Skip to content

HTTPS clone URL

Subversion checkout URL

You can clone with
or
.
Download ZIP
Browse files

added details about kinect voice capabilities

  • Loading branch information...
commit 7ae71d69c9fc93ab8fdeca122711a572ab459efd 1 parent 8627b30
@mportiz08 authored
Showing with 71 additions and 1 deletion.
  1. +33 −1 speech.html
  2. +9 −0 stylesheets/style.css
  3. +29 −0 text/speech.md
View
34 speech.html
@@ -49,6 +49,39 @@
<p>Siri (Speech Interpretation and Recognition Interface) is an application developed by Apple for the most recent version of their incredibly popular product, the iPhone. In this example of its use, a user simply asks their question to their phone with this application running on their phone, and the software responds by presenting the user with a list of appropriate restaurants along with reviews and maps for each one. Siri exemplifies the pinnacle of how <strong>speech recognition</strong> technology is being used in consumer products today.</p>
+ <h2>kinect</h2>
+
+ <h3>technical aspects</h3>
+
+ <p>In addition to color, depth, and skeletal data, Microsoft&#39;s <a href="http://www.xbox.com/kinect/">Kinect</a> collects sound data, which allows the device to respond to voice commands. According to <a href="http://www.microsoft.com/en-us/news/press/2009/sep09/09-23tgsnatalpr.aspx">Microsoft&#39;s press release</a>, the Kinect (originally introduced as Project Natal) is equipped with a &quot;multi-array microphone&quot;, which handles processing the voice commands. The folks at <a href="http://www.ifixit.com/">iFixit</a> <a href="http://www.ifixit.com/Teardown/Microsoft-Kinect-Teardown/4066/">disassembled</a> the sensor and discovered that it contains 4 downward facing microphones that the array is composed of.</p>
+
+ <p><img src="http://guide-images.ifixit.net/igi/VNIBCIuTyLIAUXqT.medium" alt="kinect microphone internals"></p>
+
+ <p>The audio capabilities of the Kinect are as follows:</p>
+
+ <ul>
+ <li>acoustic noise suppression</li>
+ <li>echo cancellation</li>
+ <li>beam formation</li>
+ </ul>
+
+ <p>Here&#39;s a <a href="http://support.xbox.com/en-US/kinect/voice/speech-recognition#d7e21da22ba34426bf8f46afc9028e79">link</a> to a listing of languages that the Kinect&#39;s speech recognition software currently recognizes and supports.</p>
+
+ <p>To be used effectively, the device needs to be calibrated, so that it can better recognize voice commands. Also, the <a href="http://www.microsoft.com/en-us/kinectforwindows/">Kinect SDK</a> gives third party developers access to these audio features.</p>
+
+ <h3>dashboard integration</h3>
+
+ <p>Microsoft <a href="http://support.xbox.com/en-US/kinect/voice/speech-recognition">utilizes</a> the speech recognition capabilities of the Kinect by allowing Xbox 360 users to control their gaming consoles with their voice. On the main dashboard interface for the 360, a microphone icon is visible whenever users are able to use voice commands. If visible, users start by saying &quot;Xbox&quot; and then follow that with one of many different options that appear on the screen in a way that is context sensitive depending on the section of the dashboard that is being used. For example:</p>
+
+ <blockquote>
+ <p>&quot;Xbox&quot;<br />
+ &quot;...play disc.&quot;</p>
+ </blockquote>
+
+ <p>Without any physical contact from the user, the Xbox will then load the software on the current disc.</p>
+
+ <p><img src="http://nxeassets.xbox.com/shaxam/0201/6e/42/6e42ae2a-4ed8-4050-b5ea-3804036bdaeb.PNG?v=1#kinect-voice-recognition-m-m.PNG" alt="dashboar integration"></p>
+
<h2>technology</h2>
<p>TODO</p>
@@ -56,7 +89,6 @@
<h2>applications</h2>
<p>TODO</p>
-
</div>
</section>
</div>
View
9 stylesheets/style.css
@@ -56,6 +56,15 @@ a, a:visited, a:hover, a:active {
color: #4d308a;
}
+ul {
+ list-style: disc inside none;
+ padding-left: 15px;
+}
+
+ul li {
+ padding: 5px 0;
+}
+
.clear {
clear: both;
height: 0;
View
29 text/speech.md
@@ -12,6 +12,35 @@ Let's look at a simple example of how this technology is being used by popular m
Siri (Speech Interpretation and Recognition Interface) is an application developed by Apple for the most recent version of their incredibly popular product, the iPhone. In this example of its use, a user simply asks their question to their phone with this application running on their phone, and the software responds by presenting the user with a list of appropriate restaurants along with reviews and maps for each one. Siri exemplifies the pinnacle of how **speech recognition** technology is being used in consumer products today.
+## kinect
+
+### technical aspects
+
+In addition to color, depth, and skeletal data, Microsoft's [Kinect](http://www.xbox.com/kinect/) collects sound data, which allows the device to respond to voice commands. According to [Microsoft's press release](http://www.microsoft.com/en-us/news/press/2009/sep09/09-23tgsnatalpr.aspx), the Kinect (originally introduced as Project Natal) is equipped with a "multi-array microphone", which handles processing the voice commands. The folks at [iFixit](http://www.ifixit.com/) [disassembled](http://www.ifixit.com/Teardown/Microsoft-Kinect-Teardown/4066/) the sensor and discovered that it contains 4 downward facing microphones that the array is composed of.
+
+![kinect microphone internals](http://guide-images.ifixit.net/igi/VNIBCIuTyLIAUXqT.medium)
+
+The audio capabilities of the Kinect are as follows:
+
+ * acoustic noise suppression
+ * echo cancellation
+ * beam formation
+
+Here's a [link](http://support.xbox.com/en-US/kinect/voice/speech-recognition#d7e21da22ba34426bf8f46afc9028e79) to a listing of languages that the Kinect's speech recognition software currently recognizes and supports.
+
+To be used effectively, the device needs to be calibrated, so that it can better recognize voice commands. Also, the [Kinect SDK](http://www.microsoft.com/en-us/kinectforwindows/) gives third party developers access to these audio features.
+
+### dashboard integration
+
+Microsoft [utilizes](http://support.xbox.com/en-US/kinect/voice/speech-recognition) the speech recognition capabilities of the Kinect by allowing Xbox 360 users to control their gaming consoles with their voice. On the main dashboard interface for the 360, a microphone icon is visible whenever users are able to use voice commands. If visible, users start by saying "Xbox" and then follow that with one of many different options that appear on the screen in a way that is context sensitive depending on the section of the dashboard that is being used. For example:
+
+> "Xbox"<br />
+> "...play disc."
+
+Without any physical contact from the user, the Xbox will then load the software on the current disc.
+
+![dashboar integration](http://nxeassets.xbox.com/shaxam/0201/6e/42/6e42ae2a-4ed8-4050-b5ea-3804036bdaeb.PNG?v=1#kinect-voice-recognition-m-m.PNG)
+
## technology
TODO
Please sign in to comment.
Something went wrong with that request. Please try again.