Vector3D #52

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ferber opened this Issue Nov 19, 2012 · 2 comments

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ferber commented Nov 19, 2012

package
{
import flash.display.Sprite;
import flash.events.Event;
import flash.geom.Vector3D;
import flash.utils.getTimer;

public class Main extends Sprite 
{
    private static var  vect3D:Vector3D = new Vector3D( 0, 0, 0); 
    public function Main():void 
    {  
    }
}

}

// Special case Object, which has no base class but needs the Class class on the scope.

if (!baseClass) {
scope = new Scope(scope, domain.system.Class);
}
scope = new Scope(scope, null);
/*******
**
*
makeNativeClass is undefined at this pos with the precedent class
*
*
*
/

cls = makeNativeClass(this, scope, this.createFunction(ii.init, scope), baseClass);
cls.classInfo = classInfo;
cls.scope = scope;
scope.object = cls;
if ((instance = cls.instance)) {
// Instance traits live on instance.prototype.
this.applyTraits(instance.prototype, scope, baseBindings, ii.traits,
cls.native ? cls.native.instance : undefined, true);
}

ferber commented Nov 19, 2012

Same for Matrix3d

Contributor

yurydelendik commented Jul 24, 2013

Vector3D is implemented by #444

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