non-realtime buffer manipulation commands #1151
Open
Labels
Comments
|
i can imagine plenty of other things, but this is not a priority. i like it as a "good first issue" to encourage potential contributors to get their feet wet with the audio cpp code in a non-realtime environment. if you're trying to purge the issue list of non-bugs, then i guess close it by all means. i have no personal desires here. |
|
i agree it's a good first issue! i was suggesting that if we were to indicate a few NRT processes we wanted it'd be a better first issue. ie, NRT gain changes? or normalization? not trying to simply purge the list of non-bugs... just making an attempt to establish a more focused roadmap |
|
gain change and normalization would be obvious ones that have been explicitly mentioned |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
things like "copy/mix" would be useful additions to buffer "clear, read, write" &c. functionally very straightforward.
additions required for glue layers:
on the crone/c++ side:
(note that for this we don't need to add to
Commandsenum because there is no work to do on the audio thread.)BufDiskWorkerrequest/perform methods (where the work actually happens)SoftcutClientmethodOscInterfacelambdaand then on the lua/matron/C side:
weaver.cfunctionsoftcut.luafunctionThe text was updated successfully, but these errors were encountered: