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[server] replay attack detection memory leak bug fix
This commit fixes the following memory leak found with valgrind: 44 bytes in 1 blocks are definitely lost in loss record 2 of 2 at 0x482BE68: malloc (in /usr/lib/valgrind/vgpreload_memcheck-x86-linux.so) by 0x490EA50: strdup (strdup.c:43) by 0x10CD69: incoming_spa (incoming_spa.c:162) by 0x10E000: process_packet (process_packet.c:200) by 0x4862E63: ??? (in /usr/lib/i386-linux-gnu/libpcap.so.1.1.1) by 0x4865667: pcap_dispatch (in /usr/lib/i386-linux-gnu/libpcap.so.1.1.1) by 0x10DABF: pcap_capture (pcap_capture.c:226) by 0x10A798: main (fwknopd.c:299)
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