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Updated for Wurm version 1.4
- Added Orange Tree
- Added Hazelnut, Raspberry, Blueberry, and Lingonberry Bushes
- Added Sandstone and Rocksalt
Added flower types (1-15) to biomes.
Added random flower type selection.
Added flower percent chance input.
Added a Biome view that shows the biome colors (same as exported image).
Added Tree, Bush, and Snow tile types.
Added more biome import colors.
Added Mycelium to biome import.
Added biome specific input values (saved to config file).
Added undo river button (Export/import heightmap on river generation).
Added normalize low/high ratio to heightmap.
Added Memory usage display.
Fixed river generation bug.
Added save/load biomes buttons.
Fixed map files reverting after doing another action.
Added river/lake painting.
Save current view as default view (instead of map view).
Fixed drop dirt creating ridges down the center.
Fixed digging on rock tiles (credit to Blayze).
Added height (in dirt) to coordinate marker.
Fixed dirt drop smoothing at max height.
Added localized erosion on rivers.
Added cliff ratio and land slide to actions.
Added biome paint mode (click on map to plant a biome seed).
Slightly improved zoom on mouse.
Actual zoom on mouse!
Fixed infinite biome seeding bug.
Fixed map zoom resetting on view change.
Added random growth rate to each seed in a batch.
Fixed biome seeding so that all seeds grow a biome.
Added biome density input to create sparse growth.
Greatly improved error feedback mechanism.
Multi-threading drop dirt (2-4x faster depending on your setup).
Fixed map name save bug before you have a map.
Added grid size adjustment input (enter to submit).
Interface overhaul, increased usability and design.
Heightmap .png file import and export.
A ton of new inputs to increase flexibility of the editor.
Tooltips and error handling for ease of use.