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branch: develop
Commits on Sep 30, 2011
  1. Dan Mosedale

    Merge pull request #26 from cjcliffe/develop

    dmose authored
    minor playability fixes, fox mesh fix, make the fox run, and a basic win condition
  2. Charles J. Cliffe
  3. Dan Mosedale

    Tweaked a few of the credits

    dmose authored
  4. Dan Mosedale
  5. Dan Mosedale

    Merge pull request #25 from dmose/license-correction

    dmose authored
    Corrected info about background music
  6. Dan Mosedale
  7. Dan Mosedale

    Merge pull request #24 from dmose/licenses

    dmose authored
    Add summary of licensing info.
  8. Dan Mosedale

    Corrected ammo.js licensing info

    dmose authored
  9. Bobby Richter
  10. Dan Mosedale

    Word wrap for readability

    dmose authored
Commits on Sep 29, 2011
  1. Dan Mosedale

    Word wrap for readability

    dmose authored
  2. Bobby Richter
  3. Dan Mosedale

    A file describing the licenses of the various stuff in the tree; BSD …

    dmose authored
    …except as otherwise noted
  4. Dan Mosedale

    Merge pull request #22 from dmose/updated-readme

    dmose authored
    Fix typo
  5. Dan Mosedale

    Fix typo

    dmose authored
  6. Dan Mosedale

    Merge pull request #21 from dmose/updated-readme

    dmose authored
    Updated readme
  7. Dan Mosedale
  8. Dan Mosedale
Commits on Sep 23, 2011
  1. Dan Mosedale

    Merge pull request #20 from alankligman/spacefox-model

    dmose authored
    Updated engine submodule to gladius.
Commits on Sep 17, 2011
  1. Alan K
Commits on Sep 12, 2011
  1. Merge pull request #19 from alankligman/spacefox-model

    Alan Kligman authored
    Spacefox model
  2. Alan K
  3. Alan K

    Re-enabled sounds.

    modeswitch authored
  4. Alan K

    Fox wasn't being rendered when it's parent is an asteroid. Fixed so t…

    modeswitch authored
    …hat for is parented to the scene instead.
  5. Alan K
Commits on Sep 11, 2011
  1. Alan K

    1. Added a fox target image.

    modeswitch authored
    2. Added a target to show where the fox is when it spawns. Currently there are two targets displayed, not sure why.
  2. Dan Mosedale
  3. Dan Mosedale
Commits on Sep 10, 2011
  1. Dan Mosedale

    Pulled in loadThreeMesh and the ro.me fox asset from CubicVR, along w…

    dmose authored
    …ith scaffold commenting to setup the fox and place him on an asteroid
  2. Dan Mosedale

    Pulled in loadThreeMesh and the ro.me fox asset from CubicVR, along w…

    dmose authored
    …ith scaffold commenting to setup the fox and place him on an asteroid
Commits on Sep 9, 2011
  1. Dan Mosedale
  2. Merge pull request #17 from dmose/game-over

    David Humphrey authored
    Game over (r=humphd)
  3. Dan Mosedale
  4. Dan Mosedale
  5. Bobby Richter

    Merge pull request #18 from secretrobotron/develop

    secretrobotron authored
    Impulse for player tether is 10 times as fast.
    
    r=dmose
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