Castle of the Winds (A Remake in Elm)
Clone or download
Latest commit 2aba38f Oct 15, 2018
Permalink
Type Name Latest commit message Commit time
Failed to load latest commit information.
dist monster hover over stats Sep 16, 2017
src enabled arena/pit Oct 15, 2018
.gitignore ignoring DS_Store Aug 11, 2017
README.md typo + contributing Jul 24, 2016
app.json adding buildpacks Mar 30, 2017
build.sh enabled arena/pit Oct 15, 2018
debug.sh missed files Aug 4, 2017
deploy.sh little getTiles refactor - BROKEN Mar 31, 2017
dev.sh fixed dropping into ether if equipment doesn't match Sep 16, 2017
elm-package.json proper time keeping Sep 6, 2017
hack.sh added compiler hack Sep 16, 2017
make.sh view refactoring Sep 10, 2017
silentmake.sh view refactoring Sep 10, 2017
static.json adding buildpacks Mar 30, 2017

README.md

Castle of the Winds in Elm

Castle of the Winds is a tile-based RPG made by Rick Saada in the late 80s. Many old school RPGers remember the game with fond memories and as such, this is my first second third attempt to port the game into the modern era to be playable on mobile and web browsers.

Checkout the progress here: game.castleofthewinds.com

Running from source

First

Install Elm by itself or through node npm i -g elm

`andThen`

  1. Clone: git clone https://github.com/mordrax/cotwelm/
  2. Run: ./build.sh (it cleans elm-stuff and runs elm make src/make.elm dist/js/cotw.js)
  3. Open: dist/index.html in your favourite browser (as long as it's Chrome)

Contributing

If you'd like to hack on it, the ./dev.sh script is nice to get auto refreshing of the browser. To do this you will need the http-server and browser-sync packages off npm as well. It should open up ports 5000 for elm reactor and 5008 for the html version with external semantic ui css.

I welcome suggestions for stats messages in the character creation screen!

Devlog

Herein is chronicled the third attempt at writing a game, musings on the meaning of life and general rants!

https://mordrax.github.io/cotwmtor/