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TinyGltfImporter: Update docs about animation #98

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@pezcode pezcode commented Jun 20, 2021

Found these two small fixes while comparing what to copy over to AssimpImporter. Skin data seems to be imported, and the importer state for AnimationData wasn't being mentioned.

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codecov bot commented Jun 20, 2021

Codecov Report

Merging #98 (5851343) into master (03d6ac6) will not change coverage.
The diff coverage is n/a.

Impacted file tree graph

@@           Coverage Diff           @@
##           master      #98   +/-   ##
=======================================
  Coverage   94.63%   94.63%           
=======================================
  Files         101      101           
  Lines        7257     7257           
=======================================
  Hits         6868     6868           
  Misses        389      389           
Impacted Files Coverage Δ
.../MagnumPlugins/TinyGltfImporter/TinyGltfImporter.h 100.00% <ø> (ø)

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@mosra mosra added this to TODO in Asset management via automation Jun 24, 2021
@mosra mosra added this to the 2021.0a milestone Jun 24, 2021
@@ -131,7 +131,7 @@ calls with @ref InputFileCallbackPolicy::LoadTemporary and
@ref InputFileCallbackPolicy::Close is emitted right after the file is fully
read.

Import of skeleton, skin and morph data is not supported at the moment.
Import of skeleton and morph data is not supported at the moment.
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I removed the "skeleton" from here as well and merged as f9e41c6. This was originally here only because I had very little idea about what's the difference between a skin and a skeleton, and given that it's just a single ID that (apparently) almost nobody uses, I don't think it needs to be mentioned here.

Thanks for the PR! 👍

@mosra mosra closed this Jun 24, 2021
Asset management automation moved this from TODO to Done Jun 24, 2021
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