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c8246a1 @mrdoob testing
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1 three.js
2 ========
3
18e7ad1 @mrdoob
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4 #### Javascript 3D Engine ####
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5
4f14b7b @mrdoob r5
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6 [![Flattr this](http://api.flattr.com/button/button-compact-static-100x17.png)](http://flattr.com/thing/287/three-js)
7
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8 The aim of this project is to create a lightweight 3D engine with a very low level of abstraction (aka for dummies). Currently there is no documentation available but feel free to use the examples as a reference and/or read the source code. However, be aware that the API may change from revision to revision breaking compatibility.
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9
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10 The engine can render using <canvas>, <svg> and WebGL.
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11
2a2dcc3 @mrdoob
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12 [More info...](http://mrdoob.com/blog/post/693)
13
7935bc8 @mrdoob - Changed Camera system. (Thx [Paul Brunt](http://github.com/supereggber...
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14 Other similar projects: [pre3d](http://deanm.github.com/pre3d/), [pvjs](http://code.google.com/p/pvjswebgl/), [jsgl](http://tulrich.com/geekstuff/canvas/perspective.html), [k3d](http://www.kevs3d.co.uk/dev/canvask3d/k3d_test.html), ...
669072d @mrdoob Linked some similar projects.
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15
b3f41ec @mrdoob Clearer descriptions
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16 ### Examples ###
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17
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18 [![geometry_birds](http://mrdoob.github.com/three.js/assets/examples/08_birds.png)](http://mrdoob.github.com/three.js/examples/geometry_birds.html)
19 [![geometry_earth](http://mrdoob.github.com/three.js/assets/examples/07_earth.png)](http://mrdoob.github.com/three.js/examples/geometry_earth.html)
20 [![geometry_terrain](http://mrdoob.github.com/three.js/assets/examples/06_terrain.png)](http://mrdoob.github.com/three.js/examples/geometry_terrain.html)
21 [![materials_video](http://mrdoob.github.com/three.js/assets/examples/05_video.png)](http://mrdoob.github.com/three.js/examples/materials_video.html)
22 [![geometry_vr](http://mrdoob.github.com/three.js/assets/examples/04_vr.png)](http://mrdoob.github.com/three.js/examples/geometry_vr.html)
23 [![geometry_cube](http://mrdoob.github.com/three.js/assets/examples/03_cube.png)](http://mrdoob.github.com/three.js/examples/geometry_cube.html)
24 [![particles_random](http://mrdoob.github.com/three.js/assets/examples/02_random.png)](http://mrdoob.github.com/three.js/examples/particles_random.html)
25 [![particles_wave](http://mrdoob.github.com/three.js/assets/examples/01_waves.png)](http://mrdoob.github.com/three.js/examples/particles_waves.html)
26 [![particles_floor](http://mrdoob.github.com/three.js/assets/examples/00_floor.png)](http://mrdoob.github.com/three.js/examples/particles_floor.html)
0abf84b @mrdoob - Links to some projects using the lib
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27
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28 ### Featured projects ###
29
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30 [![The Wilderness Downtown](http://mrdoob.github.com/three.js/assets/projects/08_wutw.png)](http://thewildernessdowntown.com/)
31 [![CloudSCAD](http://mrdoob.github.com/three.js/assets/projects/08_cloudscad.png)](http://cloudscad.com/stl_viewer/)
32 [![Or so they say...](http://mrdoob.github.com/three.js/assets/projects/07_orsotheysay.png)](http://xplsv.com/prods/demos/online/xplsv_orsotheysay/)
33 [![Rat](http://mrdoob.github.com/three.js/assets/projects/06_rat.png)](http://tech.lab212.org/2010/07/export-textured-models-from-blender2-5-to-three-js/)
34 [![Failure](http://mrdoob.github.com/three.js/assets/projects/05_failure.png)](http://www.is-real.net/experiments/three/failure/)
35 [![Space Cannon 3D](http://mrdoob.github.com/three.js/assets/projects/02_spacecannon.png)](http://labs.brian-stoner.com/spacecannon/)
36 [![Alocasia](http://mrdoob.github.com/three.js/assets/projects/04_alocasia.png)](http://arithmetric.com/projects/alocasia/)
37 [![DDD](http://mrdoob.github.com/three.js/assets/projects/01_ddd.png)](http://the389.com/works/three/)
38 [![jsflowfield4d](http://mrdoob.github.com/three.js/assets/projects/00_jsflowfield4d.png)](http://test.sjeiti.com/jsflowfield4d/)
39 [![spikeball](http://mrdoob.github.com/three.js/assets/projects/03_spikeball.png)](http://kile.stravaganza.org/lab/js/spikeball/)
56bfa1f @mrdoob More clear README
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40
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41 ### Usage ###
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42
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43 Download the [minified library](http://mrdoob.github.com/three.js/build/Three.js) and include it in your html.
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44
8b18eaf @mrdoob - Added "Or so they say..." demo to featured projects.
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45 <script type="text/javascript" src="js/Three.js"></script>
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46
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47 This code creates a camera, then creates a scene object, adds a bunch of random particles in it, creates a &lt;canvas&gt; renderer and adds its viewport in the document.body element.
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48
49 <script type="text/javascript">
50
51 var camera, scene, renderer;
763d801 @mrdoob Readme code improved. New example (particles/random)
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52
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53 init();
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54 setInterval( loop, 1000 / 60 );
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55
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56 function init() {
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57
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58 camera = new THREE.Camera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
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59 camera.position.z = 1000;
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60
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61 scene = new THREE.Scene();
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62
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63 for (var i = 0; i < 1000; i++) {
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64
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65 var particle = new THREE.Particle( new THREE.ParticleCircleMaterial( Math.random() * 0x808008 + 0x808080, 1 ) );
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66 particle.position.x = Math.random() * 2000 - 1000;
67 particle.position.y = Math.random() * 2000 - 1000;
68 particle.position.z = Math.random() * 2000 - 1000;
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69 particle.scale.x = particle.scale.y = Math.random() * 10 + 5;
4d0fdbb @mrdoob - Scene.add > Scene.addObject
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70 scene.addObject( particle );
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71
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72 }
73
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74 renderer = new THREE.CanvasRenderer();
75 renderer.setSize( window.innerWidth, window.innerHeight );
76
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77 document.body.appendChild( renderer.domElement );
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78
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79 }
80
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81 function loop() {
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82
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83 renderer.render( scene, camera );
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84
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85 }
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86
b3f41ec @mrdoob Clearer descriptions
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87 </script>
5dea17c @mrdoob Extra indications for making the life of tinkerers easier.
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88
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89 For creating a customised version of the library, including the source files in this order would be a good way to start:
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90
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91 <script type="text/javascript" src="js/three/Three.js"></script>
92 <script type="text/javascript" src="js/three/core/Color.js"></script>
93 <script type="text/javascript" src="js/three/core/Vector2.js"></script>
94 <script type="text/javascript" src="js/three/core/Vector3.js"></script>
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95 <script type="text/javascript" src="js/three/core/Vector4.js"></script>
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96 <script type="text/javascript" src="js/three/core/Rectangle.js"></script>
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97 <script type="text/javascript" src="js/three/core/Matrix4.js"></script>
98 <script type="text/javascript" src="js/three/core/Vertex.js"></script>
99 <script type="text/javascript" src="js/three/core/Face3.js"></script>
100 <script type="text/javascript" src="js/three/core/Face4.js"></script>
b381202 @mrdoob * Using new object `UV` instead of `Vector2` where it should be used
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101 <script type="text/javascript" src="js/three/core/UV.js"></script>
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102 <script type="text/javascript" src="js/three/core/Geometry.js"></script>
103 <script type="text/javascript" src="js/three/cameras/Camera.js"></script>
104 <script type="text/javascript" src="js/three/objects/Object3D.js"></script>
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105 <script type="text/javascript" src="js/three/objects/Line.js"></script>
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106 <script type="text/javascript" src="js/three/objects/Mesh.js"></script>
107 <script type="text/javascript" src="js/three/objects/Particle.js"></script>
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108 <script type="text/javascript" src="js/three/lights/Light.js"></script>
109 <script type="text/javascript" src="js/three/lights/AmbientLight.js"></script>
110 <script type="text/javascript" src="js/three/lights/DirectionalLight.js"></script>
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111 <script type="text/javascript" src="js/three/materials/LineColorMaterial.js"></script>
112 <script type="text/javascript" src="js/three/materials/MeshBitmapUVMappingMaterial.js"></script>
113 <script type="text/javascript" src="js/three/materials/MeshColorFillMaterial.js"></script>
114 <script type="text/javascript" src="js/three/materials/MeshColorStrokeMaterial.js"></script>
115 <script type="text/javascript" src="js/three/materials/MeshFaceColorFillMaterial.js"></script>
116 <script type="text/javascript" src="js/three/materials/MeshFaceColorStrokeMaterial.js"></script>
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117 <script type="text/javascript" src="js/three/materials/ParticleBitmapMaterial.js"></script>
118 <script type="text/javascript" src="js/three/materials/ParticleCircleMaterial.js"></script>
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119 <script type="text/javascript" src="js/three/scenes/Scene.js"></script>
120 <script type="text/javascript" src="js/three/renderers/Renderer.js"></script>
121 <script type="text/javascript" src="js/three/renderers/CanvasRenderer.js"></script>
122 <script type="text/javascript" src="js/three/renderers/SVGRenderer.js"></script>
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123 <script type="text/javascript" src="js/three/renderers/WebGLRenderer.js"></script>
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124 <script type="text/javascript" src="js/three/renderers/renderables/RenderableFace3.js"></script>
125 <script type="text/javascript" src="js/three/renderers/renderables/RenderableFace4.js"></script>
126 <script type="text/javascript" src="js/three/renderers/renderables/RenderableParticle.js"></script>
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127 <script type="text/javascript" src="js/three/renderers/renderables/RenderableLine.js"></script>
128
5dea17c @mrdoob Extra indications for making the life of tinkerers easier.
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129
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130 ### Contributors ###
131
132 Thanks to the power of the internets (and github <3) these people have kindly helped out with the project.
133
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134 [philogb](http://github.com/philogb), [supereggbert](http://github.com/supereggbert), [kikko](http://github.com/kikko), [kile](http://kile.stravaganza.org/), ...
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135
136
b3f41ec @mrdoob Clearer descriptions
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137 ### Change Log ###
a97ce78 @mrdoob New README and some examples
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138
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139 2010 09 17 - **r17** (39.005 kb)
140
141 * Added `Light`, `AmbientLight` and `DirectionalLight` ([philogb](http://github.com/philogb))
142 * `WebGLRenderer` basic lighting support ([philogb](http://github.com/philogb))
143
144
216b4ee @mrdoob * Workaround for Opera bug (clearRect not working with context with nega...
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145 2010 08 21 - **r16** (35.592 kb)
146
147 * Workaround for Opera bug (clearRect not working with context with negative scale)
148 * Additional `Matrix4` and `Vector3` methods
149
150
5fe1f2a @mrdoob - ParticleBitmapMaterial.offset clearRect fixed
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151 2010 07 23 - **r15** (32.440 kb)
152
153 * Using new object `UV` instead of `Vector2` where it should be used
154 * Added `Mesh.flipSided` boolean (false by default)
155 * `CanvasRenderer` was handling UVs at 1,1 as bitmapWidth, bitmapHeight (instead of bitmapWidth - 1, bitmapHeight - 1)
156 * `ParticleBitmapMaterial.offset` added
157 * Fixed gap when rendering `Face4` with `MeshBitmapUVMappingMaterial`
158
159
5ff2dfc @mrdoob - Added Mesh.flipSided boolean
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160 2010 07 17 - **r14** (32.144 kb)
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161
162 * Refactored `CanvasRenderer` (more duplicated code, but easier to handle)
163 * `Face4` now supports `MeshBitmapUVMappingMaterial`
164 * Changed order of `*StrokeMaterial` parameters. Now it's `color`, `opacity`, `lineWidth`.
165 * `BitmapUVMappingMaterial` > `MeshBitmapUVMappingMaterial`
166 * `ColorFillMaterial` > `MeshColorFillMaterial`
167 * `ColorStrokeMaterial` > `MeshColorStrokeMaterial`
168 * `FaceColorFillMaterial` > `MeshFaceColorFillMaterial`
169 * `FaceColorStrokeMaterial` > `MeshFaceColorStrokeMaterial`
170 * `ColorStrokeMaterial` > `LineColorMaterial`
171 * `Rectangle.instersects` returned false with rectangles with 0px witdh or height
172
173
5268aeb @mrdoob - Blender Exporter: Using filename instead of object name for classname ...
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174 2010 07 12 - **r13** (29.492 kb)
418a1bc @mrdoob * Added `ParticleCircleMaterial` and `ParticleBitmapMaterial`
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175
176 * Added `ParticleCircleMaterial` and `ParticleBitmapMaterial`
177 * `Particle` now use `ParticleCircleMaterial` instead of `ColorFillMaterial`
178 * `Particle.size` > `Particle.scale.x` and `Particle.scale.y`
7d43f53 @mrdoob - While we're at it, let's add particle rotations too.
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179 * `Particle.rotation.z` for rotating the particle
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180 * `SVGRenderer` currently out of sync
181
182
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183 2010 07 07 - **r12** (28.494 kb)
184
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185 * First version of the `WebGLRenderer` (`ColorFillMaterial` and `FaceColorFillMaterial` by now)
186 * `Matrix4.lookAt` fix (`CanvasRenderer` and `SVGRenderer` now handle the -Y)
187 * `Color` now using 0-1 floats instead of 0-255 integers
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188
189
4d0fdbb @mrdoob - Scene.add > Scene.addObject
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190 2010 07 03 - **r11** (23.541 kb)
191
192 * Blender 2.5 exporter (utils/export_threejs.py) now exports UV and normals (Thx [kikko](http://github.com/kikko))
418a1bc @mrdoob * Added `ParticleCircleMaterial` and `ParticleBitmapMaterial`
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193 * `Scene.add` > `Scene.addObject`
194 * Enabled `Scene.removeObject`
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195
196
74e70f1 @mrdoob - Removed unneded updateMatrix in Camera
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197 2010 06 22 - **r10** (23.959 kb)
7935bc8 @mrdoob - Changed Camera system. (Thx [Paul Brunt](http://github.com/supereggber...
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198
199 * Changed Camera system. (Thx [Paul Brunt](http://github.com/supereggbert))
418a1bc @mrdoob * Added `ParticleCircleMaterial` and `ParticleBitmapMaterial`
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200 * `Object3D.overdraw = true` to enable CanvasRenderer screen space point expansion hack.
7935bc8 @mrdoob - Changed Camera system. (Thx [Paul Brunt](http://github.com/supereggber...
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201
202
a889bc2 @mrdoob - Fixed matrix bug (transformed objects outside the x axis would get inf...
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203 2010 06 20 - **r9** (23.753 kb)
2a3d1e3 @mrdoob * autoClear property for renderers.
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204
7935bc8 @mrdoob - Changed Camera system. (Thx [Paul Brunt](http://github.com/supereggber...
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205 * JSLinted.
418a1bc @mrdoob * Added `ParticleCircleMaterial` and `ParticleBitmapMaterial`
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206 * `autoClear` property for renderers.
2a3d1e3 @mrdoob * autoClear property for renderers.
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207 * Removed SVG rgba() workaround for WebKit. (WebKit now supports it)
7935bc8 @mrdoob - Changed Camera system. (Thx [Paul Brunt](http://github.com/supereggber...
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208 * Fixed matrix bug. (transformed objects outside the x axis would get infinitely tall :S)
2a3d1e3 @mrdoob * autoClear property for renderers.
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209
210
211 2010 06 06 - **r8** (23.496 kb)
90f54e2 @mrdoob - CanvasRenderer expands screen space points (workaround for antialias g...
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212
418a1bc @mrdoob * Added `ParticleCircleMaterial` and `ParticleBitmapMaterial`
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213 * Moved UVs to `Geometry`.
214 * `CanvasRenderer` expands screen space points (workaround for antialias gaps).
215 * `CanvasRenderer` supports `BitmapUVMappingMaterial`.
90f54e2 @mrdoob - CanvasRenderer expands screen space points (workaround for antialias g...
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216
217
06c7ec3 @mrdoob - Added Camera3D.autoUpdateMatrix
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218 2010 06 05 - **r7** (22.387 kb)
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219
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220 * Added Line Object.
221 * Workaround for WebKit not supporting rgba() in SVG yet.
7935bc8 @mrdoob - Changed Camera system. (Thx [Paul Brunt](http://github.com/supereggber...
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222 * No need to call updateMatrix(). Use .autoUpdateMatrix = false if needed. (Thx [Gregory Athons](http://github.com/gregmax17)).
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223
224
530f870 @mrdoob 2d clipping on CanvasRenderer and SVGRenderer
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225 2010 05 17 - **r6** (21.003 kb)
226
418a1bc @mrdoob * Added `ParticleCircleMaterial` and `ParticleBitmapMaterial`
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227 * 2d clipping on `CanvasRenderer` and `SVGRenderer`
228 * `clearRect` optimisations on `CanvasRenderer`
530f870 @mrdoob 2d clipping on CanvasRenderer and SVGRenderer
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229
230
b87a59f @mrdoob Filesize update
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231 2010 05 16 - **r5** (19.026 kb)
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232
233 * Removed Class.js dependency
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234 * Added `THREE` namespace
235 * `Camera.x` -> `Camera.position.x`
236 * `Camera.target.x` > `Camera.target.position.x`
237 * `ColorMaterial` > `ColorFillMaterial`
238 * `FaceColorMaterial` > `FaceColorFillMaterial`
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239 * Materials are now multipass (use array)
418a1bc @mrdoob * Added `ParticleCircleMaterial` and `ParticleBitmapMaterial`
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240 * Added `ColorStrokeMaterial` and `FaceColorStrokeMaterial`
241 * `geometry.faces.a` are now indexes instead of references
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242
243
8d80942 @mrdoob SVGRenderer Particle support. CanvasRenderer context.setTransform(). Min...
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244 2010 04 26 - **r4** (16.274 kb)
245
418a1bc @mrdoob * Added `ParticleCircleMaterial` and `ParticleBitmapMaterial`
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246 * `SVGRenderer` Particle rendering
247 * `CanvasRenderer` uses `context.setTransform` to avoid extra calculations
8d80942 @mrdoob SVGRenderer Particle support. CanvasRenderer context.setTransform(). Min...
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248
249
4782523 @mrdoob Updated filesize
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250 2010 04 24 - **r3** (16.392 kb)
d181e74 @mrdoob Logged new revision
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251
252 * Fixed incorrect rotation matrix transforms
418a1bc @mrdoob * Added `ParticleCircleMaterial` and `ParticleBitmapMaterial`
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253 * Added `Plane` and `Cube` primitives
d181e74 @mrdoob Logged new revision
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254
255
256 2010 04 24 - **r2** (15.724 kb)
3fdb1ae @mrdoob Logging build filesize
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257
418a1bc @mrdoob * Added `ParticleCircleMaterial` and `ParticleBitmapMaterial`
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258 * Improved `Color` handling
3fdb1ae @mrdoob Logging build filesize
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259
d181e74 @mrdoob Logged new revision
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260
261 2010 04 24 - **r1** (15.25 kb)
a97ce78 @mrdoob New README and some examples
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262
263 * First alpha release
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