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EEK's Beautiful Whiterun

mo_shark edited this page Jan 10, 2023 · 3 revisions

Addons:

No Tree Circle Braziers

  • Removes the braziers around the Kynareth tree
  • Removes the warming hands idle marker next to a brazier

No Tree Circle Braziers for Lux Orbis

  • Removes the braziers around the Kynareth tree
  • Removes the warming hands idle marker next to a brazier
  • Removes light markers added by Lux Orbis. Choose between this or the normal version

Revert Whiterun Market

  • Re-enables some of vanilla/JK's decor and disables some of EEK's Whiterun decor around the whiterun market, like the vegetable stands
  • I mostly did this to get rid of the ugly vegetable stands

Patches:

Fixes

  • Fixes the positioning of the smelter at the Skyforge
  • Fixed EEK_VegBasket.nif texture pathing/missing texture error
  • Re-enables the TundraScrub03 (subjective)
  • Removes a duplicate gate
  • Disables two pine shrubs that clip through EEK's hunting station stairs
  • Disables 3 road chunk objects that look very out of place (maybe subjective?)
  • Renames EEK's added guards to "Whiterun Guard"
  • Removes Callon's hunting AI package due to him fighting the whiterun guards
  • Fixes navmesh around a crate

Fortified Whiterun Patch

  • Removes clipping objects with the tower added by Fortified Whiterun

Lux Orbis Whiterun Horses Patch

  • Repositions one of the horse statues and its accompanying fire to stop it from clipping
  • Removes an aspen tree that clips through the main horse statue
  • Removes a few tundra scrubs added by Whiterun Horses

Lux Orbis Patch Fix

  • Fixes an issue in the official Lux Orbis patch for EEK's Whiterun where it doesn't forward EEK disabling a fire at the Skyforge, and instead re-enables it

SunHelm Patch

  • Moves the well bucket to fit EEK's new well mesh