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EEK's Beautiful Whiterun
mo_shark edited this page Jan 10, 2023
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3 revisions
- Removes the braziers around the Kynareth tree
- Removes the warming hands idle marker next to a brazier
- Removes the braziers around the Kynareth tree
- Removes the warming hands idle marker next to a brazier
- Removes light markers added by Lux Orbis. Choose between this or the normal version
- Re-enables some of vanilla/JK's decor and disables some of EEK's Whiterun decor around the whiterun market, like the vegetable stands
- I mostly did this to get rid of the ugly vegetable stands
- Fixes the positioning of the smelter at the Skyforge
- Fixed
EEK_VegBasket.niftexture pathing/missing texture error - Re-enables the
TundraScrub03(subjective) - Removes a duplicate gate
- Disables two pine shrubs that clip through EEK's hunting station stairs
- Disables 3 road chunk objects that look very out of place (maybe subjective?)
- Renames EEK's added guards to "Whiterun Guard"
- Removes Callon's hunting AI package due to him fighting the whiterun guards
- Fixes navmesh around a crate
- Removes clipping objects with the tower added by Fortified Whiterun
- Repositions one of the horse statues and its accompanying fire to stop it from clipping
- Removes an aspen tree that clips through the main horse statue
- Removes a few tundra scrubs added by Whiterun Horses
- Fixes an issue in the official Lux Orbis patch for EEK's Whiterun where it doesn't forward EEK disabling a fire at the Skyforge, and instead re-enables it
- Moves the well bucket to fit EEK's new well mesh