diff --git a/examples/webgl_physics_cloth.html b/examples/webgl_physics_cloth.html
index 38b40429b38c7..247aa769fc8a4 100644
--- a/examples/webgl_physics_cloth.html
+++ b/examples/webgl_physics_cloth.html
@@ -239,8 +239,8 @@
//var clothGeometry = new THREE.BufferGeometry();
var clothGeometry = new THREE.PlaneBufferGeometry( clothWidth, clothHeight, clothNumSegmentsZ, clothNumSegmentsY );
- clothGeometry.rotateY( Math.PI * 0.5 )
- clothGeometry.translate( clothPos.x, clothPos.y + clothHeight * 0.5, clothPos.z - clothWidth * 0.5 )
+ clothGeometry.rotateY( Math.PI * 0.5 );
+ clothGeometry.translate( clothPos.x, clothPos.y + clothHeight * 0.5, clothPos.z - clothWidth * 0.5 );
//var clothMaterial = new THREE.MeshLambertMaterial( { color: 0x0030A0, side: THREE.DoubleSide } );
var clothMaterial = new THREE.MeshLambertMaterial( { color: 0xFFFFFF, side: THREE.DoubleSide } );
cloth = new THREE.Mesh( clothGeometry, clothMaterial );
@@ -266,7 +266,7 @@
sbConfig.set_viterations( 10 );
sbConfig.set_piterations( 10 );
- clothSoftBody.setTotalMass( 0.9, false )
+ clothSoftBody.setTotalMass( 0.9, false );
Ammo.castObject( clothSoftBody, Ammo.btCollisionObject ).getCollisionShape().setMargin( margin * 3 );
physicsWorld.addSoftBody( clothSoftBody, 1, -1 );
cloth.userData.physicsBody = clothSoftBody;