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VALID_TOOLCHAINS := pnacl
TARGET = moonlight-chrome
# Include library makefiles
include common-c.mk
include opus.mk
include h264bitstream.mk
include libgamestream.mk
include ports.mk
EXTRA_INC_PATHS := $(EXTRA_INC_PATHS) $(COMMON_C_INCLUDE) $(OPUS_INCLUDE) $(H264BS_INCLUDE) $(LIBGS_C_INCLUDE) $(PORTS_INCLUDE)
EXTRA_LIB_PATHS := $(EXTRA_LIB_PATHS) $(PORTS_LIB_ROOT)
include $(NACL_SDK_ROOT)/tools/common.mk
# Dirty hack to allow 'make serve' to work in this directory
HTTPD_PY := $(HTTPD_PY) --no-dir-check
CHROME_ARGS += --allow-nacl-socket-api=localhost
LIBS = ppapi_gles2 ppapi ppapi_cpp pthread curl z ssl crypto nacl_io
CFLAGS = -Wall $(COMMON_C_C_FLAGS) $(OPUS_C_FLAGS)
SOURCES = \
$(OPUS_SOURCE) \
$(H264BS_SOURCE) \
$(COMMON_C_SOURCE) \
$(LIBGS_C_SOURCE) \
libchelper.c \
main.cpp \
input.cpp \
gamepad.cpp \
connectionlistener.cpp \
viddec.cpp \
auddec.cpp \
http.cpp \
profiling.cpp \
# Build rules generated by macros from common.mk:
$(foreach src,$(SOURCES),$(eval $(call COMPILE_RULE,$(src),$(CFLAGS))))
# The PNaCl workflow uses both an unstripped and finalized/stripped binary.
# On NaCl, only produce a stripped binary for Release configs (not Debug).
ifneq (,$(or $(findstring pnacl,$(TOOLCHAIN)),$(findstring Release,$(CONFIG))))
$(eval $(call LINK_RULE,$(TARGET)_unstripped,$(SOURCES),$(LIBS),$(DEPS)))
$(eval $(call STRIP_RULE,$(TARGET),$(TARGET)_unstripped))
else
$(eval $(call LINK_RULE,$(TARGET),$(SOURCES),$(LIBS),$(DEPS)))
endif
$(eval $(call NMF_RULE,$(TARGET),))