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This is a slashem variant. Take a look. Or don't. Whatever suits your fancy. There's not much to see yet. Mainly a standard complement of all the bug fixes and ui enhancements that slashem has missed over the last 15 years, plus a few new ones. It's also in the process of being rebased to NetHack 3.6. See TODO for a tentative list of ideas for things to maybe do/add at some point. We are approaching version 1.0. Warning Though we are rapidly approaching version 1.0, it is currently VERY volatile. The version of 0.8E0-Alpha reflects this. Saves may break at any time. Crashes and other bugs will be frequent. In the future, techniques will be implemented that (hopefully) reduce the rate of save breakage, but that will have to wait for a future version. You should still play it, though! It's super fun. Help wanted Any and all help is /very/ welcome. This includes development help, but also playtesting, writing documentation (I don't write documentation until right before release, meaning that unless a new version _just_ came out, there is likely documentation to write), drawing art assets, designing levels, etc. I would would specifically like help with the following items, in approximate order of importance: - Design input from someone who plays NetHack with tiles, to help with designing a new tiled interface for Slash'EM. - Ensuring that the game runs on Windows, and that it compiles under MSVC. - Integration and maintenance of an iOS windowport (see: https://github.com/akolade/iNetHack, https://github.com/dirkz/slashem-iphone). - Integration and maintenance of an Android windowport (https://github.com/gurrhack/SlashEM-Android). - Integration and maintenance of a win32 windowport. (One already exists in NetHack, as NetHackW, but I removed it from from Slash'EM as I don't run Windows and so can't commit to to maintaining/testing it.) - Creation and maintenance of a cocoa windowport.