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Wrong method name #16

sokolandrei opened this Issue May 26, 2018 · 4 comments


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sokolandrei commented May 26, 2018

UnityEvent.RewardedVideoReceived.Emit(adUnitId, reward.getLabel(),

Should be RewardedVideoReceivedReward, not RewardedVideoReceived to receive event in Unity:

public void EmitRewardedVideoReceivedRewardEvent(string argsJson)


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aornelas commented May 29, 2018

Thanks for your report! We'll include this fix on the next release.



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mertkurum commented May 29, 2018

There is also one more naming issue on IsConsentDialogLoaded. It is used as IsConsentDialogReady on Android.


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HugoLec commented May 31, 2018

A little hot fix in waiting of next release :

Add this method in the MoPubManager.cs (unity Side, class imported by the unitypackage)

    public void EmitRewardedVideoReceivedEvent(string argsJson)

It simply forwards the call to the EmitRewardedVideoReceivedRewardEvent method, but it has the correct signature. The two platforms Android and iOS should now be supported.

Thanks for the issue


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aornelas commented Jun 7, 2018

This has been fixed in the 5.1.0 release.

Thanks again for reporting!

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