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Update gameon/static_site/templates/static_site/rules.html #105

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chloeatplay Andrew Hayward
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Dec 19, 2012
chloeatplay chloeatplay Update gameon/static_site/templates/static_site/rules.html 9d4ddc6
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  1. +1 1  gameon/static_site/templates/static_site/rules.html
2  gameon/static_site/templates/static_site/rules.html
@@ -28,7 +28,7 @@ <h3 class="announce">Best {{ cats.name }}</h3>
28 28 <p>Each month we'll be curating content on <a href="https://blog.mozilla.org/gameon/">our blog</a> showcasing examples from each of these categories. You can learn more about each category, find inspiration from industry experts, and see what others are building in Game On jams around the world.</p>
29 29
30 30 <h2 class="exclaim">Playable Prototypes</h2>
31   - <p>Entries should be <strong>playable prototypes</strong>, built to run in modern browsers like Firefox, without any plug-ins. They don't have to be fully polished or 100% complete — the judges will mostly be looking for interesting gameplay ideas in motion.</p>
  31 + <p>Entries should be <strong>playable prototypes</strong>, built to run in modern browsers like Firefox, without any plug-ins. They don't have to be fully polished or 100% complete — the judges will mostly be looking for interesting gameplay ideas in motion. You can submit work that you've previously done, but please don't be lazy! We really want to see you pushing the limits of what's possible on the web.</p>
32 32
33 33 <h2 class="exclaim">Open web technologies</h2>
34 34 <p>All games must be built using open web technologies. This includes but is not limited to HTML, CSS, JavaScript, WebGL and WebRTC, as well as server-side code like PHP, Python, Ruby or Java. Please go ahead and use freely available libraries and modules -- there's no need to reinvent the wheel. Please list all the libraries and stock resources you use on your team’s profile page to provide fair attribution.</p>

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