BulletIntegration: improve MotionState documentation #35
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The documentation gives the impression that SceneGraph changes are automatically propagated to the Bullet world - this is not the case. The SceneGraph transforms are only used for initialization.
Reference: https://github.com/bulletphysics/bullet3/blob/c993175a5859e48783cf2c490947d826be5649b2/src/BulletDynamics/Dynamics/btRigidBody.cpp#L67
(try searching the file for other occurences of
MotionState::getWorldTransform()
- the only other occurrence is for kinematic objects)This modifies the documentation accordingly and adds a snippet on how to manually sync SceneGraph -> Bullet.