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webxr-polyfill/examples/hit_test/index.html
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<html> | |
<head> | |
<title>Hit test example</title> | |
<meta charset="utf-8"> | |
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0"> | |
<style> | |
body, html { | |
padding: 0; | |
margin: 0; | |
overflow: hidden; | |
position: fixed; | |
width: 100%; | |
height: 100vh; | |
-webkit-user-select: none; | |
user-select: none; | |
} | |
#target { | |
width: 100%; | |
height: 100%; | |
position: absolute; | |
} | |
.common-message { | |
position: absolute; | |
top: 50%; | |
left: 50%; | |
transform: translate(-50%, -50%); | |
font-size: 20px; | |
} | |
</style> | |
<link rel="stylesheet" href="../common.css"/> | |
<script src="../libs/three.min.js"></script> | |
<!-- | |
<script type="module" src="../../polyfill/XRPolyfill.js"></script> | |
<script nomodule src="../../dist/webxr-polyfill.js"></script> | |
--> | |
<script src="../../dist/webxr-polyfill.js"></script> | |
<script src="../common.js"></script> | |
</head> | |
<body> | |
<div id="target" /> | |
<div onclick="hideMe(this)" id="description"> | |
<h2>Hit Test</h2> | |
<h5>(click to dismiss)</h5> | |
<p>Find anchors by searching on tap events.</p> | |
</div> | |
<script> | |
/* | |
HitTestExample shows how to find surfaces or other features and place content relative to them. | |
In a production application, you would not create a separate anchor for every user action because | |
your application would quickly slow down tracking so many anchors. Instead, find an anchor | |
for groups of content that are positioned relative to some surface or other feature. | |
*/ | |
class HitTestExample extends XRExampleBase { | |
constructor(domElement){ | |
super(domElement, false) | |
// A message at the bottom of the screen that shows whether a surface has been found | |
this._messageEl = document.createElement('div') | |
this.el.appendChild(this._messageEl) | |
this._messageEl.style.position = 'absolute' | |
this._messageEl.style.bottom = '10px' | |
this._messageEl.style.left = '10px' | |
this._messageEl.style.color = 'white' | |
this._messageEl.style['font-size'] = '16px' | |
this.el.addEventListener('touchstart', this._onTouchStart.bind(this), false) | |
} | |
// Called during construction to allow the app to populate this.scene | |
initializeScene(){ | |
// Add a box at the scene origin | |
let box = new THREE.Mesh( | |
new THREE.BoxBufferGeometry(0.1, 0.1, 0.1), | |
new THREE.MeshPhongMaterial({ color: '#DDFFDD' }) | |
) | |
box.position.set(0, 0.05, 0) | |
var axesHelper = AxesHelper( 0.2 ); | |
this.floorGroup.add( axesHelper ); | |
this.floorGroup.add(box) | |
// Add a few lights | |
this.scene.add(new THREE.AmbientLight('#FFF', 0.2)) | |
let directionalLight = new THREE.DirectionalLight('#FFF', 0.6) | |
directionalLight.position.set(0, 10, 0) | |
this.scene.add(directionalLight) | |
} | |
// Called once per frame, before render, to give the app a chance to update this.scene | |
updateScene(frame){ | |
} | |
// Save screen taps as normalized coordinates for use in this.updateScene | |
_onTouchStart(ev){ | |
if (!ev.touches || ev.touches.length === 0) { | |
console.error('No touches on touch event', ev) | |
return | |
} | |
const x = ev.touches[0].clientX / window.innerWidth | |
const y = ev.touches[0].clientY / window.innerHeight | |
// Attempt a hit test using the normalized screen coordinates | |
this.session.hitTest(x, y).then(anchorOffset => { | |
if(anchorOffset === null){ | |
this._messageEl.innerHTML = 'miss' | |
} else { | |
this._messageEl.innerHTML = 'hit' | |
this.addAnchoredNode(anchorOffset, this._createSceneGraphNode()) | |
} | |
}).catch(err => { | |
console.error('Error in hit test', err) | |
}) | |
} | |
// Creates a box used to indicate the location of an anchor offset | |
_createSceneGraphNode(){ | |
let group = new THREE.Group() | |
let geometry = new THREE.BoxBufferGeometry(0.1, 0.1, 0.1) | |
let material = new THREE.MeshPhongMaterial({ color: '#99FF99' }) | |
let mesh = new THREE.Mesh(geometry, material) | |
mesh.position.set(0, 0.05, 0) | |
group.add(mesh) | |
return group | |
} | |
} | |
function AxesHelper( size ) { | |
size = size || 1; | |
var vertices = [ | |
0, 0, 0, size, 0, 0, | |
0, 0, 0, 0, size, 0, | |
0, 0, 0, 0, 0, size | |
]; | |
var colors = [ | |
1, 0, 0, 1, 0.6, 0, | |
0, 1, 0, 0.6, 1, 0, | |
0, 0, 1, 0, 0.6, 1 | |
]; | |
var geometry = new THREE.BufferGeometry(); | |
geometry.addAttribute( 'position', new THREE.Float32BufferAttribute( vertices, 3 ) ); | |
geometry.addAttribute( 'color', new THREE.Float32BufferAttribute( colors, 3 ) ); | |
var material = new THREE.LineBasicMaterial( { vertexColors: THREE.VertexColors } ); | |
return new THREE.LineSegments(geometry, material); | |
} | |
window.addEventListener('DOMContentLoaded', () => { | |
setTimeout(() => { | |
try { | |
window.pageApp = new HitTestExample(document.getElementById('target')) | |
} catch(e) { | |
console.error('page error', e) | |
} | |
}, 1000) | |
}) | |
</script> | |
</body> | |
</html> |