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updated readme
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README.md

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@@ -5,6 +5,8 @@ Tools for the MS-DOS version of Turrican II, written in C# for .NET
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File formats reverse-engineered
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by [movAX13h](https://github.com/movAX13h/) and [srtuss](https://github.com/srtuss), July 2018.
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![Sprites of Turrican II](https://raw.githubusercontent.com/movAX13h/turrican2tools/master/screenshots/sprites.png)
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## Features
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- load/unpack original game data
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| .PAL | Palette | Colors for all parts of the game | x |
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| .COL | Collisions | Tile based collision info per world | x |
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| .EIB | Entities | Grid based list of entities for each cell of a stage (IDs are hardcoded in the game) | x |
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| .TFX | Music | [TFMX](https://www.exotica.org.uk/wiki/TFMX) songs by Chris Hülsbeck | x |
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| .TFX | Music | [TFMX](https://www.exotica.org.uk/wiki/TFMX) songs by Chris H�lsbeck | x |
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| .SAM | Sound | raw 8-bit signed mono PCM data, containing every sample, per world | |
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| .LNG | Language file | All strings in 4 languages | x |
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| .TXT | Text | TEXT2.TXT contains the intro text | x |
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## Tools used
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DOSBox Debugger, IDAPro, VisualStudio, HEX editors, custom binary visualizers
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DOSBox Debugger, IDAPro, VisualStudio, HEX editors, custom binary visualizers
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## Screenshots
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![Map of Turrican II](https://raw.githubusercontent.com/movAX13h/turrican2tools/master/screenshots/map.png)
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![Tileset of Turrican II](https://raw.githubusercontent.com/movAX13h/turrican2tools/master/screenshots/tileset.png)
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![TFMX Player by srtuss](https://raw.githubusercontent.com/movAX13h/turrican2tools/master/screenshots/tfmx_player.png)

T2Tools/Turrican/CollisionDrawer.cs

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@@ -10,7 +10,7 @@ namespace T2Tools.Turrican
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{
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class CollisionDrawer
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{
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internal static void Fill(Graphics gfx, COLFile collisionInfo, int tileId, int x, int y)
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internal static void Draw(Graphics gfx, COLFile collisionInfo, int tileId, int x, int y)
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{
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SolidBrush brush = new SolidBrush(Color.White);
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Dictionary<int, Color> colors = new Dictionary<int, Color>() {

T2Tools/Turrican/MapMaker.cs

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// draw cell
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Bitmap tile = tiles[tileId];
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tilesGfx.DrawImage(tile, x * Game.TileSize, y * Game.TileSize, Game.TileSize, Game.TileSize);
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CollisionDrawer.Fill(collGfx, colFile, tileId, x, y);
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CollisionDrawer.Draw(collGfx, colFile, tileId, x, y);
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worker.ReportProgress(40 + (int)Math.Round(50f * id / total));
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T2Tools/Turrican/TilemapMaker.cs

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if (collisionInfo != null)
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{
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CollisionDrawer.Fill(gfx, collisionInfo, i, x, y);
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CollisionDrawer.Draw(gfx, collisionInfo, i, x, y);
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}
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}
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}

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