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Commits on Dec 11, 2008
  1. @arrai
Commits on Dec 10, 2008
  1. [6895] Fix unexpected change backported in [6889]. Rebuild ad.exe wit…

    VladimirMangos committed Dec 10, 2008
    …h recent changes.
  2. [6894] Backport file name preparing code in VMapManager from 303 bran…

    VladimirMangos committed Dec 10, 2008
    …ch that fix also possible memory corruption.
  3. [6893] Fixes in waypoint movement code.

    VladimirMangos committed Dec 10, 2008
    Initilize variables and reset last movment timer for correct waypoints work at reset movement.
  4. @hunuza

    [6892] Some small code clean ups and optimisations.

    hunuza committed Dec 10, 2008
    Signed-off-by: hunuza <hunuza@gmail.com>
  5. @arrai
  6. @arrai

    [6890] Implemented more correct way of calculating fall damage by usi…

    arrai committed Dec 10, 2008
    …ng fall distance and not fall time. Thanks to DasMy for finding an appropriate formula
Commits on Dec 9, 2008
  1. [6889] Backport some not client version specific changes and fixes fr…

    VladimirMangos committed Dec 9, 2008
    …om 303 branch.
Commits on Dec 8, 2008
  1. [6888] Add to character.sql not added changes from 2008_11_12_01_char…

    KAPATEJIb committed with VladimirMangos Dec 8, 2008
    …acter_character_aura.sql
    
    Signed-off-by: VladimirMangos <vladimir@getmangos.com>
Commits on Dec 7, 2008
  1. [6887] Position dead flying creatures on ground at creature loading.

    Neo2003 committed Dec 7, 2008
    Signed-off-by: Neo2003 <neo.2003@hotmail.fr>
  2. Make flying creatures fall on ground when killed.

    Neo2003 committed Dec 7, 2008
    Fix also fly speed computation for creatures.
    
    Signed-off-by: Neo2003 <neo.2003@hotmail.fr>
  3. [6886] Prevent some memory losses at server shutdown.

    VladimirMangos committed Dec 7, 2008
  4. @arrai

    [6885] In dungeons even fighting creatures are supposed to put nearby…

    arrai committed Dec 7, 2008
    … players in combat. 3rd party scripting libraries might have to be updated
  5. @balrok @hunuza

    [6884] Replaced iterator++ with ++iterator in for-loop-headers

    balrok committed with hunuza Dec 7, 2008
    i used this script
    for i in ls *.[ch]*; do cat $i | sed -r 's/(.*for.*iterator.*;\
        *)([a-z0-9\_\*]+)\ *\+\+(.*)/\1++\2\3/' > /tmp/mangos/$i; done
    for i in ls *.[ch]*; do cp /tmp/mangos/$i $i; done
    
    and rechecked it with my eyes, if everything is right
    i took only for-loops cause they can be gathered easier with a script
    
    Signed-off-by: hunuza <hunuza@gmail.com>
  6. @hunuza
  7. @hunuza

    [6882] Make corpse erase async.

    hunuza committed Dec 7, 2008
Commits on Dec 6, 2008
  1. [6881] Fix typo in log string.

    GalaxyMan committed with VladimirMangos Dec 6, 2008
    Signed-off-by: VladimirMangos <vladimir@getmangos.com>
  2. @DasBlub @arrai

    [6880] fixed spell 26275 for game object 180797

    DasBlub committed with arrai Dec 6, 2008
    Signed-off-by: arrai <array.of.intellect@gmail.com>
  3. [6879] Not apply casting time spell bonuses mods to creature (non-pet…

    VladimirMangos committed Dec 6, 2008
    …s) casted spells with 0 cast time.
  4. Set correct base damage for spell 37674

    thenecromancer committed with VladimirMangos Dec 6, 2008
    Signed-off-by: VladimirMangos <vladimir@getmangos.com>
  5. [6878] Fixed a typo in VC for ACE_Wrappers

    Neo2003 committed with VladimirMangos Dec 6, 2008
    Signed-off-by: freghar <compmancz@gmail.com>
    (cherry picked from commit d94f03b0aeec431ec6cee4f469d45d3209434fe7)
    
    Signed-off-by: VladimirMangos <vladimir@getmangos.com>
  6. [6876] * Not drop charge for 1120 and ranks (fix SPELL_AURA_CHANNEL_D…

    DiSlord committed Dec 6, 2008
    …EATH_ITEM aura work)
Commits on Dec 5, 2008
  1. [6874] * Not remove spell mods for not finished spells

    DiSlord committed Dec 6, 2008
    * Ignore self miss in drop combopoints (problems vs 5171 and ranks still exist)
    * Allow cast spell on immune if spell can removeit by dispell
  2. @tomrus88

    Reduced number of cells (doubled max visibility distance).

    tomrus88 committed Dec 5, 2008
    Use 2D distance for visibility checks.
Commits on Dec 4, 2008
  1. [6873] make gameobjects scriptable. Patch provided by NoFantasy.

    Neo2003 committed Dec 4, 2008
    Signed-off-by: Neo2003 <neo.2003@hotmail.fr>
Commits on Dec 3, 2008
  1. @hunuza

    Add missing part of last commit.

    hunuza committed Dec 3, 2008
    Update makefile and characters required_* field.
    
    Signed-off-by: hunuza <hunuza@gmail.com>
  2. @hunuza

    [6872] Make guid key in guild_member table unique.

    hunuza committed Dec 3, 2008
    Signed-off-by: hunuza <hunuza@gmail.com>
Commits on Dec 2, 2008
  1. @apoc

    [6871] Fixed BG Queue need players count announce.

    apoc committed Dec 2, 2008
    Signed-off-by: ApoC <apoc@nymfe.net>
Commits on Nov 30, 2008
  1. [6870] Not output error message at loading empty `db_script_string` t…

    VladimirMangos committed Nov 30, 2008
    …able.
  2. @hunuza

    [6869] Avoid DB access in 2 arena team handlers.

    hunuza committed Nov 30, 2008
    Signed-off-by: hunuza <hunuza@gmail.com>
  3. @hunuza

    [6868] Don't load data field from DB to save money or arena team id.

    hunuza committed Nov 30, 2008
    Signed-off-by: hunuza <hunuza@gmail.com>
  4. @apoc

    [6867] Optimized working with DB in Guild code. No need of parsing/sa…

    apoc committed Nov 30, 2008
    …ving players data fields anymore.
    
    Signed-off-by: ApoC <apoc@nymfe.net>
  5. @balrok @hunuza

    [6866] Fixed: Only dungeons, not all instancable maps should modify a…

    balrok committed with hunuza Nov 13, 2008
    …ggro-behaviour.
    
    This has no functional effect until the battlegrounds are instanced.
    
    Signed-off-by: hunuza <hunuza@gmail.com>
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