diff --git a/examples/screenshots/webgl_materials_car.jpg b/examples/screenshots/webgl_materials_car.jpg
index 49ae9d447df391..90e631720e994c 100644
Binary files a/examples/screenshots/webgl_materials_car.jpg and b/examples/screenshots/webgl_materials_car.jpg differ
diff --git a/examples/webgl_materials_car.html b/examples/webgl_materials_car.html
index 893c69281cdf64..88f88ae7eea130 100644
--- a/examples/webgl_materials_car.html
+++ b/examples/webgl_materials_car.html
@@ -25,7 +25,7 @@
three.js car materials
Ferrari 458 Italia model by vicent091036
- Body
+ Body Details Glass
@@ -69,11 +69,11 @@
//
- camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 0.1, 100 );
- camera.position.set( 3, 1.75, - 4 );
+ camera = new THREE.PerspectiveCamera( 30, window.innerWidth / window.innerHeight, 0.1, 100 );
+ camera.position.set( 6, 2, - 5 );
controls = new OrbitControls( camera, container );
- controls.target.set( 0, 0.4, 0 );
+ controls.target.set( 0, 0.5, 0 );
controls.update();
scene = new THREE.Scene();
@@ -90,11 +90,11 @@
// materials
var bodyMaterial = new THREE.MeshPhysicalMaterial( {
- color: 0x660000, metalness: 1.0, roughness: 0.5, clearcoat: 0.02, clearcoatRoughness: 0.01
+ color: 0x000333, metalness: 1.0, roughness: 0.5, clearcoat: 0.02, clearcoatRoughness: 0.01
} );
var detailsMaterial = new THREE.MeshStandardMaterial( {
- color: 0xffffff, metalness: 1.0, roughness: 0
+ color: 0xffffff, metalness: 1.0, roughness: 0.5
} );
var glassMaterial = new THREE.MeshPhysicalMaterial( {