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OvrIntegration: Hotfix for Runtime not able to create TextureSwapChains #17

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Squareys commented Aug 22, 2016

Hi @mosra !

Just runtime tested the Oculus integration... I guess I should have ealier. So here is a tiny amendment to the recent cleanup.

Although the Oculus SDK doc notes "is not used", the Runtime errors out
when BindFlags is set to anything else than ovrTextureBind_None on GL apps.
(In this case uninitialized memory.)

Regards, Squareys.

OvrIntegration: Hotfix for Runtime not able to create TextureSwapChains
Although the Oculus SDK doc notes "is not used", the Runtime errors out
when BindFlags is set to anything else than ovrTextureBind_None on GL apps.
(In this case uninitialized memory.)

Signed-off-by: Squareys <Squareys@googlemail.com>
@mosra

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mosra commented Aug 22, 2016

Cherry-picked in b957ef6, thanks!

@mosra mosra closed this Aug 22, 2016

@mosra mosra added this to the 2018.02 milestone Feb 15, 2018

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