio (sync with sclang startup)
static int _start_audio(lua_State *l);
// restart audio (recompile sclang)
static int _restart_audio(lua_State *l);
// soundfile inspection
static int _sound_file_inspect(lua_State *l);
// util
static int _system_cmd(lua_State *l);
static int _system_glob(lua_State *l);
// clock
static int _clock_schedule_sleep(lua_State *l);
static int _clock_schedule_sync(lua_State *l);
static int _clock_cancel(lua_State *l);
static int _clock_internal_set_tempo(lua_State *l);
static int _clock_internal_start(lua_State *l);
static int _clock_internal_stop(lua_State *l);
static int _clock_crow_in_div(lua_State *l);
#if HAVE_ABLETON_LINK
static int _clock_link_set_tempo(lua_State *l);
static int _clock_link_set_quantum(lua_State *l);
static int _clock_link_set_transport_stop(lua_State *l);
static int _clock_link_set_transport_start(lua_State *l);
static int _clock_link_set_start_stop_sync(lua_State *l);
#endif
static int _clock_set_source(lua_State *l);
static int _clock_get_time_beats(lua_State *l);
static int _clock_get_tempo(lua_State *l);
// audio performance
static int _audio_get_cpu_load(lua_State *l);
static int _audio_get_xrun_count(lua_State *l);
// time-since measurement
static int _cpu_time_start_timer(lua_State *l);
static int _cpu_time_get_delta(lua_State *l);
static int _wall_time_start_timer(lua_State *l);
static int _wall_time_get_delta(lua_State *l);
// platform detection (CM3 vs PI3 vs OTHER)
static int _platform(lua_State *l);
// boilerplate: push a lua function to the lua stack, from named field in global 'norns'
static inline void _push_norns_func(const char *field, const char *func) {
lua_getglobal(lvm, "_norns");
lua_getfield(lvm, -1, field);
lua_remove(lvm, -2);
lua_getfield(lvm, -1, func);
lua_remove(lvm, -2);
}
// boilerplate: push a C function to the lua stack
static inline void lua_register_norns(const char *name, int (*f)(lua_State *l)) {
lua_pushcfunction(lvm, f), lua_setfield(lvm, -2, name);
}
static void lua_register_norns_class(const char *class_name, const luaL_Reg *methods, const luaL_Reg *functions) {
// create the class metatable
luaL_newmetatable(lvm, class_name);
lua_pushstring(lvm, "__index");
// build the table which will become __index
lua_newtable(lvm);
// insert class name in __index to help debugging
lua_pushstring(lvm, "class");
lua_pushstring(lvm, class_name);
lua_rawset(lvm, -3);
// insert methods starting with __ in metatable, else __index table
for (const luaL_Reg *method = methods; method->name; method++) {
lua_pushstring(lvm, method->name);
lua_pushcfunction(lvm, method->func);
lua_rawset(lvm, strncmp("__", method->name, 2) == 0 ? -5 : -3);
}
// insert the built __index table into the metatable and pop the metatable
lua_rawset(lvm, -3);
lua_pop(lvm, 1);
// register any module level functions
for (const luaL_Reg *function = functions; function->name; function++) {
lua_register_norns(function->name, function->func);
}
}
////////////////////////////////
//// extern function definitions
void w_init(void) {
fprintf(stderr, "starting main lua vm\n");
lvm = luaL_newstate();
luaL_openlibs(lvm);
lua_pcall(lvm, 0, 0, 0);
////////////////////////
// FIXME: document these in lua in some deliberate fashion
//////////////////
// make table for global externs
lua_newtable(lvm);
// levels
lua_register_norns("level_adc", &_set_level_adc);
lua_register_norns("level_dac", &_set_level_dac);
lua_register_norns("level_ext", &_set_level_ext);
lua_register_norns("level_tape", &_set_level_tape);
lua_register_norns("level_monitor", &_set_level_monitor);
lua_register_norns("monitor_mix_mono", &_set_monitor_mix_mono);
lua_register_norns("monitor_mix_stereo", &_set_monitor_mix_stereo);
// fx
lua_register_norns("rev_on", &_set_rev_on);
lua_register_norns("rev_off", &_set_rev_off);
lua_register_norns("rev_param", &_set_rev_param);
lua_register_norns("level_ext_rev", &_set_level_ext_rev);
lua_register_norns("level_rev_dac", &_set_level_rev_dac);
lua_register_norns("level_monitor_rev", &_set_level_monitor_rev);
lua_register_norns("level_tape_rev", &_set_level_tape_rev);
lua_register_norns("comp_on", &_set_comp_on);
lua_register_norns("comp_off", &_set_comp_off);
lua_register_norns("comp_param", &_set_comp_param);
lua_register_norns("comp_mix", &_set_comp_mix);
// tape controls
lua_register_norns("tape_record_open", &_tape_rec_open);
lua_register_norns("tape_record_start", &_tape_rec_start);
lua_register_norns("tape_record_stop", &_tape_rec_stop);
lua_register_norns("tape_play_open", &_tape_play_open);
lua_register_norns("tape_play_start", &_tape_play_start);
lua_register_norns("tape_play_stop", &_tape_play_stop);
// polls
lua_register_norns("poll_start_vu", &_poll_start_vu);
lua_register_norns("poll_stop_vu", &_poll_stop_vu);
lua_register_norns("poll_start_cut_phase", &_poll_start_cut_phase);
lua_register_norns("poll_stop_cut_phase", &_poll_stop_cut_phase);
// cut
lua_register_norns("level_adc_cut", &_set_level_adc_cut);
lua_register_norns("level_ext_cut", &_set_level_ext_cut);
lua_register_norns("level_tape_cut", &_set_level_tape_cut);
lua_register_norns("level_cut_rev", &_set_level_cut_rev);
lua_register_norns("level_cut_master", &_set_level_cut_master);
lua_register_norns("level_cut", &_set_level_cut);
lua_register_norns("level_cut_cut", &_set_level_cut_cut);
lua_register_norns("pan_cut", &_set_pan_cut);
lua_register_norns("cut_enable", &_cut_enable);
lua_register_norns("cut_buffer_clear", &_cut_buffer_clear);
lua_register_norns("cut_buffer_clear_channel", &_cut_buffer_clear_channel);
lua_register_norns("cut_buffer_clear_region", &_cut_buffer_clear_region);
lua_register_norns("cut_buffer_clear_region_channel", &_cut_buffer_clear_region_channel);
lua_register_norns("cut_buffer_copy_mono", &_cut_buffer_copy_mono);
lua_register_norns("cut_buffer_copy_stereo", &_cut_buffer_copy_stereo);
lua_register_norns("cut_buffer_read_mono", &_cut_buffer_read_mono);
lua_register_norns("cut_buffer_read_stereo", &_cut_buffer_read_stereo);
lua_register_norns("cut_buffer_write_mono", &_cut_buffer_write_mono);
lua_register_norns("cut_buffer_write_stereo", &_cut_buffer_write_stereo);
lua_register_norns("cut_buffer_render", &_cut_buffer_render);
lua_register_norns("cut_query_position", &_cut_query_position);
lua_register_norns("cut_reset", &_cut_reset);
lua_register_norns("cut_param", &_set_cut_param);
lua_register_norns("cut_param_ii", &_set_cut_param_ii);
lua_register_norns("cut_param_iif", &_set_cut_param_iif);
lua_register_norns("level_input_cut", &_set_level_input_cut);
// crow
lua_register_norns("crow_send", &_crow_send);
// util
lua_register_norns("system_cmd", &_system_cmd);
lua_register_norns("system_glob", &_system_glob);
// low-level monome grid control
lua_register_norns("grid_set_led", &_grid_set_led);
lua_register_norns("grid_all_led", &_grid_all_led);
lua_register_norns("grid_rows", &_grid_rows);
lua_register_norns("grid_cols", &_grid_cols);
lua_register_norns("grid_set_rotation", &_grid_set_rotation);
lua_register_norns("grid_tilt_enable", &_grid_tilt_enable);
lua_register_norns("grid_tilt_disable", &_grid_tilt_disable);
lua_register_norns("arc_set_led", &_arc_set_led);
lua_register_norns("arc_all_led", &_arc_all_led);
lua_register_norns("monome_refresh", &_monome_refresh);
lua_register_norns("monome_intensity", &_monome_intensity);
// register screen funcs
lua_register_norns("screen_update", &_screen_update);
lua_register_norns("screen_save", &_screen_save);
lua_register_norns("screen_restore", &_screen_restore);
lua_register_norns("screen_font_face", &_screen_font_face);
lua_register_norns("screen_font_size", &_screen_font_size);
lua_register_norns("screen_aa", &_screen_aa);
lua_register_norns("screen_gamma", &_screen_gamma);
lua_register_norns("screen_brightness", &_screen_brightness);
lua_register_norns("screen_contrast", &_screen_contrast);
lua_register_norns("screen_invert", &_screen_invert);
lua_register_norns("screen_level", &_screen_level);
lua_register_norns("screen_line_width", &_screen_line_width);
lua_register_norns("screen_line_cap", &_screen_line_cap);
lua_register_norns("screen_line_join", &_screen_line_join);
lua_register_norns("screen_miter_limit", &_screen_miter_limit);
lua_register_norns("screen_move", &_screen_move);
lua_register_norns("screen_line", &_screen_line);
lua_register_norns("screen_move_rel", &_screen_move_rel);
lua_register_norns("screen_line_rel", &_screen_line_rel);
lua_register_norns("screen_curve", &_screen_curve);
lua_register_norns("screen_curve_rel", &_screen_curve_rel);
lua_register_norns("screen_arc", &_screen_arc);
lua_register_norns("screen_rect", &_screen_rect);
lua_register_norns("screen_stroke", &_screen_stroke);
lua_register_norns("screen_fill", &_screen_fill);
lua_register_norns("screen_text", &_screen_text);
lua_register_norns("screen_text_right", &_screen_text_right);
lua_register_norns("screen_text_center", &_screen_text_center);
lua_register_norns("screen_text_extents", &_screen_text_extents);
lua_register_norns("screen_text_trim", &_screen_text_trim);
lua_register_norns("screen_clear", &_screen_clear);
lua_register_norns("screen_close", &_screen_close);
lua_register_norns("screen_export_png", &_screen_export_png);
lua_register_norns("screen_export_screenshot", &_screen_export_screenshot);
lua_register_norns("screen_display_png", &_screen_display_png);
lua_register_norns("screen_peek", &_screen_peek);
lua_register_norns("screen_poke", &_screen_poke);
lua_register_norns("screen_rotate", &_screen_rotate);
lua_register_norns("screen_translate", &_screen_translate);
lua_register_norns("screen_set_operator", &_screen_set_operator);
lua_register_norns("screen_current_point", &_screen_current_point);
// image
lua_register_norns_class(_image_class_name, _image_methods, _image_functions);
// analog output control
lua_register_norns("gain_hp", &_gain_hp);
lua_register_norns("adc_rev", &_adc_rev);
// osc
lua_register_norns("osc_send", &_osc_send);
lua_register_norns("osc_send_crone", &_osc_send_crone);
// midi
lua_register_norns("midi_send", &_midi_send);
lua_register_norns("midi_clock_receive", &_midi_clock_receive);
// get list of available crone engines
lua_register_norns("report_engines", &_request_engine_report);
// load a named engine
lua_register_norns("load_engine", &_load_engine);
// free engine
lua_register_norns("free_engine", &_free_engine);
// send an indexed command
lua_register_norns("send_command", &_send_command);
// start/stop an indexed metro with callback
lua_register_norns("metro_start", &_metro_start);
lua_register_norns("metro_stop", &_metro_stop);
lua_register_norns("metro_set_time", &_metro_set_time);
// get the current high-resolution CPU time
lua_register_norns("get_time", &_get_time);
// usleep!
lua_register_norns("usleep", &_micro_sleep);
// start / stop a poll
lua_register_norns("start_poll", &_start_poll);
lua_register_norns("stop_poll", &_stop_poll);
lua_register_norns("set_poll_time", &_set_poll_time);
lua_register_norns("request_poll_value", &_request_poll_value);
// audio context controls
lua_register_norns("audio_pitch_on", &_set_audio_pitch_on);
lua_register_norns("audio_pitch_off", &_set_audio_pitch_off);
// start audio (query for sclang readiness)
lua_register_norns("start_audio", &_start_audio);
// restart the audio process (recompile sclang)
lua_register_norns("restart_audio", &_restart_audio);
// returns channels, frames, samplerate
lua_register_norns("sound_file_inspect", &_sound_file_inspect);
// clock
lua_register_norns("clock_schedule_sleep", &_clock_schedule_sleep);
lua_register_norns("clock_schedule_sync", &_clock_schedule_sync);
lua_register_norns("clock_cancel", &_clock_cancel);
lua_register_norns("clock_internal_set_tempo", &_clock_internal_set_tempo);
lua_register_norns("clock_internal_start", &_clock_internal_start);
lua_register_norns("clock_internal_stop", &_clock_internal_stop);
lua_register_norns("clock_crow_in_div", &_clock_crow_in_div);
#if HAVE_ABLETON_LINK
lua_register_norns("clock_link_set_tempo", &_clock_link_set_tempo);
lua_register_norns("clock_link_set_quantum", &_clock_link_set_quantum);
lua_register_norns("clock_link_set_transport_start", &_clock_link_set_transport_start);
lua_register_norns("clock_link_set_transport_stop", &_clock_link_set_transport_stop);
lua_register_norns("clock_link_set_start_stop_sync", &_clock_link_set_start_stop_sync);
#endif
lua_register_norns("clock_set_source", &_clock_set_source);
lua_register_norns("clock_get_time_beats", &_clock_get_time_beats);
lua_register_norns("clock_get_tempo", &_clock_get_tempo);
lua_register_norns("audio_get_cpu_load", &_audio_get_cpu_load);
lua_register_norns("audio_get_xrun_count", &_audio_get_xrun_count);
lua_register_norns("cpu_time_start_timer", &_cpu_time_start_timer);
lua_register_norns("cpu_time_get_delta", &_cpu_time_get_delta);
lua_register_norns("wall_time_start_timer", &_wall_time_start_timer);
lua_register_norns("wall_time_get_delta", &_wall_time_get_delta);
// platform
lua_register_norns("platform", &_platform);
// name global extern table
lua_setglobal(lvm, "_norns");
// run system init code
char *config = getenv("NORNS_CONFIG");
char *home = getenv("HOME");
char cmd[256];
if (config == NULL) {
snprintf(cmd, 256, "dofile('%s/norns/lua/core/config.lua')\n", home);
} else {
snprintf(cmd, 256, "dofile('%s')\n", config);
}
fprintf(stderr, "running lua config file: %s", cmd);
w_run_code(cmd);
w_run_code("require('core/norns')");
}
// run startup code
// audio backend should be running
void w_startup(void) {
lua_getglobal(lvm, "_startup");
l_report(lvm, l_docall(lvm, 0, 0));
}
void w_post_startup(void) {
lua_getglobal(lvm, "_post_startup");
l_report(lvm, l_docall(lvm, 0, 0));
}
void w_deinit(void) {
fprintf(stderr, "shutting down lua vm\n");
lua_close(lvm);
}
//----------------------------------
//---- static definitions
//
#define STRING_NUM(n) #n
#define LUA_ARG_ERROR(n) "error: requires " STRING_NUM(n) " arguments"
#define lua_check_num_args(n) \
if (lua_gettop(l) != n) { \
return luaL_error(l, LUA_ARG_ERROR(n)); \
}
//--------------------------------
//--- screen
/***
* screen: update (flip buffer)
* @function s_update
*/
int _screen_update(lua_State *l) {
lua_check_num_args(0);
screen_event_update();
lua_settop(l, 0);
return 0;
}
/***
* screen: save attributes
* @function s_save
*/
int _screen_save(lua_State *l) {
lua_check_num_args(0);
screen_event_save();
lua_settop(l, 0);
return 0;
}
/***
* screen: restore attributes
* @function s_restore
*/
int _screen_restore(lua_State *l) {
lua_check_num_args(0);
screen_event_restore();
lua_settop(l, 0);
return 0;
}
/***
* screen: set font face
* @function s_font_face
*/
int _screen_font_face(lua_State *l) {
lua_check_num_args(1);
int x = (int)luaL_checkinteger(l, 1) - 1;
if (x < 0)
x = 0;
screen_event_font_face(x);
lua_settop(l, 0);
return 0;
}
/***
* screen: set font size
* @function s_font_size
*/
int _screen_font_size(lua_State *l) {
lua_check_num_args(1);
int x = (int)luaL_checknumber(l, 1);
screen_event_font_size(x);
lua_settop(l, 0);
return 0;
}
/***
* screen: change antialias mode for drawing
* @function s_aa
* @tparam integer state, 0=off, 1=on
*/
int _screen_aa(lua_State *l) {
lua_check_num_args(1);
int x = (int)luaL_checkinteger(l, 1);
screen_event_aa(x);
lua_settop(l, 0);
return 0;
}
/***
* screen: change gamma curve for drawing
* @function s_gamma
* @tparam double gamma, 0.0 <
*/
int _screen_gamma(lua_State *l) {
lua_check_num_args(1);
double g = luaL_checknumber(l, 1);
screen_event_gamma(g);
lua_settop(l, 0);
return 0;
}
/***
* screen: change pre-charge voltage for drawing
* @function s_brightness
* @tparam int level, [0, 15]
*/
int _screen_brightness(lua_State *l) {
lua_check_num_args(1);
int b = luaL_checkinteger(l, 1);
screen_event_brightness(b);
lua_settop(l, 0);
return 0;
}
/***
* screen: change contrast level of screen
* @function s_contrast
* @tparam int level, [0, 255]
*/
int _screen_contrast(lua_State *l) {
lua_check_num_args(1);
int c = luaL_checkinteger(l, 1);
screen_event_contrast(c);
lua_settop(l, 0);
return 0;
}
/***
* screen: invert the screen's pixels, it is not
* required to call screen_update() to take effect.
* @function s_invert
*/
int _screen_invert(lua_State *l) {
lua_check_num_args(1);
int i = luaL_checkinteger(l, 1);
screen_event_invert(i);
lua_settop(l, 0);
return 0;
}
/***
* screen: change level (color)
* @function s_level
* @tparam integer level, 0 (black) to 15 (white)
*/
int _screen_level(lua_State *l) {
lua_check_num_args(1);
int x = (int)luaL_checkinteger(l, 1);
screen_event_level(x);
lua_settop(l, 0);
return 0;
}
/***
* screen: set line width
* @function s_line_width
* @tparam integer width line width
*/
int _screen_line_width(lua_State *l) {
lua_check_num_args(1);
double x = luaL_checknumber(l, 1);
screen_event_line_width(x);
lua_settop(l, 0);
return 0;
}
/***
* screen: set line cap
* @function s_line_cap
* @tparam string line cap style ("butt", "round" or "square"). default is "butt".
*/
int _screen_line_cap(lua_State *l) {
lua_check_num_args(1);
const char *s = luaL_checkstring(l, 1);
screen_event_line_cap(s);
lua_settop(l, 0);
return 0;
}
/***
* screen: set line join
* @function s_line_join
* @tparam string line join style ("miter", "round" or "bevel"). default is "miter".
*/
int _screen_line_join(lua_State *l) {
lua_check_num_args(1);
const char *s = luaL_checkstring(l, 1);
screen_event_line_join(s);
lua_settop(l, 0);
return 0;
}
/***
* screen: set miter limit
* @function s_miter_limit
* @tparam double miter limit
*/
int _screen_miter_limit(lua_State *l) {
lua_check_num_args(1);
double limit = luaL_checknumber(l, 1);
screen_event_miter_limit(limit);
lua_settop(l, 0);
return 0;
}
/***
* screen: move position
* @function s_move
* @param x
* @param y
*/
int _screen_move(lua_State *l) {
lua_check_num_args(2);
double x = luaL_checknumber(l, 1);
double y = luaL_checknumber(l, 2);
screen_event_move(x, y);
lua_settop(l, 0);
return 0;
}
/***
* screen: draw line to position
* @function s_line
* @param x
* @param y
*/
int _screen_line(lua_State *l) {
lua_check_num_args(2);
double x = luaL_checknumber(l, 1);
double y = luaL_checknumber(l, 2);
screen_event_line(x, y);
lua_settop(l, 0);
return 0;
}
/***
* screen: move position rel
* @function s_move_rel
* @param x
* @param y
*/
int _screen_move_rel(lua_State *l) {
lua_check_num_args(2);
double x = luaL_checknumber(l, 1);
double y = luaL_checknumber(l, 2);
screen_event_move_rel(x, y);
lua_settop(l, 0);
return 0;
}
/***
* screen: draw line to position rel
* @function s_line_rel
* @param x
* @param y
*/
int _screen_line_rel(lua_State *l) {
lua_check_num_args(2);
double x = (int)luaL_checknumber(l, 1);
double y = (int)luaL_checknumber(l, 2);
screen_event_line_rel(x, y);
lua_settop(l, 0);
return 0;
}
/***
* screen: draw curve
* @function s_curve
* @param x
* @param y
*/
int _screen_curve(lua_State *l) {
lua_check_num_args(6);
double x1 = luaL_checknumber(l, 1);
double y1 = luaL_checknumber(l, 2);
double x2 = luaL_checknumber(l, 3);
double y2 = luaL_checknumber(l, 4);
double x3 = luaL_checknumber(l, 5);
double y3 = luaL_checknumber(l, 6);
screen_event_curve(x1, y1, x2, y2, x3, y3);
lua_settop(l, 0);
return 0;
}
/***
* screen: draw curve rel
* @function s_curve_rel
* @param x
* @param y
*/
int _screen_curve_rel(lua_State *l) {
lua_check_num_args(6);
double x1 = luaL_checknumber(l, 1);
double y1 = luaL_checknumber(l, 2);
double x2 = luaL_checknumber(l, 3);
double y2 = luaL_checknumber(l, 4);
double x3 = luaL_checknumber(l, 5);
double y3 = luaL_checknumber(l, 6);
screen_event_curve_rel(x1, y1, x2, y2, x3, y3);
lua_settop(l, 0);
return 0;
}
/***
* screen: draw arc
* @function s_arc
* @param x
* @param y
*/
int _screen_arc(lua_State *l) {
lua_check_num_args(5);
double x = luaL_checknumber(l, 1);
double y = luaL_checknumber(l, 2);
double r = luaL_checknumber(l, 3);
double a1 = luaL_checknumber(l, 4);
double a2 = luaL_checknumber(l, 5);
screen_event_arc(x, y, r, a1, a2);
lua_settop(l, 0);
return 0;
}
/***
* screen: draw rect
* @function s_rect
* @param x
* @param y
*/
int _screen_rect(lua_State *l) {
lua_check_num_args(4);
double x = luaL_checknumber(l, 1);
double y = luaL_checknumber(l, 2);
double w = luaL_checknumber(l, 3);
double h = luaL_checknumber(l, 4);
screen_event_rect(x, y, w, h);
lua_settop(l, 0);
return 0;
}
/***
* screen: stroke, or apply width/color to line(s)
* @function s_stroke
*/
int _screen_stroke(lua_State *l) {
lua_check_num_args(0);
screen_event_stroke();
lua_settop(l, 0);
return 0;
}
/***
* screen: fill path
* @function s_fill
*/
int _screen_fill(lua_State *l) {
lua_check_num_args(0);
screen_event_fill();
lua_settop(l, 0);
return 0;
}
/***
* screen: text
* @function s_text
* @tparam string text test to print
*/
int _screen_text(lua_State *l) {
lua_check_num_args(1);
const char *s = luaL_checkstring(l, 1);
screen_event_text(s);
lua_settop(l, 0);
return 0;
}
/***
* screen: right-justified text
*/
int _screen_text_right(lua_State *l) {
lua_check_num_args(1);
const char *s = luaL_checkstring(l, 1);
screen_event_text_right(s);
lua_settop(l, 0);
return 0;
}
/***