Skip to content

attachCubeMapTexture issue #123

@chpatrick

Description

@chpatrick

I'm trying to use Framebuffer::attachCubeMapTexture to attach a face of a cubemap, but in my apitrace I see that it calls glNamedFramebufferTexture, without specifying the appropriate texture target. My guess is that it's because it picks texture2DImplementationDSA, which doesn't seem appropriate in this situation.

Metadata

Metadata

Assignees

No one assigned

    Projects

    No projects

    Milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions