diff --git a/examples/webgl_physics_cloth.html b/examples/webgl_physics_cloth.html index 38b40429b38c7..247aa769fc8a4 100644 --- a/examples/webgl_physics_cloth.html +++ b/examples/webgl_physics_cloth.html @@ -239,8 +239,8 @@ //var clothGeometry = new THREE.BufferGeometry(); var clothGeometry = new THREE.PlaneBufferGeometry( clothWidth, clothHeight, clothNumSegmentsZ, clothNumSegmentsY ); - clothGeometry.rotateY( Math.PI * 0.5 ) - clothGeometry.translate( clothPos.x, clothPos.y + clothHeight * 0.5, clothPos.z - clothWidth * 0.5 ) + clothGeometry.rotateY( Math.PI * 0.5 ); + clothGeometry.translate( clothPos.x, clothPos.y + clothHeight * 0.5, clothPos.z - clothWidth * 0.5 ); //var clothMaterial = new THREE.MeshLambertMaterial( { color: 0x0030A0, side: THREE.DoubleSide } ); var clothMaterial = new THREE.MeshLambertMaterial( { color: 0xFFFFFF, side: THREE.DoubleSide } ); cloth = new THREE.Mesh( clothGeometry, clothMaterial ); @@ -266,7 +266,7 @@ sbConfig.set_viterations( 10 ); sbConfig.set_piterations( 10 ); - clothSoftBody.setTotalMass( 0.9, false ) + clothSoftBody.setTotalMass( 0.9, false ); Ammo.castObject( clothSoftBody, Ammo.btCollisionObject ).getCollisionShape().setMargin( margin * 3 ); physicsWorld.addSoftBody( clothSoftBody, 1, -1 ); cloth.userData.physicsBody = clothSoftBody;