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Light.js
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Light.js
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import { Object3D } from '../core/Object3D.js';
import { Color } from '../math/Color.js';
class Light extends Object3D {
constructor( color, intensity = 1 ) {
super();
this.isLight = true;
this.type = 'Light';
this.color = new Color( color );
this.intensity = intensity;
}
dispose() {
// Empty here in base class; some subclasses override.
}
copy( source, recursive ) {
super.copy( source, recursive );
this.color.copy( source.color );
this.intensity = source.intensity;
return this;
}
toJSON( meta ) {
const data = super.toJSON( meta );
data.object.color = this.color.getHex();
data.object.intensity = this.intensity;
if ( this.groundColor !== undefined ) data.object.groundColor = this.groundColor.getHex();
if ( this.distance !== undefined ) data.object.distance = this.distance;
if ( this.angle !== undefined ) data.object.angle = this.angle;
if ( this.decay !== undefined ) data.object.decay = this.decay;
if ( this.penumbra !== undefined ) data.object.penumbra = this.penumbra;
if ( this.shadow !== undefined ) data.object.shadow = this.shadow.toJSON();
if ( this.target !== undefined ) data.object.target = this.target.uuid;
return data;
}
}
export { Light };