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<snippet>
<content><![CDATA[// set the current texture coordinates - 2 floats
gl.glTexCoord2f(${1:0.0f}, ${2:0.0f});]]></content>
<description>glTexCoord2f</description>
<scope>source.pde</scope>
<tabTrigger>gltexcoord2f</tabTrigger>
</snippet>
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