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<!DOCTYPE html>
<html lang="en">
<head>
<title>three.js webgl - loaders - vtk loader</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<style>
body {
font-family: Monospace;
background-color: #000;
color: #fff;
margin: 0px;
overflow: hidden;
}
#info {
color: #fff;
position: absolute;
top: 10px;
width: 100%;
text-align: center;
z-index: 100;
display:block;
}
#info a, .button { color: #f00; font-weight: bold; text-decoration: underline; cursor: pointer }
</style>
</head>
<body>
<div id="info">
<a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> -
vtk formats loader test<br />
Legacy vtk model from <a href="http://www.cc.gatech.edu/projects/large_models/" target="_blank" rel="noopener">The GeorgiaTech Lagre Geometric Model Archive</a>,
</div>
<script src='js/libs/inflate.min.js'></script>
<script src="../build/three.js"></script>
<script src="js/controls/TrackballControls.js"></script>
<script src="js/loaders/VTKLoader.js"></script>
<script src="js/WebGL.js"></script>
<script src="js/libs/stats.min.js"></script>
<script>
if ( WEBGL.isWebGLAvailable() === false ) {
document.body.appendChild( WEBGL.getWebGLErrorMessage() );
}
var container, stats;
var camera, controls, scene, renderer;
var cross;
init();
animate();
function init() {
camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 0.01, 1e10 );
camera.position.z = 0.2;
controls = new THREE.TrackballControls( camera );
controls.rotateSpeed = 5.0;
controls.zoomSpeed = 5;
controls.panSpeed = 2;
controls.noZoom = false;
controls.noPan = false;
controls.staticMoving = true;
controls.dynamicDampingFactor = 0.3;
scene = new THREE.Scene();
scene.add( camera );
// light
var dirLight = new THREE.DirectionalLight( 0xffffff );
dirLight.position.set( 200, 200, 1000 ).normalize();
camera.add( dirLight );
camera.add( dirLight.target );
var material = new THREE.MeshLambertMaterial( { color: 0xffffff, side: THREE.DoubleSide } );
var loader = new THREE.VTKLoader();
loader.load( "models/vtk/bunny.vtk", function ( geometry ) {
geometry.center();
geometry.computeVertexNormals();
var mesh = new THREE.Mesh( geometry, material );
mesh.position.set( - 0.075, 0.005, 0 );
mesh.scale.multiplyScalar( 0.2 );
scene.add( mesh );
} );
var loader1 = new THREE.VTKLoader();
loader1.load( 'models/vtk/cube_ascii.vtp', function ( geometry ) {
geometry.computeVertexNormals();
geometry.center();
var material = new THREE.MeshLambertMaterial( { color: 0x00ff00, side: THREE.DoubleSide } );
var mesh = new THREE.Mesh( geometry, material );
mesh.position.set( - 0.025, 0, 0 );
mesh.scale.multiplyScalar( 0.01 );
scene.add( mesh );
} );
var loader2 = new THREE.VTKLoader();
loader2.load( 'models/vtk/cube_binary.vtp', function ( geometry ) {
geometry.computeVertexNormals();
geometry.center();
var material = new THREE.MeshLambertMaterial( { color: 0x0000ff, side: THREE.DoubleSide } );
var mesh = new THREE.Mesh( geometry, material );
mesh.position.set( 0.025, 0, 0 );
mesh.scale.multiplyScalar( 0.01 );
scene.add( mesh );
} );
var loader3 = new THREE.VTKLoader();
loader3.load( 'models/vtk/cube_no_compression.vtp', function ( geometry ) {
geometry.computeVertexNormals();
geometry.center();
var material = new THREE.MeshLambertMaterial( { color: 0xff0000, side: THREE.DoubleSide } );
var mesh = new THREE.Mesh( geometry, material );
mesh.position.set( 0.075, 0, 0 );
mesh.scale.multiplyScalar( 0.01 );
scene.add( mesh );
} );
// renderer
renderer = new THREE.WebGLRenderer();
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
container = document.createElement( 'div' );
document.body.appendChild( container );
container.appendChild( renderer.domElement );
stats = new Stats();
container.appendChild( stats.dom );
//
window.addEventListener( 'resize', onWindowResize, false );
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
controls.handleResize();
}
function animate() {
requestAnimationFrame( animate );
controls.update();
renderer.render( scene, camera );
stats.update();
}
</script>
</body>
</html>