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Polymesh.virtual_entities() returns incorrect Face3d #589

mozman opened this issue Dec 17, 2021 · 2 comments

Polymesh.virtual_entities() returns incorrect Face3d #589

mozman opened this issue Dec 17, 2021 · 2 comments


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mozman commented Dec 17, 2021

Originally posted by chibai December 17, 2021
I'm trying to extract the basic element from a polyline(polyface)
But the vertices of the entity make me crazy

from ezdxf import recover
from ezdxf.addons.drawing import matplotlib
# Exception handling left out for compactness:
doc, auditor = recover.readfile('test.dxf')
if not auditor.has_errors:
    matplotlib.qsave(doc.modelspace(), 'test.png')
for entity in doc.modelspace():
    if entity.dxf.handle == 'F6AC':
        e = list(entity.virtual_entities())[0]
skipped entity 3DFACE(#EC29). Reason: "invisible"
skipped entity 3DFACE(#EC2A). Reason: "invisible"
skipped entity 3DFACE(#EC2B). Reason: "invisible"
[Vec3(59416.31455091119, 21790.91531877725, 0.0), Vec3(59361.25307228302, 21813.84830555742, 0.0), Vec3(59380.16605928067, 21806.95449032696, 0.0), Vec3(0.0, 0.0, 0.0)]

The Vec3(0, 0, 0) if definitely not belong to the entity!

@mozman mozman changed the title Polymesh.virtual_entites() returns incorrect Face3d Polymesh.virtual_entities() returns incorrect Face3d Dec 17, 2021
mozman added a commit that referenced this issue Dec 17, 2021
Returns two identical vertices at the end for triangle faces,
this will be fixed in the next commit.
mozman added a commit that referenced this issue Dec 17, 2021
The 3DFACE entity has ALWAYS 4 vertices, for triangles
the last two vertices are identical.
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mozman commented Dec 17, 2021

Alternative way to get faces and vertices from PolyFaceMesh without creating virtual entities:


from ezdxf.render import MeshBuilder


# sadly the PolyFaceMesh entity is a variant of the POLYLINE entity, like the PolygonMesh entity
for entity in doc.modelspace().query("POLYLINE"):  
    if entity.is_poly_face_mesh:
        print(f"PolyFaceMesh: {str(entity)}")
        builder = MeshBuilder.from_polyface(entity)
        # all vertices used in the mesh independently from the face structure
        print(f"count of vertices: {len(builder.vertices)}")
        # get all mesh faces as list of Vec3() objects in WCS coordinates
        faces = list(builder.faces_as_vertices())
        print(f"count of faces: {len(faces)}")
        for face in faces:

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chibai commented Dec 20, 2021

Thank you!

@mozman mozman closed this as completed Dec 20, 2021
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