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attachCubeMapTexture issue #123

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chpatrick opened this Issue Nov 26, 2015 · 3 comments

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chpatrick commented Nov 26, 2015

I'm trying to use Framebuffer::attachCubeMapTexture to attach a face of a cubemap, but in my apitrace I see that it calls glNamedFramebufferTexture, without specifying the appropriate texture target. My guess is that it's because it picks texture2DImplementationDSA, which doesn't seem appropriate in this situation.

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mosra commented Nov 29, 2015

Hi, sorry, somehow completely missed this one (GitHub is not sending e-mails about new issues, aargh). I guess it should call glNamedFramebufferTextureLayer(), right? Will look into it right now.

@mosra mosra added the bug label Nov 29, 2015

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mosra commented Nov 29, 2015

Should be fixed in 291b5bd, please reopen if there are any other problems.

As a side note I now understand what layered attachments are (and why it didn't report any GL error), so I should be able to implement support for these now as well.

@mosra mosra closed this Nov 29, 2015

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mosra commented Nov 29, 2015

Layered attachments done in 3d9d70f.

@mosra mosra added this to the 2018.02 milestone Feb 15, 2018

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