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mosra Vulkan 1.1.83.
Properly handling enum value aliases now as well.
Latest commit afa8cc7 Aug 14, 2018



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flextGL is an OpenGL and Vulkan header and loader generator.

It is a bit different than other comparable systems:

  • Gives complete control over exposed version and extensions
  • Bindings directly generated from the OpenGL / Vulkan registry gl.xml / vk.xml files
  • For OpenGL, optionally exports only core-profile functions
  • For Vulkan, it's possible to adapt the templates to generate separate instance-specific and device-specific loader for faster runtime performance, or switch from globally visible symbols to local ones (blog post with details)
  • Only requested extensions are loaded
  • Flexible python template system for source generation
  • Source templates easy to adapt to project requirements
  • (Optionally) specify only particular functions to be loaded

You will need the following dependencies:

What's new?

  • May 2018: Vulkan support, 100% test coverage, @mosra took over the maintainership from @ginkgo
  • January 30 2015: Adding function whitelist and lite template
  • August 7 2014: Adding support for generating OpenGL ES loading code
  • July 10 2014: flextGL now parses gl.xml instead of the deprecated .spec files.

Source tree

  • flextGLgen.py

    The generator script.

  • flext.py

    The parsing code

  • templates/

    The sub-directories in here contain the different template sets. You can add your own template by simply creating a new folder in there.

  • profiles/

    Some example profile files to give you an idea on how to write your own. profiles/exampleProfile.txt contains a lot of comments to get you up to speed.

  • spec/ (generated)

    This directory is automatically created by the script to store the downloaded OpenGL and Vulkan XML spec files.


You create your loader code by writing a profile file and passing it to the script.

Here is what a typical profile might look like:

version 3.3 core
extension EXT_texture_filter_anisotropic optional
extension ARB_tesselation_shader optional

This requests an OpenGL core profile and the extensions for anisotropic filtering and tesselation shaders. Those extensions were requested as optional. This means that a missing extension won't cause an error. Instead, the programmer will have to check before using it. This can be easily done by testing a generated global variable. For OpenGL ES a typical profile might look like:

version 3.0 es
extension OES_standard_derivatives optional
extension OES_vertex_array_object optional

A Vulkan profile, whitelisting only some particular functions, can look like:

version 1.1 vulkan

extension KHR_swapchain optional

begin functions
end functions

In case of Vulkan it's also possible to generate the output from a particular release by saying e.g. version 1.1.73 vulkan. That is useful in case you need to match exactly the release version required by vulkan.hpp, for example.

The profile file is then passed to the script like this:

$ python flextGLgen.py -D generated -t <template-of-your-choice> profile.txt

This will create the requested source code and put it in the generated/ directory.

The best way to work with flextGL is to integrate it in your build-system. The example project demonstrates this for Make and CMake here.

Generated API for OpenGL

The builtin OpenGL templates all generate the following API:

  • int flextInit()

    Initializes the OpenGL functions after context creation.


    The OpenGL major version defined in the profile file.


    The OpenGL minor version defined in the profile file.


    Boolean variable. Is GL_TRUE, if the profile file defined a core profile.

  • FLEXT_<extension-name>

    Generated global variables for checking if a specific extension is supported.

Take a look at the example program to get an idea on how it's used.

Note that it's possible to supply your own template with your own API that might or might not resemble the above.

Generated API for Vulkan

For simplicity, the default template generates all function pointers globally and loads them as instance-specific. See this blog post for other options. Apart from Vulkan APIs, a single function is defined:

  • void flextVkInit(VkInstance instance)

    Initializes all function pointers using given instance

Note that it's possible to supply your own template with your own API that might or might not resemble the above.


At the moment, there are three template sets available:

  • compatible

    This loads the extensions using a framework-agnostic method with WGL AGL or GLX. This is probably a sensible default for most people.

  • glfw

    This uses GLFW 2's functions for loading and testing for OpenGL extensions. It will obviously only work with GLFW, but is well tested and the generated source code is very easy to understand.

  • glfw3

    This works like the glfw template, but uses GLFW 3 instead. In this template, a pointer to the GLFWwindow has to be passed as a parameter of flextInit().

  • glfw3-es

    Used for generating OpenGL ES loading code.

  • lite

    A variant of the compatible template that generates more compact code. It has not been thoroughly tested yet, though.

  • vulkan

    A basic loader for Vulkan.

Installing Wheezy Template on Windows

If you have Python 3.4+ installed you should be able to install Wheezy using pip.

$ pip install --user wheezy.template

The --user does a local install in your home-folder. You can omit it if you want to do a system-wide installation.

If you have an older version of Python or don't have pip for some reason, then you need to install it first.


  • Thomas Weber (@ginkgo) is the original author.
  • The compatible template uses a few code snippets from Slavomir Kaslev's gl3w OpenGL core profile loader for portable loading of procedures and checking minor/major version in OpenGL < 3.0.
  • Mykhailo Parfeniuk (@sopyer) provided most of the gl.xml parsing code.
  • Vladimír Vondruš (@mosra) added support for OpenGL ES and Vulkan loader generation.
  • Leander Beernaert (@LeanderBB) did various fixes on the compatible template.
  • @eternalrain added support for function white-lists and created the lite template.


flextGL is licensed under the MIT/Expat license, see the COPYING file for details.