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MDL-19832 new mimeTeX binaries v1.70; backported from HEAD

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1 parent ae4b810 commit 6cbf5c39ebfd52c42126597b33e7dade48277e73 skodak committed Jul 16, 2009
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@@ -1,28 +1,32 @@
--------------------------------------------------------------------------
- January 11, 2004 Version 1.40
+ September 6, 2008 Version 1.70
m i m e T e X R e a d m e F i l e
- Copyright(c) 2002-2004, John Forkosh Associates, Inc. All rights reserved.
+ Copyright(c) 2002-2008, John Forkosh Associates, Inc. All rights reserved.
--------------------------------------------------------------------------
by: John Forkosh
john@forkosh.com www.forkosh.com
This file is part of mimeTeX, which is free software.
You may redistribute and/or modify it under the terms
- of the GNU General Public License, version 2 or later,
+ of the GNU General Public License, version 3 or later,
as published by the Free Software Foundation. See
http://www.gnu.org/licenses/gpl.html
- Follow the Quick Start instructions immediately below
- or the detailed instructions in Section III to install
- mimeTeX on your machine, and then point your browser to
- http://www.yourdomain.com/mimetex.html
- for a complete discussion, including demo/tutorial and
- reference. Installation problems? Point your browser
- to my page at
+ MimeTeX is discussed and illustrated online at
+ its homepage
+ http://www.forkosh.com/mimetex.html
+ Or you can follow the Quick Start instructions below
+ (or the more detailed instructions in Section III)
+ to immediately install mimeTeX on your own machine.
+ Then point your browser to
+ http://www.yourdomain.com/mimetex.html
+ for a demo/tutorial and reference.
+ Installation problems? Point your browser to
+ mimeTeX's homepage
http://www.forkosh.com/mimetex.html
then click its "full mimeTeX manual" link and see
Section II.
@@ -31,57 +35,63 @@
I. QUICK START
------------------------------------------------------------------------
To compile and install mimeTeX
- o unzip mimetex.zip in any convenient working directory
- o to produce an executable that emits anti-aliased gif images
+ * unzip mimetex.zip in any convenient working directory
+ * to produce an executable that emits anti-aliased
+ gif images (recommended)
cc -DAA mimetex.c gifsave.c -lm -o mimetex.cgi
-or- for gif images without anti-aliasing
cc -DGIF mimetex.c gifsave.c -lm -o mimetex.cgi
-or- to produce an executable that emits mime xbitmaps
cc -DXBITMAP mimetex.c -lm -o mimetex.cgi
- o mv mimetex.cgi to your server's cgi-bin/ directory
- o mv mimetex.html to your server's htdocs/ directory
- o if the relative path from htdocs to cgi-bin isn't
+ (For Windows, see "Compile Notes" in Section III below.)
+ * mv mimetex.cgi to your server's cgi-bin/ directory
+ * mv mimetex.html to your server's htdocs/ directory
+ * if the relative path from htdocs to cgi-bin isn't
../cgi-bin then edit mimetex.html and change the
- few dozen occurrences as necessary
- To quickly learn about mimeTeX
- o point your browser to www.yourdomain.com/mimetex.html
+ few dozen occurrences as necessary.
+ Then, to quickly learn more about mimeTeX
+ * point your browser to www.yourdomain.com/mimetex.html
Any problems with the above?
- o read the more detailed instructions in Section III below,
- or see www.forkosh.com/mimetex.html
+ * read the more detailed instructions below,
+ or see http://www.forkosh.com/mimetex.html
II. INTRODUCTION
------------------------------------------------------------------------
- MimeTeX is licensed under the gpl. It parses LaTeX math expressions,
- emitting either gif images or mime xbitmaps of them, rather than the
- usual TeX dvi's. And mimeTeX is an entirely separate little program
- that doesn't use TeX in any way. Therefore, mimeTeX images are easily
- inserted directly into html documents using a standard html <img> tag,
- <img src="../cgi-bin/mimetex.cgi?f(x)=\int_{-\infty}^x~e^{-t^2}dt"
- border=0 align=absmiddle>
- without intermediate dvi-to-gif conversion, and without storing lots
- of little gif image files, one file for each converted expression.
- This makes your web site and html documents more easily maintained.
-
- Thus, mimeTeX is primarily intended to help you write native html
- documents containing math. In this sense it's a kind of "lightweight"
- alternative to MathML, with the advantage that mimeTeX preserves LaTeX
- syntax, and works with any browser and server.
+ MimeTeX, licensed under the gpl, lets you easily embed LaTeX math in
+ your html pages. It parses a LaTeX math expression and immediately
+ emits the corresponding gif image, rather than the usual TeX dvi.
+ And mimeTeX is an entirely separate little program that doesn't
+ use TeX or its fonts in any way. It's just one cgi that you put in
+ your site's cgi-bin/ directory, with no other dependencies.
+ So mimeTeX is very easy to install. And it's equally easy to use.
+ Just place an html <img> tag in your document wherever you want to
+ see the corresponding LaTeX expression. For example,
+ <img src="../cgi-bin/mimetex.cgi?f(x)=\int_{-\infty}^x~e^{-t^2}dt"
+ border=0 align=absmiddle>
+ generates and displays the corresponding gif image on-the-fly,
+ wherever you put that <img> tag. MimeTeX doesn't need intermediate
+ dvi-to-gif conversion, and it doesn't clutter your filesystem with
+ separate little gif files for each converted expression. (Optional
+ image caching does store gif files, and subsequently reads them as
+ needed, rather than re-rendering the same images every time a page
+ is reloaded.)
III. COMPILATION AND INSTALLATION
------------------------------------------------------------------------
- I've comnpiled and run mimeTeX under Linux and NetBSD using gcc.
- The source code is entirely ansi-standard C, and should compile
+ I've built and run mimeTeX under Linux and NetBSD using gcc.
+ The source code is ansi-standard C, and should compile
and execute under all environments without any change whatsoever.
- Build instructions below are for Unix. Modify them as necessary
- for your particular situation.
+ Build instructions below are for Unix. Modify them as necessary
+ for your particular situation. Note the -DWINDOWS switch if
+ applicable.
Unzip mimetex.zip in any convenient working directory.
- You should now have files
+ Your working directory should now contain
mimetex.zip your gnu zipped mimeTeX distribution containing...
README this file (see mimetex.html for demo/tutorial)
- LICENSE GPL license, under which you may use mimeTeX
+ COPYING GPL license, under which you may use mimeTeX
mimetex.c mimeTeX source program and all required functions
mimetex.h header file for mimetex.c (and for gfuntype.c)
gfuntype.c parses output from gftype -i and writes bitmap data
@@ -93,32 +103,35 @@ III. COMPILATION AND INSTALLATION
Conversion for Windows, Macs, VMS, etc, can usually be accomplished
with unzip's -a option, i.e., unzip -a mimetex.zip
- Now, to produce an executable that emits anti-aliased gif images
- (which is how the "official" www.forkosh.com/mimetex.html page
- is displayed), compile mimetex with the command
- cc -DAA mimetex.c gifsave.c -lm -o mimetex.cgi
-
- Or, to produce an executable that emits gif images
- without anti-aliasing, compile mimetex with the command
- cc -DGIF mimetex.c gifsave.c -lm -o mimetex.cgi
-
- Alternatively, for an executable that emits mime xbitmaps,
- just compile mimetex with the command
- cc -DXBITMAP mimetex.c -lm -o mimetex.cgi
-
- Several additional command-line options that you may find
- useful are discussed in Section IIc (href="#options")
- of mimetex.html .
-
- That's all there is to building mimeTeX. You can now test mimetex.cgi
- from the Unix command line by typing, e.g.,
- ./mimetex.cgi x^2+y^2
- which should emit an ascii raster something like the left-hand
- illustration. And if you've compiled mimeTeX with the anti-aliasing
- -DAA option, then you'll also see the right-hand illustration.
- It shows asterisks in the same positions as the left-hand illustration,
- and anti-aliased grayscale colormap indexes assigned to neighboring
- pixels. And you'll also be shown the actual rgb value for each index.
+ Now, to compile a mimeTeX executable that emits anti-aliased gif
+ images (recommended for most uses), type the command
+ cc -DAA mimetex.c gifsave.c -lm -o mimetex.cgi
+
+ Or, for an executable that emits gif images without
+ anti-aliasing,
+ cc -DGIF mimetex.c gifsave.c -lm -o mimetex.cgi
+
+ Alternatively, to compile a mimeTeX executable that emits
+ mime xbitmaps, just type the command
+ cc -DXBITMAP mimetex.c -lm -o mimetex.cgi
+
+ Compile Notes:
+ * If (and only if) you're compiling a Windows executable
+ with the -DAA or -DGIF option (but not -DXBITMAP), then
+ add -DWINDOWS also. For example,
+ cc -DAA -DWINDOWS mimetex.c gifsave.c -lm -o mimetex.cgi
+ The above Unix-like syntax works with MinGW (http://www.mingw.org)
+ and djgpp (http://www.delorie.com/djgpp/) Windows compilers, but
+ probably not with most others, where it's only intended as a
+ "template".
+ * Several additional command-line options that you may find
+ useful are discussed in Section IId (href="#options")
+ of your mimetex.html page.
+
+ That's all there is to building mimeTeX. You can now test your
+ mimetex.cgi executable from the Unix command line by typing, e.g.,
+ ./mimetex.cgi "x^2+y^2"
+ which should emit two ascii rasters something like the following
Ascii dump of bitmap image... Hex dump of colormap indexes...
........**..................**.. .......1**1................1**1.
.......*..*.....*..........*..*. .......*23*.....*..........*23*.
@@ -132,34 +145,50 @@ III. COMPILATION AND INSTALLATION
................*....**......... ................*....**1........
The 5 colormap indexes denote rgb...
.-->255 1-->196 2-->186 3-->177 *-->0
- If you get much fancier than x^2+y^2, remember that many characters have
- to be escaped from the Unix command line, e.g., x\<y or f\(x\)=x^2, etc.
- Of course, you won't need these extra escapes when running mimetex from
- a browser.
-
- Once mimetex.cgi is working (and you're done playing with it),
- mv it to your server's cgi-bin/ directory, where cgi programs
- are expected (and chmod/chown it if necessary). Then mv
- mimetex.html to your server's htdocs/ directory. Now point
- your browser to www.yourdomain.com/mimetex.html , and it should
- be rendered exactly like my page at www.forkosh.com/mimetex.html .
- One "gotcha": the two directories are typically of the form
- somewhere/www/cgi-bin/ and somewhere/www/htdocs/ , so I set up
- mimtex.html to get mimetex.cgi from the relative path ../cgi-bin/ .
- If your directories are non-conforming, you may have to edit the
- few dozen occurrences of ../cgi-bin/mimetex.cgi in mimetex.html
- (globally changing ../cgi-bin/mimetex.cgi should work).
- Sometimes a suitable symlink works; if not, you'll have to edit.
-
- Either way, once mimetex.html displays properly, and you've reviewed
- the tutorial it contains, you can begin writing html documents using
- mimetex.cgi to render your math.
+ The right-hand illustration shows asterisks in the same positions as
+ the left-hand one, along with anti-aliased grayscale colormap indexes
+ assigned to neighboring pixels, and with the rgb value for each
+ index. Just typing ./mimetex.cgi without an argument should produce
+ ascii rasters for the default expression f(x)=x^2. If you see the
+ two ascii rasters then your binary's good, so mv it to your server's
+ cgi-bin/ directory and set permissions as necessary.
+
+ Once mimetex.cgi is working, mv it to your server's cgi-bin/ directory
+ (wherever cgi programs are expected), and chmod/chown it as necessary.
+ Then mv mimetex.html to your server's htdocs/ directory. Now point
+ your browser to www.yourdomain.com/mimetex.html and you should see
+ your mimeTeX user's manual reference page.
+
+ Install Notes:
+ * These two directories are typically of the form
+ somewhere/www/cgi-bin/ and somewhere/www/htdocs/
+ so I set up mimtex.html to access mimetex.cgi from
+ the relative path ../cgi-bin/ If your directories
+ are non-conforming, you may have to edit the few dozen
+ occurrences of ../cgi-bin/mimetex.cgi in mimetex.html
+ Sometimes a suitable symlink works. If not, you'll
+ have to edit. In that case, globally changing
+ ../cgi-bin/mimetex.cgi often works.
+ * Either way, once mimetex.html displays properly, you can
+ assume everything is working, and can begin authoring html
+ documents using mimetex.cgi to render your own math.
IV. REVISION HISTORY
------------------------------------------------------------------------
- 01/11/04 J.Forkosh version 1.40 beta released on www.forkosh.com
- LaTeX compatibility and various new features
+ A more detailed account of mimeTeX's revision history
+ is maintained at http://www.forkosh.com/mimetexchangelog.html
+ ---
+ 09/06/08 J.Forkosh version 1.70 released.
+ 11/30/04 J.Forkosh version 1.60 released
+ 10/02/04 J.Forkosh version 1.50 released on CTAN with various new
+ features and fixes, and updated documentation.
+ 07/18/04 J.Forkosh version 1.40 re-released on CTAN with minor
+ changes, e.g., \mathbb font and nested \array's
+ now supported.
+ 03/21/04 J.Forkosh version 1.40 released on CTAN, with improved
+ LaTeX compatibility, various new features and
+ fixes, including fix to work under Windows.
12/21/03 J.Forkosh version 1.30 released on CTAN, with improved
LaTeX compatibility and anti-aliasing, various new
features, and thoroughly updated documentation.
@@ -183,9 +212,5 @@ V. CONCLUDING REMARKS
I hope you find mimeTeX useful. If so, a contribution to your
country's TeX Users Group, or to the GNU project, is suggested,
especially if you're a company that's currently profitable.
-
- If you also like mimeTeX's source, I'm an independent contractor
- incorporated in the US as John Forkosh Associates, Inc. A resume
- is at www.forkosh.com or email john@forkosh.com
========================= END-OF-FILE README ===========================
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+Description of mimeTeX v 1.70 import into Moodle
+
+Compiling mimeTeX:
+
+===Windows===
+1/ get "Automated MinGW Installer" from https://sourceforge.net/projects/mingw/files/
+2/ install mingw
+3/ go into directory with extracted source files
+4/ execute "c:\mingw\bin\gcc -DAA -DWINDOWS mimetex.c gifsave.c -lm -o mimetex.exe"
+
+===Linux===
+1/ install gcc
+2/ go into directory with extracted source files
+3/ execute "cc -DAA mimetex.c gifsave.c -lm -o mimetex.linux"
+
+===FreeBSD===
+1/ go into directory with extracted source files
+2/ execute "cc -DAA mimetex.c gifsave.c -lm -o mimetex.freebsd"
+
+===Apple OSX===
+1/ install gcc
+2/ go into directory with extracted source files
+3/ execute "cc -DAA mimetex.c gifsave.c -lm -o mimetex.darwin"
+
+skodak

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