diff --git a/src/Magnum/BulletIntegration/MotionState.h b/src/Magnum/BulletIntegration/MotionState.h index 34bdc678..ece3a708 100644 --- a/src/Magnum/BulletIntegration/MotionState.h +++ b/src/Magnum/BulletIntegration/MotionState.h @@ -69,7 +69,7 @@ transform directly on the @cpp btRigidBody @ce: @snippet BulletIntegration.cpp MotionState-update -Keep in mind that hanges to a rigid body using +Keep in mind that changes to a rigid body using @cpp btRigidBody::setWorldTransform() @ce may only update the motion state of non-static objects and while @cpp btDynamicsWorld::stepSimulation() @ce is called.