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Commits on Aug 9, 2016
  1. Merge pull request #29 from mortonfox/patch-1

    Update the blog link
    dmose committed on GitHub Aug 9, 2016
  2. Update the blog link

    mortonfox committed on GitHub Aug 9, 2016
Commits on Sep 30, 2011
  1. Merge pull request #26 from cjcliffe/develop

    minor playability fixes, fox mesh fix, make the fox run, and a basic win condition
    dmose committed Sep 30, 2011
  2. Tweaked a few of the credits

    dmose committed Sep 30, 2011
  3. Merge pull request #25 from dmose/license-correction

    Corrected info about background music
    dmose committed Sep 30, 2011
  4. Merge pull request #24 from dmose/licenses

    Add summary of licensing info.
    dmose committed Sep 30, 2011
  5. Corrected ammo.js licensing info

    dmose committed Sep 30, 2011
  6. Added website to credits.

    secretrobotron committed Sep 30, 2011
  7. Word wrap for readability

    dmose committed Sep 30, 2011
Commits on Sep 29, 2011
  1. Word wrap for readability

    dmose committed Sep 29, 2011
  2. A file describing the licenses of the various stuff in the tree; BSD …

    …except as otherwise noted
    dmose committed Sep 29, 2011
  3. Merge pull request #22 from dmose/updated-readme

    Fix typo
    dmose committed Sep 29, 2011
  4. Fix typo

    dmose committed Sep 29, 2011
  5. Merge pull request #21 from dmose/updated-readme

    Updated readme
    dmose committed Sep 29, 2011
Commits on Sep 23, 2011
  1. Merge pull request #20 from alankligman/spacefox-model

    Updated engine submodule to gladius.
    dmose committed Sep 23, 2011
Commits on Sep 17, 2011
Commits on Sep 12, 2011
  1. Merge pull request #19 from alankligman/spacefox-model

    Spacefox model
    Alan Kligman committed Sep 12, 2011
  2. Re-enabled sounds.

    modeswitch committed Sep 12, 2011
  3. Fox wasn't being rendered when it's parent is an asteroid. Fixed so t…

    …hat for is parented to the scene instead.
    modeswitch committed Sep 12, 2011
Commits on Sep 11, 2011
  1. 1. Added a fox target image.

    2. Added a target to show where the fox is when it spawns. Currently there are two targets displayed, not sure why.
    modeswitch committed Sep 11, 2011
Commits on Sep 10, 2011
  1. Pulled in loadThreeMesh and the ro.me fox asset from CubicVR, along w…

    …ith scaffold commenting to setup the fox and place him on an asteroid
    dmose committed Sep 10, 2011
  2. Pulled in loadThreeMesh and the ro.me fox asset from CubicVR, along w…

    …ith scaffold commenting to setup the fox and place him on an asteroid
    dmose committed Sep 10, 2011
Commits on Sep 9, 2011
  1. Merge pull request #17 from dmose/game-over

    Game over (r=humphd)
    David Humphrey committed Sep 9, 2011