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Tweaks to various screens.

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1 parent d0cc90d commit 8419e14410c4d2bd8c7e23aae12d2462c0ea28af @mooped committed Feb 13, 2011
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4 bcd/Game.cc
@@ -304,8 +304,8 @@ void Game::UpdateFailure()
MSSprite::RenderSprite( Setup::Sheet( Setup::eSp_Defeat, 0 ), Setup::Sprite( Setup::eSp_Defeat, 0 ), MSVec( 320, 240 ), 5, MSVec( 256, 256 ), 0xffffffff );
MSFont::RenderString( "YOU TRIPPED AND FELL", MSVec( 320, 100 ), 5, MSVec( 24, 24 ), 0xffffffff, true );
- MSFont::RenderString( "DAYLIGHT IS FADING", MSVec( 320, 150 ), 5, MSVec( 16, 16 ), 0xffffffff, true );
- MSFont::RenderString( "BUT THERE IS ALWAYS TOMORROW", MSVec( 320, 176 ), 5, MSVec( 16, 16 ), 0xffffffff, true );
+ MSFont::RenderString( "DAYLIGHT IS FADING", MSVec( 320, 130 ), 5, MSVec( 16, 16 ), 0xffffffff, true );
+ MSFont::RenderString( "BUT THERE IS ALWAYS TOMORROW", MSVec( 320, 156 ), 5, MSVec( 16, 16 ), 0xffffffff, true );
MSFont::RenderString( "PRESS SPACE", MSVec( 320, 400 ), 5, MSVec( 32, 32 ), 0xffffffff, true );
if ( MSInput::Key( ' ' ) ) // Space
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BIN bcd/defeat.tga
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BIN bcd/source_assets/textures/defeat.psd
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BIN bcd/source_assets/textures/victory.psd
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BIN bcd/victory.tga
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