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I'm trying to use Framebuffer::attachCubeMapTexture to attach a face of a cubemap, but in my apitrace I see that it calls glNamedFramebufferTexture, without specifying the appropriate texture target. My guess is that it's because it picks texture2DImplementationDSA, which doesn't seem appropriate in this situation.
The text was updated successfully, but these errors were encountered:
Hi, sorry, somehow completely missed this one (GitHub is not sending e-mails about new issues, aargh). I guess it should call glNamedFramebufferTextureLayer(), right? Will look into it right now.
Should be fixed in 291b5bd, please reopen if there are any other problems.
As a side note I now understand what layered attachments are (and why it didn't report any GL error), so I should be able to implement support for these now as well.
I'm trying to use
Framebuffer::attachCubeMapTexture
to attach a face of a cubemap, but in my apitrace I see that it callsglNamedFramebufferTexture
, without specifying the appropriate texture target. My guess is that it's because it pickstexture2DImplementationDSA
, which doesn't seem appropriate in this situation.The text was updated successfully, but these errors were encountered: