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Game session closed automatically #73

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sudhanshugairola opened this issue Jan 16, 2023 · 5 comments
Open

Game session closed automatically #73

sudhanshugairola opened this issue Jan 16, 2023 · 5 comments

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@sudhanshugairola
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.LimeLog: Too much pending audio data: 40 ms
I/moonlight-common-c: Recovered 1 audio data shards from block 8804
D/BufferPoolAccessor2.0: bufferpool2 0xb400007d08f41628 : 4(6914048 size) total buffers - 4(6914048 size) used buffers - 0/4 (recycle/alloc) - 19/1085 (fetch/transfer)
A/libc: moonlight-common-c/src/AudioStream.c:219: void decodeInputData(PQUEUED_AUDIO_PACKET): assertion "decryptedOpusData[0] == opusHeaderByte" failed
A/libc: Fatal signal 6 (SIGABRT), code -1 (SI_QUEUE) in tid 21615 (Thread-158), pid 21195 (limelight)
I/moonlight-common-c: Audio packet queue overflow
D/PipelineWatcher: onInputBufferReleased: frameIndex not found (1101); ignored
I/moonlight-common-c: Audio packet queue overflow
I/moonlight-common-c: Audio packet queue overflow
I/moonlight-common-c: Audio packet queue overflow

@sudhanshugairola
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sudhanshugairola commented Jan 16, 2023

This error come when resolution less then 720p i think that frame conversion issue. And game session close and return to applist.

@sudhanshugairola
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Please check this one also

@cgutman
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cgutman commented Jan 18, 2023

Are you using Sunshine as your host software?

Did you compile the code yourself? This assert is only compiled in debug builds.

@sudhanshugairola
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Yes use sunshine as host. After compiled new build i got that game session closer issue

@sudhanshugairola
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This issue only for debug build.

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