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webxr-polyfill/examples/boombox/index.html
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<html> | |
<head> | |
<title>Boombox</title> | |
<meta charset="utf-8"> | |
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0"> | |
<style> | |
body, html { | |
padding: 0; | |
margin: 0; | |
width: 100%; | |
height: 100%; | |
-webkit-user-select: none; | |
user-select: none; | |
} | |
#target { | |
width: 100%; | |
height: 100%; | |
position: absolute; | |
} | |
.common-message { | |
position: absolute; | |
top: 50%; | |
left: 50%; | |
transform: translate(-50%, -50%); | |
font-size: 20px; | |
} | |
</style> | |
<link rel="stylesheet" href="../common.css"/> | |
<script src="../libs/three.min.js"></script> | |
<script src="../libs/three-gltf-loader.js"></script> | |
<!-- | |
<script type="module" src="../../polyfill/XRPolyfill.js"></script> | |
<script nomodule src="../../dist/webxr-polyfill.js"></script> | |
--> | |
<script src="../../dist/webxr-polyfill.js"></script> | |
<script src="../common.js"></script> | |
</head> | |
<body> | |
<div id="target" /> | |
<div onclick="hideMe(this)" id="description"> | |
<h2>Boombox</h2> | |
<h5>(click to dismiss)</h5> | |
<p>Shows a boombox in a VR environment.</p> | |
</div> | |
<script> | |
/* | |
ARSimplestExample shows how to populate the content scene | |
*/ | |
class ARSimplestExample extends XRExampleBase { | |
constructor(domElement){ | |
super(domElement, false) | |
} | |
// Called during construction to allow the app to populate the THREE.Scene | |
initializeScene(){ | |
// Add a box on the floor | |
const box = new THREE.Mesh( | |
new THREE.BoxBufferGeometry(0.1, 0.1, 0.1), | |
new THREE.MeshPhongMaterial({ color: '#DDFFDD' }) | |
) | |
box.position.set(0, 0, 0) | |
this.floorGroup.add(box) | |
this.scene.background = new THREE.Color(0x222222) | |
// Add some lights to the scene | |
this.scene.add(new THREE.AmbientLight('#FFF', 0.2)) | |
const directionalLight = new THREE.DirectionalLight('#FFF', 0.6) | |
directionalLight.position.set(0, 10, 0) | |
this.scene.add(directionalLight) | |
// Create the environment map | |
const path = '../textures/Park2/' | |
const format = '.jpg' | |
this.envMap = new THREE.CubeTextureLoader().load([ | |
path + 'posx' + format, path + 'negx' + format, | |
path + 'posy' + format, path + 'negy' + format, | |
path + 'posz' + format, path + 'negz' + format | |
]) | |
this.envMap.format = THREE.RGBFormat | |
this.scene.background = this.envMap | |
// Add the boom box | |
loadGLTF('../models/BoomBox/glTF-pbrSpecularGlossiness/BoomBox.gltf').then(gltf => { | |
gltf.scene.scale.set(15, 15, 15) | |
gltf.scene.position.set(0, 1, -1.2) | |
gltf.scene.quaternion.setFromAxisAngle(new THREE.Vector3(0, 1, 0), Math.PI) | |
gltf.scene.traverse(node => { | |
if (node.material && (node.material.isMeshStandardMaterial || (node.material.isShaderMaterial && node.material.envMap !== undefined))){ | |
node.material.envMap = this.envMap | |
node.material.needsUpdate = true | |
} | |
}) | |
this.floorGroup.add(gltf.scene) | |
}).catch((...params) =>{ | |
console.error('could not load gltf', ...params) | |
}) | |
} | |
} | |
window.addEventListener('DOMContentLoaded', () => { | |
setTimeout(() => { | |
try { | |
window.pageApp = new ARSimplestExample(document.getElementById('target')) | |
} catch(e) { | |
console.error('page error', e) | |
} | |
}, 1000) | |
}) | |
</script> | |
</body> | |
</html> |