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<snippet>
<content><![CDATA[${2:// A buffer ID of zero unbinds a buffer object}
gl.glBindBuffer(GL.GL_ARRAY_BUFFER, ${1:0});]]></content>
<description>glBindBuffer</description>
<scope>source.pde</scope>
<tabTrigger>glbindbuffer</tabTrigger>
</snippet>
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