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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
* The Original Code is code.
* The Initial Developer of the Original Code is
* Netscape Communications Corporation.
* Portions created by the Initial Developer are Copyright (C) 2000
* the Initial Developer. All Rights Reserved.
* Contributor(s):
* Stuart Parmenter <>
* Alternatively, the contents of this file may be used under the terms of
* either the GNU General Public License Version 2 or later (the "GPL"), or
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the MPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the MPL, the GPL or the LGPL.
* ***** END LICENSE BLOCK ***** */
#include "nsISupports.idl"
interface nsIURL;
[scriptable, uuid(C3C28D92-A17F-43DF-976D-4EEAE6F995FC)]
interface nsISound : nsISupports
void play(in nsIURL aURL);
* for playing system sounds
* NS_SYSSOUND_* params are obsolete. The new events will not be supported by
* this method. You should use playEventSound method instaed.
void playSystemSound(in AString soundAlias);
void beep();
* Not strictly necessary, but avoids delay before first sound.
* The various methods on nsISound call Init() if they need to.
void init();
* In some situations, playEventSound will be called. Then, each
* implementations will play a system sound for the event if it's necessary.
* NOTE: Don't change these values because they are used in
* nsPIPromptService.idl. So, if they are changed, that makes big impact for
* the embedders.
const unsigned long EVENT_NEW_MAIL_RECEIVED = 0;
const unsigned long EVENT_ALERT_DIALOG_OPEN = 1;
const unsigned long EVENT_CONFIRM_DIALOG_OPEN = 2;
const unsigned long EVENT_PROMPT_DIALOG_OPEN = 3;
const unsigned long EVENT_SELECT_DIALOG_OPEN = 4;
const unsigned long EVENT_MENU_EXECUTE = 5;
const unsigned long EVENT_MENU_POPUP = 6;
const unsigned long EVENT_EDITOR_MAX_LEN = 7;
void playEventSound(in unsigned long aEventId);
* NS_SYSSOUND_* can be used for playSystemSound but they are obsolete.
* Use nsISound::playEventSound instead.
#define NS_IsMozAliasSound(aSoundAlias) \
StringBeginsWith(aSoundAlias, NS_SYSSOUND_PREFIX)
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