investigate sc-supernova #435
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Finally managed to finish sc 3.9.1 compilation on norns, apparently some combination of CMake flags causes compilation to fail :|
At least starting supernova works fine:
Next up: Try to get it to replace scsynth and run some scripts |
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So I had to recompile with Also had to do a Anyway, the basics seem to work:
The sine tone is audible after this. [edit] Removed note about sound being mono, which was purely caused by my lack of SC knowledge :) |
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ok, i've built and installed it, from the 3.9.3 tarball (i should've just cloned github) the sclang at 100% issue is back, and i've forgotten how this was fixed. searching git issues was not effective... and the build incantations for the build hosted by @artfwo i can't find anywhere... is that somewhere? and if not we should document it and also host these on the monome site. switching via |
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the cpu hogging issue is apparently fixed: the cmake flags currently used to build packages on device are:
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added file
working well, though some errors:
not sure if locations differ for supernova. also, my build still is throwing extremely high CPU for |
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Those UGens might require Supernova-compatible builds. There's a flag you can set when building. |
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Yeah you need to change norns/SC/wscript |
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ok sorry for my delay, busy times.
i'm not getting this anymore. the requisite patch was (finally) merged upstream in commit re: supernova and ugens. still trying to figure out how to do this through waf. may fall back on cmake builds at least to see if things are working for now. |
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@catfact i think this should be done for plugins to work.
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its worth putting a little time into checking the current state of sc-supernova on ARM.
available information and issues online seem a little stale.
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