From a5c63ac1a31d660ca90a3316962a78dfdde0c114 Mon Sep 17 00:00:00 2001 From: "Mr.doob" Date: Mon, 3 Aug 2020 10:12:15 +0200 Subject: [PATCH] Examples: Volume shaders clean up. --- examples/webgl2_volume_instancing.html | 4 ++-- examples/webgl2_volume_perlin.html | 4 ++-- 2 files changed, 4 insertions(+), 4 deletions(-) diff --git a/examples/webgl2_volume_instancing.html b/examples/webgl2_volume_instancing.html index 6727fe407240a..d59205353b6a3 100644 --- a/examples/webgl2_volume_instancing.html +++ b/examples/webgl2_volume_instancing.html @@ -64,12 +64,12 @@ out vec3 vDirection; void main() { - vec4 worldPosition = modelViewMatrix * instanceMatrix * vec4( position, 1.0 ); + vec4 mvPosition = modelViewMatrix * instanceMatrix * vec4( position, 1.0 ); vOrigin = vec3( inverse( instanceMatrix * modelMatrix ) * vec4( cameraPos, 1.0 ) ).xyz; vDirection = position - vOrigin; - gl_Position = projectionMatrix * worldPosition; + gl_Position = projectionMatrix * mvPosition; } `; diff --git a/examples/webgl2_volume_perlin.html b/examples/webgl2_volume_perlin.html index 84741a10493c9..8d28b2a2bdc89 100644 --- a/examples/webgl2_volume_perlin.html +++ b/examples/webgl2_volume_perlin.html @@ -91,12 +91,12 @@ out vec3 vDirection; void main() { - vec4 worldPosition = modelViewMatrix * vec4( position, 1.0 ); + vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 ); vOrigin = vec3( inverse( modelMatrix ) * vec4( cameraPos, 1.0 ) ).xyz; vDirection = position - vOrigin; - gl_Position = projectionMatrix * worldPosition; + gl_Position = projectionMatrix * mvPosition; } `;