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AssimpImporter: populate right texture indices #66
The fixes I'm doing are for various 3D-scanned datasets used by AI Habitat and I guess that's where we overlap :)
Not a problem -- I actually wanted to propose that next time you discover some bug or missing feature in the Assimp importer, let me know before you start implementing. In case I'm already on it, it'll save you time, if I'm not yet, then you'll save time me :)
Multiple meshes per node -- I did a similar fix for TinyGltfImporter some time ago in da58734, and I think it could be done very similarly here -- see the overview here. I did it this way to have animations attached to particular nodes still work properly, inserting dummy children would break those.