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Commits on Mar 11, 2013
  1. Updated log.

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  2. Cleanup

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  3. Updated readme

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Commits on Mar 8, 2013
Commits on Feb 28, 2013
  1. A few small optimizations

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Commits on Feb 27, 2013
  1. A few more opcodes

    U-mitchell-laptop\mitchell authored
Commits on Feb 26, 2013
  1. Sync

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Commits on Feb 25, 2013
Commits on Feb 21, 2013
  1. Working on stuff

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Commits on Feb 19, 2013
Commits on Feb 18, 2013
Commits on Feb 15, 2013
  1. Working on Mapper 4 again.

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Commits on Feb 14, 2013
Commits on Feb 12, 2013
Commits on Feb 8, 2013
  1. Passes cpu_timing_test

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Commits on Feb 7, 2013
  1. Comparing to Nintendulator logs of mmc3 tests, getting a SIGBUS right…

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    … now. Something with the mapper number and the countScanline function.
Commits on Feb 6, 2013
Commits on Feb 5, 2013
  1. More work done on Mapper 4

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Commits on Jan 31, 2013
Commits on Jan 30, 2013
  1. Loopy scrolling works

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Commits on Jan 29, 2013
Commits on Jan 23, 2013
  1. Working on loopy scroll stuff

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Commits on Jan 22, 2013
Commits on Jan 21, 2013
Commits on Jan 18, 2013
  1. Added spacebar as turbo button - moves FPS cap up to 600 FPS, which I…

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    … don't think any computer will hit.
  2. Victory is achieved! CpuV2 works (as far as Mega Man 2 and Super Mari…

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    …o Bros can tell).
    
    I also modified PpuState to use one call to al_draw_prims per frame, which I believe leads to a speedup.
    This means that I can play at x4 scale on the room 207 iMac at a full 60 fps.
Commits on Jan 17, 2013
  1. ADC was a bit messed up

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  2. A number of CPU bugs exist, removing those.

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    The worst so far was when I typed 0x49 instead of 0x40.
  3. Nothing big here

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Commits on Jan 16, 2013
  1. implemented BPL wrong

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