… 0 hits and IRQs.
… now. Something with the mapper number and the countScanline function.
… don't think any computer will hit.
…o Bros can tell). I also modified PpuState to use one call to al_draw_prims per frame, which I believe leads to a speedup. This means that I can play at x4 scale on the room 207 iMac at a full 60 fps.