@@ -5,6 +5,8 @@ Tools for the MS-DOS version of Turrican II, written in C# for .NET
55File formats reverse-engineered
66by [ movAX13h] ( https://github.com/movAX13h/ ) and [ srtuss] ( https://github.com/srtuss ) , July 2018.
77
8+ ![ Sprites of Turrican II] ( https://raw.githubusercontent.com/movAX13h/turrican2tools/master/screenshots/sprites.png )
9+
810## Features
911
1012 - load/unpack original game data
@@ -79,7 +81,7 @@ The game uses the following file types:
7981| .PAL | Palette | Colors for all parts of the game | x |
8082| .COL | Collisions | Tile based collision info per world | x |
8183| .EIB | Entities | Grid based list of entities for each cell of a stage (IDs are hardcoded in the game) | x |
82- | .TFX | Music | [ TFMX] ( https://www.exotica.org.uk/wiki/TFMX ) songs by Chris Hülsbeck | x |
84+ | .TFX | Music | [ TFMX] ( https://www.exotica.org.uk/wiki/TFMX ) songs by Chris H�lsbeck | x |
8385| .SAM | Sound | raw 8-bit signed mono PCM data, containing every sample, per world | |
8486| .LNG | Language file | All strings in 4 languages | x |
8587| .TXT | Text | TEXT2.TXT contains the intro text | x |
@@ -94,4 +96,13 @@ The game uses the following file types:
9496
9597## Tools used
9698
97- DOSBox Debugger, IDAPro, VisualStudio, HEX editors, custom binary visualizers
99+ DOSBox Debugger, IDAPro, VisualStudio, HEX editors, custom binary visualizers
100+
101+
102+ ## Screenshots
103+
104+ ![ Map of Turrican II] ( https://raw.githubusercontent.com/movAX13h/turrican2tools/master/screenshots/map.png )
105+
106+ ![ Tileset of Turrican II] ( https://raw.githubusercontent.com/movAX13h/turrican2tools/master/screenshots/tileset.png )
107+
108+ ![ TFMX Player by srtuss] ( https://raw.githubusercontent.com/movAX13h/turrican2tools/master/screenshots/tfmx_player.png )
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