Permalink
Cannot retrieve contributors at this time
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
149 lines (81 sloc)
2.41 KB
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| /** | |
| * @author dmarcos / https://github.com/dmarcos | |
| * @author mrdoob / http://mrdoob.com | |
| */ | |
| THREE.VRControls = function ( object, onError ) { | |
| var scope = this; | |
| var vrDisplay, vrDisplays; | |
| var standingMatrix = new THREE.Matrix4(); | |
| var frameData = null; | |
| if ( 'VRFrameData' in window ) { | |
| frameData = new VRFrameData(); | |
| } | |
| function gotVRDisplays( displays ) { | |
| vrDisplays = displays; | |
| if ( displays.length > 0 ) { | |
| vrDisplay = displays[ 0 ]; | |
| } else { | |
| if ( onError ) onError( 'VR input not available.' ); | |
| } | |
| } | |
| if ( navigator.getVRDisplays ) { | |
| navigator.getVRDisplays().then( gotVRDisplays ).catch( function () { | |
| console.warn( 'THREE.VRControls: Unable to get VR Displays' ); | |
| } ); | |
| } | |
| // the Rift SDK returns the position in meters | |
| // this scale factor allows the user to define how meters | |
| // are converted to scene units. | |
| this.scale = 1; | |
| // If true will use "standing space" coordinate system where y=0 is the | |
| // floor and x=0, z=0 is the center of the room. | |
| this.standing = false; | |
| // Distance from the users eyes to the floor in meters. Used when | |
| // standing=true but the VRDisplay doesn't provide stageParameters. | |
| this.userHeight = 1.6; | |
| this.getVRDisplay = function () { | |
| return vrDisplay; | |
| }; | |
| this.setVRDisplay = function ( value ) { | |
| vrDisplay = value; | |
| }; | |
| this.getVRDisplays = function () { | |
| console.warn( 'THREE.VRControls: getVRDisplays() is being deprecated.' ); | |
| return vrDisplays; | |
| }; | |
| this.getStandingMatrix = function () { | |
| return standingMatrix; | |
| }; | |
| this.update = function () { | |
| if ( vrDisplay ) { | |
| var pose; | |
| if ( vrDisplay.getFrameData ) { | |
| vrDisplay.getFrameData( frameData ); | |
| pose = frameData.pose; | |
| } else if ( vrDisplay.getPose ) { | |
| pose = vrDisplay.getPose(); | |
| } | |
| if ( pose.orientation !== null ) { | |
| object.quaternion.fromArray( pose.orientation ); | |
| } | |
| if ( pose.position !== null ) { | |
| object.position.fromArray( pose.position ); | |
| } else { | |
| object.position.set( 0, 0, 0 ); | |
| } | |
| if ( this.standing ) { | |
| if ( vrDisplay.stageParameters ) { | |
| object.updateMatrix(); | |
| standingMatrix.fromArray( vrDisplay.stageParameters.sittingToStandingTransform ); | |
| object.applyMatrix( standingMatrix ); | |
| } else { | |
| object.position.setY( object.position.y + this.userHeight ); | |
| } | |
| } | |
| object.position.multiplyScalar( scope.scale ); | |
| } | |
| }; | |
| this.dispose = function () { | |
| vrDisplay = null; | |
| }; | |
| }; |