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MrAntares opened this issue
Mar 7, 2022
· 3 comments
Labels
BugSomething that is already regarded as completed not working how it should be.Hard SFXHas visual/animation relevance that is originally hardcoded into the client
If the camera is not at the default position, the effect textures have different angle from what angle they should be at.
Eg: Meteor assault effect textures rotate when rotating the camera :D
The text was updated successfully, but these errors were encountered:
Also, large 3Deff textures go into the ground. They should always be displayed above the ground.
MrAntares
added
Bug
Something that is already regarded as completed not working how it should be.
Hard SFX
Has visual/animation relevance that is originally hardcoded into the client
labels
Mar 8, 2022
BugSomething that is already regarded as completed not working how it should be.Hard SFXHas visual/animation relevance that is originally hardcoded into the client
If the camera is not at the default position, the effect textures have different angle from what angle they should be at.
Eg: Meteor assault effect textures rotate when rotating the camera :D
The text was updated successfully, but these errors were encountered: