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/** | ||
* @author benaadams / https://twitter.com/ben_a_adams | ||
* based on THREE.SphereGeometry | ||
*/ | ||
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THREE.SphereBufferGeometry = function ( radius, widthSegments, heightSegments, phiStart, phiLength, thetaStart, thetaLength ) { | ||
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THREE.BufferGeometry.call( this ); | ||
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this.type = 'SphereBufferGeometry'; | ||
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this.parameters = { | ||
radius: radius, | ||
widthSegments: widthSegments, | ||
heightSegments: heightSegments, | ||
phiStart: phiStart, | ||
phiLength: phiLength, | ||
thetaStart: thetaStart, | ||
thetaLength: thetaLength | ||
}; | ||
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radius = radius || 50; | ||
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widthSegments = Math.max( 3, Math.floor( widthSegments ) || 8 ); | ||
heightSegments = Math.max( 2, Math.floor( heightSegments ) || 6 ); | ||
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phiStart = phiStart !== undefined ? phiStart : 0; | ||
phiLength = phiLength !== undefined ? phiLength : Math.PI * 2; | ||
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thetaStart = thetaStart !== undefined ? thetaStart : 0; | ||
thetaLength = thetaLength !== undefined ? thetaLength : Math.PI; | ||
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var stride = ( 3 + 3 + 2 ); | ||
var vertexBuffer = new THREE.InterleavedBuffer( new Float32Array( ( ( widthSegments + 1 ) * ( heightSegments + 1 ) ) * stride ), stride ); | ||
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var positions = new THREE.InterleavedBufferAttribute( vertexBuffer, 3, 0 ); | ||
this.addAttribute( 'position', positions ); | ||
var normals = new THREE.InterleavedBufferAttribute( vertexBuffer, 3, 3 ); | ||
this.addAttribute( 'normal', normals ); | ||
var uvs = new THREE.InterleavedBufferAttribute( vertexBuffer, 2, 6 ); | ||
this.addAttribute( 'uv', uvs ); | ||
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var x, y, u, v, px, py, px, index = 0, vertices = [], normal = new THREE.Vector3(); | ||
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for ( y = 0; y <= heightSegments; y ++ ) { | ||
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var verticesRow = []; | ||
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v = y / heightSegments; | ||
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for ( x = 0; x <= widthSegments; x ++ ) { | ||
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u = x / widthSegments; | ||
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px = - radius * Math.cos( phiStart + u * phiLength ) * Math.sin( thetaStart + v * thetaLength ); | ||
py = radius * Math.cos( thetaStart + v * thetaLength ); | ||
pz = radius * Math.sin( phiStart + u * phiLength ) * Math.sin( thetaStart + v * thetaLength ); | ||
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normal.set( px, py, pz ).normalize(); | ||
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positions.setXYZ( index, px, py, pz ); | ||
normals.setXYZ( index, normal.x, normal.y, normal.z ); | ||
uvs.setXY( index, u, 1 - v ); | ||
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verticesRow.push( index ); | ||
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index++; | ||
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} | ||
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vertices.push( verticesRow ); | ||
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} | ||
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var indices = []; | ||
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for ( y = 0, ul = heightSegments - 1; y < ul; y++ ) { | ||
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for ( x = 0; x < widthSegments; x++ ) { | ||
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var v1 = vertices[y][x + 1]; | ||
var v2 = vertices[y][x]; | ||
var v3 = vertices[y + 1][x]; | ||
var v4 = vertices[y + 1][x + 1]; | ||
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if ( y !== 0 ) indices.push( v1, v2, v4 ); | ||
indices.push( v2, v3, v4 ); | ||
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} | ||
} | ||
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y = heightSegments; | ||
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for ( x = 0; x < widthSegments; x++ ) { | ||
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var v2 = vertices[y][x]; | ||
var v3 = vertices[y - 1][x]; | ||
var v4 = vertices[y - 1][x + 1]; | ||
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indices.push( v2, v4, v3 ); | ||
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} | ||
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this.addAttribute( 'index', new THREE.BufferAttribute( new Uint16Array( indices ), 1 ) ); | ||
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this.boundingSphere = new THREE.Sphere( new THREE.Vector3(), radius ); | ||
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}; | ||
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THREE.SphereBufferGeometry.prototype = Object.create( THREE.BufferGeometry.prototype ); | ||
THREE.SphereBufferGeometry.prototype.constructor = THREE.SphereBufferGeometry; |
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