diff --git a/examples/screenshots/webgl_materials_car.jpg b/examples/screenshots/webgl_materials_car.jpg index 49ae9d447df391..90e631720e994c 100644 Binary files a/examples/screenshots/webgl_materials_car.jpg and b/examples/screenshots/webgl_materials_car.jpg differ diff --git a/examples/webgl_materials_car.html b/examples/webgl_materials_car.html index 893c69281cdf64..88f88ae7eea130 100644 --- a/examples/webgl_materials_car.html +++ b/examples/webgl_materials_car.html @@ -25,7 +25,7 @@ three.js car materials
Ferrari 458 Italia model by vicent091036

-
Body
+
Body

Details

Glass
@@ -69,11 +69,11 @@ // - camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 0.1, 100 ); - camera.position.set( 3, 1.75, - 4 ); + camera = new THREE.PerspectiveCamera( 30, window.innerWidth / window.innerHeight, 0.1, 100 ); + camera.position.set( 6, 2, - 5 ); controls = new OrbitControls( camera, container ); - controls.target.set( 0, 0.4, 0 ); + controls.target.set( 0, 0.5, 0 ); controls.update(); scene = new THREE.Scene(); @@ -90,11 +90,11 @@ // materials var bodyMaterial = new THREE.MeshPhysicalMaterial( { - color: 0x660000, metalness: 1.0, roughness: 0.5, clearcoat: 0.02, clearcoatRoughness: 0.01 + color: 0x000333, metalness: 1.0, roughness: 0.5, clearcoat: 0.02, clearcoatRoughness: 0.01 } ); var detailsMaterial = new THREE.MeshStandardMaterial( { - color: 0xffffff, metalness: 1.0, roughness: 0 + color: 0xffffff, metalness: 1.0, roughness: 0.5 } ); var glassMaterial = new THREE.MeshPhysicalMaterial( {