Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

3DEff angle #61

Closed
MrAntares opened this issue Mar 7, 2022 · 3 comments
Closed

3DEff angle #61

MrAntares opened this issue Mar 7, 2022 · 3 comments
Labels
Bug Something that is already regarded as completed not working how it should be. Hard SFX Has visual/animation relevance that is originally hardcoded into the client

Comments

@MrAntares
Copy link
Owner

If the camera is not at the default position, the effect textures have different angle from what angle they should be at.
Eg: Meteor assault effect textures rotate when rotating the camera :D

@MrAntares
Copy link
Owner Author

Also, large 3Deff textures go into the ground. They should always be displayed above the ground.

@MrAntares MrAntares added Bug Something that is already regarded as completed not working how it should be. Hard SFX Has visual/animation relevance that is originally hardcoded into the client labels Mar 8, 2022
@MrAntares
Copy link
Owner Author

First part is already fixed. Second part is not.

@MrAntares
Copy link
Owner Author

These are 2 separate issues, so I close this one and make a new one dedicated to the 2nd part.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Bug Something that is already regarded as completed not working how it should be. Hard SFX Has visual/animation relevance that is originally hardcoded into the client
Projects
None yet
Development

No branches or pull requests

1 participant