attachCubeMapTexture issue #123
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Hi, sorry, somehow completely missed this one (GitHub is not sending e-mails about new issues, aargh). I guess it should call |
Should be fixed in 291b5bd, please reopen if there are any other problems. As a side note I now understand what layered attachments are (and why it didn't report any GL error), so I should be able to implement support for these now as well. |
Layered attachments done in 3d9d70f. |
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I'm trying to use
Framebuffer::attachCubeMapTexture
to attach a face of a cubemap, but in my apitrace I see that it callsglNamedFramebufferTexture
, without specifying the appropriate texture target. My guess is that it's because it pickstexture2DImplementationDSA
, which doesn't seem appropriate in this situation.The text was updated successfully, but these errors were encountered: